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- General - Things said about TS3 that you don't understand.
#101
27th Jul 2018 at 3:26 PM
Posts: 5,656
Thanks: 1035 in 5 Posts
Yeah but none of those fancy features work without mods. It's not that they're not there, it's that the overall shitness of the engine cancels everything out.
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#102
27th Jul 2018 at 3:54 PM
Infants?
in Sims 1, you could feed it, play with it, sing to it, change the diaper, or put it to bed.
In Sims 2 you could feed it, play with it, wash it in the sink, change the diaper, or put it to bed. (or just drop it behind the fridge after giving it a bottle.)
In Sims 3 you can feed it, toss it in the air, tickle it, change the diaper, or put it to bed. (or drop it on the floor somewhere. )
What am I missing?
And Sims 2 toddlers had more that they could do than most people would let them do.
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in Sims 1, you could feed it, play with it, sing to it, change the diaper, or put it to bed.
In Sims 2 you could feed it, play with it, wash it in the sink, change the diaper, or put it to bed. (or just drop it behind the fridge after giving it a bottle.)
In Sims 3 you can feed it, toss it in the air, tickle it, change the diaper, or put it to bed. (or drop it on the floor somewhere. )
What am I missing?
And Sims 2 toddlers had more that they could do than most people would let them do.
I am Ghost. My husband is sidneydoj. I post, he downloads, and I wanted to keep my post count.
Group for Avatar Makers* Funny Stories *2017 Yearbook
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#103
27th Jul 2018 at 5:38 PM
Posts: 698
Quote: Originally posted by Deshong
Easy. TS3 is awesome with or without mods. Maybe some just can't see because they never truly gave the game a chance. For me, here are some things that I love about the game that has nothing to do with mods. -Learning and dynamic AI that is the most advanced with the open seamless world -No loading screens except moving or traveling -Realistic aging across the whole neighborhood -New permanent life stage (YA) -Graphics -Way more subtle and realistic animations compared to TS2 exaggeration -More advanced and in-depth skills like cooking -CASt/CAP/CAW -Added muscle/breast/weight sliders -Open world also means more gameplay than ever before and following other Sims to see what they are up to/Simulation of the everything like a real life simulator for the genre it represents yet still is very stable which I find impressive even during speed 3 -Infants, toddlers, children have the most freedom than ever -Shoes and socks now being separate -Story Progression even though it's best to give players the most control so the game isn't doing something unwanted -Everything EP's and the store bought as gameplay -Etc. With or without mods I still enjoy the game as I always have. But I do use mods because it adds an "extra" layer of fun to the game or to correct something that The Sims Studio will never come back and fix. |
EA story progression is awful imo. And the game gets bloated and nearly unplayable without nraas mods.
#104
27th Jul 2018 at 6:49 PM
Last edited by Deshong : 27th Jul 2018 at 7:03 PM.
Posts: 719
Quote: Originally posted by GrijzePilion
Yeah but none of those fancy features work without mods. It's not that they're not there, it's that the overall shitness of the engine cancels everything out. |
I cannot relate and had been playing with no mods for years. Sure, there are a lot of things that should have be better but overall I find the game playable as is unlike what so many claim is impossible.
Quote: Originally posted by lakme
EA story progression is awful imo. And the game gets bloated and nearly unplayable without nraas mods. |
I can't say much about story progression as I always play with it off because I don't like not having control over what it can and cannot do. Regardless, it's definitely a step in the right direction concerning the genre it represents and a huge improvement over TS2. However, like everything, that feature would need much more improvement, advancement and refinement before it holds up to its true potential. But that will never happen since EA/Maxis made it clear the direction they want to take The Sims future into.
As far as the game getting bloated, well a game like The Sims 3 I would expect that at some point whether with or without mods. I don't think The Sims Studio ever gave any heads up or tips on how to manage our games/save files/etc once it hits a certain point or rather before than. I'm still not sure if I ever even experienced a bloated save as I don't even know what that entails except lagging, etc. But most of the symptoms, for me, are usually caused by mods, routing errors, leftover bugs.
#105
3rd Aug 2018 at 12:08 AM
Last edited by SneakyWingPhoenix : 3rd Aug 2018 at 12:32 AM.
Posts: 5,228
Quote: Originally posted by Deshong
Easy. TS3 is awesome with or without mods. Maybe some just can't see because they never truly gave the game a chance. For me, here are some things that I love about the game that has nothing to do with mods. -Learning and dynamic AI that is the most advanced with the open seamless world -No loading screens except moving or traveling -Realistic aging across the whole neighborhood -New permanent life stage (YA) -Graphics -Way more subtle and realistic animations compared to TS2 exaggeration -More advanced and in-depth skills like cooking -CASt/CAP/CAW -Added muscle/breast/weight sliders -Open world also means more gameplay than ever before and following other Sims to see what they are up to/Simulation of the everything like a real life simulator for the genre it represents yet still is very stable which I find impressive even during speed 3 -Infants, toddlers, children have the most freedom than ever -Shoes and socks now being separate -Story Progression even though it's best to give players the most control so the game isn't doing something unwanted -Everything EP's and the store bought as gameplay -Etc. With or without mods I still enjoy the game as I always have. But I do use mods because it adds an "extra" layer of fun to the game or to correct something that The Sims Studio will never come back and fix. |
You know, young adult is such a pointless life stage. Barely has distinctive aesthetic features. Would have made hardly any difference If they added their lifespan to adults instead of creating it as a duplicate life stage. CAW is equivalent to TS2 SimCity 4 custom terrain importing feature. CAP is Create-a-Pet or Create-a-Pattern in this case?
Other than that, others are fair points that really did revolutionize the game of the franchise.
Oh, I found something (which only was said once) that I can't understand, which is that "a Life Simulation shouldn't have supernatural/paranormal stuff because it's a life simulator" Or a comment that is quite often why a certain feature has to make sense when video games have no logic ? For the latter, my defense would be that 'the game, like TS3, is more or less resemble a real life in a fictional virtual setting, so that doesn't mean all things have to obey/disobey logic of real life. For the formal argument, well the genre is ambigious. It's a LIFE simulator, not a exclusively real life simulator. Who says a Life simulator can feature the life of fantasy fiction, life of mythical beings. Though life stage do have another problem in which they aren' all with depth, and some aren't worth transforming a sim into.
P.S. Sorry for my bad english.
#106
3rd Aug 2018 at 1:03 AM
Posts: 1,073
Thanks: 134 in 4 Posts
@Deshong Those things should've been fixed and improved upon with Sims 4 but all we got is a watered version of Sims 2 with Sims 1 elements. It's hardly an improvement if you ask me. I do prefer the way the sims look on 2 but that's just my personal preference and as much as I like Sims 3 it also took away some of the best things that made 2 so special such as realistic car animations. I know it's a minor thing but it still irks me whenever I see sims disappear and reappear inside the cars and it kind of ruins the immersion for me. I was also hoping that they would fix that on 4 but instead we got no cars and we got magic teleportation phones as a replacement and babies on Sims 3 look and act like dolls then actual babies like on 2 and they're just plain boring to play with. 4 is even worst on that regard. I could keep going on about this but i'm sure that you got my point and look i'm not trying to bash 3 or nothing. I was simply pointing some of the biggest flaws that bother me that could have been easily fixed but never did in it whole lifespan.
#107
3rd Aug 2018 at 1:15 AM
Posts: 1,073
Thanks: 134 in 4 Posts
Quote: Originally posted by Jathom95
EA becoming "bad" is really the same tale of any other giants. Most of their bad decisions stem from the fact that they have shareholders to please. People who have absolutely no experience in developing games and don't care about what must be done to get them released. It's not like Valve, a privately owned company who can do pretty much whatever they want at their own leisure. Do they make decisions in poor judgment? Of course, what company doesn't? But people don't realize how often they do things such as offering extensions to development teams for games in progress. EA may not be the great publisher they used to be, but they could be much, much worse. |
Why not just do both? You could please shareholders and consumers if only they make video games that everyone would want to buy like in their glory days. You don't have to just pick one side. You actually think that wouldn't bite in the butt in the long run. Just because they're getting a lot of money from more gullible consumers now doesn't mean that they can't just wisen up and decide for themselves that enough is enough. I'm sorry I just felt the need that I should come back and reply with a better response then what I had last time.
#108
3rd Aug 2018 at 2:40 AM
Posts: 800
Quote: Originally posted by Squidconqueror
Why not just do both? You could please shareholders and consumers if only they make video games that everyone would want to buy like in their glory days. You don't have to just pick one side. You actually think that wouldn't bite in the butt in the long run. Just because they're getting a lot of money from more gullible consumers now doesn't mean that they can't just wisen up and decide for themselves that enough is enough. I'm sorry I just felt the need that I should come back and reply with a better response then what I had last time. |
Because shareholders aren't involved in the development process. As I've said, these are people who have no understanding of game development or anything related to it. They know games are popular, and that they will potentially make money off of them. Dev teams cutting several months of development time to push a game out and meet deadlines for release means nothing to them, because they don't get that those precious few months may drastically hinder sales in the long run. Adding to that, truly revolutionary games are becoming scarce for that very reason. In the days before day one patches and DLC, incomplete games were a death sentence. There was no "fixing them up" short of a re-release, so you had to get it right the first time. Games being released in an incomplete mess only to be patched up later is considered the norm now. Nobody even thinks twice about it. And DLC and microtransactions aren't going away either, so no point in fighting a losing battle there. So really, that's your answer - there's no room for risks. Playing it safe is what these studios do to stay open, lest a series of potential failures leaves them strung up for losing money.
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#109
3rd Aug 2018 at 3:14 AM
Posts: 1,073
Thanks: 134 in 4 Posts
Quote: Originally posted by Jathom95
Because shareholders aren't involved in the development process. As I've said, these are people who have no understanding of game development or anything related to it. They know games are popular, and that they will potentially make money off of them. Dev teams cutting several months of development time to push a game out and meet deadlines for release means nothing to them, because they don't get that those precious few months may drastically hinder sales in the long run. Adding to that, truly revolutionary games are becoming scarce for that very reason. In the days before day one patches and DLC, incomplete games were a death sentence. There was no "fixing them up" short of a re-release, so you had to get it right the first time. Games being released in an incomplete mess only to be patched up later is considered the norm now. Nobody even thinks twice about it. And DLC and microtransactions aren't going away either, so no point in fighting a losing battle there. So really, that's your answer - there's no room for risks. Playing it safe is what these studios do to stay open, lest a series of potential failures leaves them strung up for losing money. |
There still are good games out there being made. Zelda,Mario and Witcher 3 are the only ones that I think of off the top of my head and they still made an insane amount of money and they got overwhelming positive reviews from the consumers and critics.
#110
3rd Aug 2018 at 3:35 AM
Posts: 800
Quote: Originally posted by Squidconqueror
There still are good games out there being made. Zelda,Mario and Witcher 3 are the only ones that I think of off the top of my head and they still made an insane amount of money and they got overwhelming positive reviews from the consumers and critics. |
Those aren't really good examples. The first two are well established Nintendo franchises spanning across several years of games and large fanbases to boot. And in W3's case, well, CDP is known for their quality anyway. They also don't have people constantly looming over their shoulders for a game to be released. That was the point I was making. EA studios don't have that luxury because EA, as in the actual Electronic Arts brand, is a publicly traded company and many of their decisions have to be weighed in favor of pleasing the shareholders so that everything is business as usual for them. Yes, it sucks but it's largely to be expected when you are the second largest games publisher in North America.
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#111
3rd Aug 2018 at 3:54 AM
Posts: 1,073
Thanks: 134 in 4 Posts
Quote: Originally posted by Jathom95
Those aren't really good examples. The first two are well established Nintendo franchises spanning across several years of games and large fanbases to boot. And in W3's case, well, CDP is known for their quality anyway. They also don't have people constantly looming over their shoulders for a game to be released. That was the point I was making. EA studios don't have that luxury because EA, as in the actual Electronic Arts brand, is a publicly traded company and many of their decisions have to be weighed in favor of pleasing the shareholders so that everything is business as usual for them. Yes, it sucks but it's largely to be expected when you are the second largest games publisher in North America. |
Yeah I know that Nintendo isn't the best example but they're the only ones that I could think of off the top of my head. My point still stands that there are still quality video games being made. Stardew Valley is another good one and that game is made by just one guy which is truly amazing.
#112
3rd Aug 2018 at 4:06 AM
Posts: 800
I do agree, depending on the developer. Games by and large develop the same today as they always have, some studios are just bigger risk takers than others. It all goes back to that. Even if a studio doesn't have SHs to deal with, a bad game is still a bad game and will obviously still affect them negatively. What's really tragic though is to see a game company fall so far from what they once were, like BioWare. Their talent left in boat loads over the years and nowadays are basically a hollow shell of their former self.
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#113
3rd Aug 2018 at 8:32 AM
Posts: 1,073
Thanks: 134 in 4 Posts
Quote: Originally posted by Jathom95
I do agree, depending on the developer. Games by and large develop the same today as they always have, some studios are just bigger risk takers than others. It all goes back to that. Even if a studio doesn't have SHs to deal with, a bad game is still a bad game and will obviously still affect them negatively. What's really tragic though is to see a game company fall so far from what they once were, like BioWare. Their talent left in boat loads over the years and nowadays are basically a hollow shell of their former self. |
Yeah that's really unfortunate but that's largely due to EA constantly breathing down the developers' necks to rush the game out on a tight deadline and as a result we got Mass Effect Andromeda which is very buggy.
#114
3rd Aug 2018 at 10:13 AM
Posts: 1,500
Thanks: 4283 in 41 Posts
Quote: Originally posted by GrijzePilion
One thing I want to work on though, and I know people like to tell me I'm good at this or that, and that I underestimate myself - I don't, shut up - is that I actually make some damn videos because every time I talk about being a YouTuber I get this nagging feeling that it's all just theory. I make some videos, entertain some people, talk about it a bit and generally have a good time, but so far I've only really been talking about it. I'm hardly gifted at making videos, as demonstrated by the fact that Bridgeport88 episode #2 has only really gotten off the ground in the last week or so. And it just so happens that my game isn't talking to me anymore. Seriously though, I'm saddled with more issues than I can handle. TS3 is giving me an attitude, TS2 has gone on strike as well and all the mod tools I need are broken in one way or another. And I'm broke so I can't bribe anyone into doing my work for me. Your boy needs development aid ASAP. |
what kind of attitude? In your video I saw. The game was running quite smoothly.
#115
3rd Aug 2018 at 2:37 PM
Posts: 800
Quote: Originally posted by Squidconqueror
Yeah that's really unfortunate but that's largely due to EA constantly breathing down the developers' necks to rush the game out on a tight deadline and as a result we got Mass Effect Andromeda which is very buggy. |
Actually in that particular case, EA offered to give Montreal an extension on development but they declined it. It was just a badly managed mess. The Montreal team had never actually made an entire game before, and they wasted several years from essentially doing nothing at the beginning of MEA's development.
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#116
3rd Aug 2018 at 5:41 PM
Posts: 719
Quote: Originally posted by SneakyWingPhoenix
You know, young adult is such a pointless life stage. Barely has distinctive aesthetic features. Would have made hardly any difference If they added their lifespan to adults instead of creating it as a duplicate life stage. CAW is equivalent to TS2 SimCity 4 custom terrain importing feature. CAP is Create-a-Pet or Create-a-Pattern in this case? Other than that, others are fair points that really did revolutionize the game of the franchise. Oh, I found something (which only was said once) that I can't understand, which is that "a Life Simulation shouldn't have supernatural/paranormal stuff because it's a life simulator" Or a comment that is quite often why a certain feature has to make sense when video games have no logic ? For the latter, my defense would be that 'the game, like TS3, is more or less resemble a real life in a fictional virtual setting, so that doesn't mean all things have to obey/disobey logic of real life. For the formal argument, well the genre is ambigious. It's a LIFE simulator, not a exclusively real life simulator. Who says a Life simulator can feature the life of fantasy fiction, life of mythical beings. Though life stage do have another problem in which they aren' all with depth, and some aren't worth transforming a sim into. |
I love that the developers added YA's permanently and I have all my ages mapped out realistically except for a time jump from 3 months to 1 year old.
Infant (93 Days)
0-31 = 1 Month
32-62 = 2 Months
61-93 = 3 Months
Toddler (1460 Days)
0-365 Days ------- 1 Year
366-730 Days ---- 2 Years
731-1095 Days --- 3 Years
1096-1460 Days -- 4 Years
Child (2920 Days)
0- 365 Days ------- 5 Years
366-730 Days ----- 6 Years
731-1095 Days ---- 7 Years
1096-1460 Days --- 8 Years
1461- 1825 Days -- 9 Years
1826-2190 Days --- 10 Years
2191-2555 Days --- 11 Years
2556-2920 Days --- 12 Years
Teen ( 2555 Days)
0- 365 Days ------- 13 Years
366-730 Days ----- 14 Years
731-1095 Days ---- 15 Years
1096-1460 Days --- 16 Years
1461- 1825 Days -- 17 Years
1826-2190 Days --- 18 Years
2191-2555 Days --- 19 Years
Young Adult (7300 Days)
0- 365 Days ------- 20 Years
366-730 Days ----- 21 Years
731-1095 Days ---- 22 Years
1096-1460 Days --- 23 Years
1461- 1825 Days -- 24 Years
1826-2190 Days --- 25 Years
2191-2555 Days --- 26 Years
2556-2920 Days --- 27 Years
2921-3285 Days --- 28 Years
3286-3650 Days --- 29 Years
3651-4015 Days --- 30 Years
4016-4380 Days --- 31 Years
4381-4745 Days --- 32 Years
4746-5110 Days --- 33 Years
5111-5475 Days --- 34 Years
5476-5840 Days --- 35 Years
5841-6205 Days --- 36 Years
6206-6570 Days --- 37 Years
6571-6935 Days --- 38 Years
6936-7300 Days --- 39 Years
Adult (9125 Days)
0- 365 Days ------- 40 Years
366-730 Days ----- 41 Years
731-1095 Days ---- 42 Years
1096-1460 Days --- 43 Years
1461- 1825 Days -- 44 Years
1826-2190 Days --- 45 Years
2191-2555 Days --- 46 Years
2556-2920 Days --- 47 Years
2921-3285 Days --- 48 Years
3286-3650 Days --- 49 Years
3651-4015 Days --- 50 Years
4016-4380 Days --- 51 Years
4381-4745 Days --- 52 Years
4746-5110 Days --- 53 Years
5111-5475 Days --- 54 Years
5476-5840 Days --- 55 Years
5841-6205 Days --- 56 Years
6206-6570 Days --- 57 Years
6571-6935 Days --- 58 Years
6936-7300 Days --- 59 Years
7301-7665 Days --- 60 Years
7666-8030 Days --- 61 Years
8031-8395 Days --- 62 Years
8396-8760 Days --- 63 Years
8761-9125 Days --- 64 Years
Elder (13140 Days)
0- 365 Days ------- 65 Years
366-730 Days ----- 66 Years
731-1095 Days ---- 67 Years
1096-1460 Days --- 68 Years
1461- 1825 Days -- 69 Years
1826-2190 Days --- 70 Years
2191-2555 Days --- 71 Years
2556-2920 Days --- 72 Years
2921-3285 Days --- 73 Years
3286-3650 Days --- 74 Years
3651-4015 Days --- 75 Years
4016-4380 Days --- 76 Years
4381-4745 Days --- 77 Years
4746-5110 Days --- 78 Years
5111-5475 Days --- 79 Years
5476-5840 Days --- 80 Years
5841-6205 Days --- 81 Years
6206-6570 Days --- 82 Years
6571-6935 Days --- 83 Years
6936-7300 Days --- 84 Years
7301-7665 Days --- 85 Years
7666-8030 Days --- 86 Years
8031-8395 Days --- 87 Years
8396-8760 Days --- 88 Years
8761-9125 Days --- 89 Years
9126-9490 Days --- 90 Years
9491-9855 Days --- 91 Years
9856-10220 Days - 92 Years
10221-10585 Days --- 93 Years
10586-10950 Days --- 94 Years
10951-11315 Days --- 95 Years
11316-11680 Days --- 96 Years
11681-12045 Days --- 97 Years
12046-12410 Days --- 98 Years
12411-12775 Days --- 99 Years
12776-13140 Days --- 100 Years
Young adults are clearly the 1st half of adulthood. If gradual aging was a feature then maybe it would make sense to combine YA's/A's but that isn't the case. It's nice to have a more fleshed out life span across the ages but I'm one to get a bit too deep into gameplay over details like this so it's very much appreciated.
As far as some not liking the supernatural/fantasy element of a life simulator is fine because everyone has their own preferences of what the game is to them. Even Will Wright didn't at first agree with supernaturals and was against it but his co-workers talked him into it and he saw that some did actually like it. But initially the creator of The Sims wasn't for it either and preferred the more realistic aspects.
#117
3rd Aug 2018 at 6:32 PM
Posts: 5,656
Thanks: 1035 in 5 Posts
Quote: Originally posted by skydome
what kind of attitude? In your video I saw. The game was running quite smoothly. |
Exactly. You have no idea how much time I put into that, making sure that my videos are watchable. 90% of my Bridgeport88 episodes aren't even recorded in Bridgeport, because of how taxing the game is. I have to build elaborate interiors, surrounded by greenscreens, in a dedicated world so that I can composit a decent-looking exterior in afterwards. That means I have limited camera movement and I have to design the whole interior around avoiding rogue glares and reflections that can't easily be covered up. This wasn't a major issue in episode 1 because the sets I used were a lot less elaborate than the ones I'm doing now, in the interest of realism I'm going to have to get a lot more creative than I've been so far. I also have to avoid using hues too similar to the key color used on the greenscreens, and even then I have to record a significant portion in slow-mo to offset the low framerate. And that's when everything is going as usual.
When things aren't going as usual, I have to slash my graphics settings because I get jarringly disruptive graphical glitches otherwise. And that means I can't record, firstly because I'm not going to use sub-par graphics, and secondly because I need my regular settings to be able to record on these greenscreened sets.
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#118
3rd Aug 2018 at 7:12 PM
Posts: 1,073
Thanks: 134 in 4 Posts
Quote: Originally posted by Jathom95
Actually in that particular case, EA offered to give Montreal an extension on development but they declined it. It was just a badly managed mess. The Montreal team had never actually made an entire game before, and they wasted several years from essentially doing nothing at the beginning of MEA's development. |
Thanks for correcting me on that. I don't really pay that much attention to gaming news or even news in general so my facts may be a little inaccurate.
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#119
3rd Aug 2018 at 7:24 PM
Posts: 698
Quote: Originally posted by Deshong
I love that the developers added YA's permanently and I have all my ages mapped out realistically except for a time jump from 3 months to 1 year old. Infant (93 Days) 0-31 = 1 Month 32-62 = 2 Months 61-93 = 3 Months Toddler (1460 Days) 0-365 Days ------- 1 Year 366-730 Days ---- 2 Years 731-1095 Days --- 3 Years 1096-1460 Days -- 4 Years Child (2920 Days) 0- 365 Days ------- 5 Years 366-730 Days ----- 6 Years 731-1095 Days ---- 7 Years 1096-1460 Days --- 8 Years 1461- 1825 Days -- 9 Years 1826-2190 Days --- 10 Years 2191-2555 Days --- 11 Years 2556-2920 Days --- 12 Years Teen ( 2555 Days) 0- 365 Days ------- 13 Years 366-730 Days ----- 14 Years 731-1095 Days ---- 15 Years 1096-1460 Days --- 16 Years 1461- 1825 Days -- 17 Years 1826-2190 Days --- 18 Years 2191-2555 Days --- 19 Years Young Adult (7300 Days) 0- 365 Days ------- 20 Years 366-730 Days ----- 21 Years 731-1095 Days ---- 22 Years 1096-1460 Days --- 23 Years 1461- 1825 Days -- 24 Years 1826-2190 Days --- 25 Years 2191-2555 Days --- 26 Years 2556-2920 Days --- 27 Years 2921-3285 Days --- 28 Years 3286-3650 Days --- 29 Years 3651-4015 Days --- 30 Years 4016-4380 Days --- 31 Years 4381-4745 Days --- 32 Years 4746-5110 Days --- 33 Years 5111-5475 Days --- 34 Years 5476-5840 Days --- 35 Years 5841-6205 Days --- 36 Years 6206-6570 Days --- 37 Years 6571-6935 Days --- 38 Years 6936-7300 Days --- 39 Years Adult (9125 Days) 0- 365 Days ------- 40 Years 366-730 Days ----- 41 Years 731-1095 Days ---- 42 Years 1096-1460 Days --- 43 Years 1461- 1825 Days -- 44 Years 1826-2190 Days --- 45 Years 2191-2555 Days --- 46 Years 2556-2920 Days --- 47 Years 2921-3285 Days --- 48 Years 3286-3650 Days --- 49 Years 3651-4015 Days --- 50 Years 4016-4380 Days --- 51 Years 4381-4745 Days --- 52 Years 4746-5110 Days --- 53 Years 5111-5475 Days --- 54 Years 5476-5840 Days --- 55 Years 5841-6205 Days --- 56 Years 6206-6570 Days --- 57 Years 6571-6935 Days --- 58 Years 6936-7300 Days --- 59 Years 7301-7665 Days --- 60 Years 7666-8030 Days --- 61 Years 8031-8395 Days --- 62 Years 8396-8760 Days --- 63 Years 8761-9125 Days --- 64 Years Elder (13140 Days) 0- 365 Days ------- 65 Years 366-730 Days ----- 66 Years 731-1095 Days ---- 67 Years 1096-1460 Days --- 68 Years 1461- 1825 Days -- 69 Years 1826-2190 Days --- 70 Years 2191-2555 Days --- 71 Years 2556-2920 Days --- 72 Years 2921-3285 Days --- 73 Years 3286-3650 Days --- 74 Years 3651-4015 Days --- 75 Years 4016-4380 Days --- 76 Years 4381-4745 Days --- 77 Years 4746-5110 Days --- 78 Years 5111-5475 Days --- 79 Years 5476-5840 Days --- 80 Years 5841-6205 Days --- 81 Years 6206-6570 Days --- 82 Years 6571-6935 Days --- 83 Years 6936-7300 Days --- 84 Years 7301-7665 Days --- 85 Years 7666-8030 Days --- 86 Years 8031-8395 Days --- 87 Years 8396-8760 Days --- 88 Years 8761-9125 Days --- 89 Years 9126-9490 Days --- 90 Years 9491-9855 Days --- 91 Years 9856-10220 Days - 92 Years 10221-10585 Days --- 93 Years 10586-10950 Days --- 94 Years 10951-11315 Days --- 95 Years 11316-11680 Days --- 96 Years 11681-12045 Days --- 97 Years 12046-12410 Days --- 98 Years 12411-12775 Days --- 99 Years 12776-13140 Days --- 100 Years Young adults are clearly the 1st half of adulthood. If gradual aging was a feature then maybe it would make sense to combine YA's/A's but that isn't the case. It's nice to have a more fleshed out life span across the ages but I'm one to get a bit too deep into gameplay over details like this so it's very much appreciated. As far as some not liking the supernatural/fantasy element of a life simulator is fine because everyone has their own preferences of what the game is to them. Even Will Wright didn't at first agree with supernaturals and was against it but his co-workers talked him into it and he saw that some did actually like it. But initially the creator of The Sims wasn't for it either and preferred the more realistic aspects. |
Holy cow, good for you. I would get so sick of my Sims with that age setting. I try to use days as years (e.g., child ages up to teen at 13 days.,)
#120
3rd Aug 2018 at 7:56 PM
Posts: 719
Quote: Originally posted by lakme
Holy cow, good for you. I would get so sick of my Sims with that age setting. I try to use days as years (e.g., child ages up to teen at 13 days.,) |
I'm quite fascinated by the Sim's AI and am always finding interesting things about them, how they feel about other Sims, etc. I notice the more time I spend playing these Sims, the more they reveal things I never knew was possible in TS3 such as unrequited love. Just because something isn't a feature you see on the UI/etc, doesn't mean it's not there in gameplay. I have a Sim who was best friends with someone but she was in love with someone else...a married man with kids to boot. Then he really liked another one of his female friends but she too was not showing any sign of liking him back. During these times I can see the frustration in his face and I guess that's why he's so close to someone he used to bully because he too knows what it feels like to be in love with someone who loves someone else. Maybe, they will have a change of heart as another Sim of mine seems to be trying to rekindle something with someone she didn't want a relationship with or perhaps at that time. I wonder where that will go?
Also, children do get crushes. There's a lot more to discover about this game. I think it's amazing that TS3 can be played according to how each individual player wants. Though, some help from mods for even more control.
#121
3rd Aug 2018 at 8:50 PM
Posts: 5,228
Hardly any different from TS2.
P.S. Sorry for my bad english.
P.S. Sorry for my bad english.
Mad Poster
#122
3rd Aug 2018 at 10:20 PM
Posts: 3,444
Thanks: 938 in 5 Posts
Quote: Originally posted by Deshong
I'm quite fascinated by the Sim's AI and am always finding interesting things about them, how they feel about other Sims, etc. I notice the more time I spend playing these Sims, the more they reveal things I never knew was possible in TS3 such as unrequited love. Just because something isn't a feature you see on the UI/etc, doesn't mean it's not there in gameplay. I have a Sim who was best friends with someone but she was in love with someone else...a married man with kids to boot. Then he really liked another one of his female friends but she too was not showing any sign of liking him back. During these times I can see the frustration in his face and I guess that's why he's so close to someone he used to bully because he too knows what it feels like to be in love with someone who loves someone else. Maybe, they will have a change of heart as another Sim of mine seems to be trying to rekindle something with someone she didn't want a relationship with or perhaps at that time. I wonder where that will go? |
Is this an actual thing? I wonder how that might be- maybe from the attractions system?
#123
4th Aug 2018 at 6:08 AM
Posts: 1,500
Thanks: 4283 in 41 Posts
Quote: Originally posted by GrijzePilion
Exactly. You have no idea how much time I put into that, making sure that my videos are watchable. 90% of my Bridgeport88 episodes aren't even recorded in Bridgeport, because of how taxing the game is. I have to build elaborate interiors, surrounded by greenscreens, in a dedicated world so that I can composit a decent-looking exterior in afterwards. That means I have limited camera movement and I have to design the whole interior around avoiding rogue glares and reflections that can't easily be covered up. This wasn't a major issue in episode 1 because the sets I used were a lot less elaborate than the ones I'm doing now, in the interest of realism I'm going to have to get a lot more creative than I've been so far. I also have to avoid using hues too similar to the key color used on the greenscreens, and even then I have to record a significant portion in slow-mo to offset the low framerate. And that's when everything is going as usual. When things aren't going as usual, I have to slash my graphics settings because I get jarringly disruptive graphical glitches otherwise. And that means I can't record, firstly because I'm not going to use sub-par graphics, and secondly because I need my regular settings to be able to record on these greenscreened sets. |
Will changing the screen recording software make any difference? Performance wise?
This is one of the few areas Sims 4 has an advantage imo. It loads quick and you can take pretty good recordings. Good for filming stories.
#124
4th Aug 2018 at 12:24 PM
Posts: 5,656
Thanks: 1035 in 5 Posts
It only makes a significant difference on the higher end. The game generally isn't going to exceed 30 when I'm recording. In the 10s and 20s, I'll lose 3-4 frames max.
And for the record, that's not the experience I've had with TS4. It's almost as sluggish as TS3 on my end, and it takes an age to load. TS4 is almost as slow with 3 expansion packs as TS3 is with 11. Now why that is, I don't know, but every reason not to play TS4 is a good one in my book.
And for the record, that's not the experience I've had with TS4. It's almost as sluggish as TS3 on my end, and it takes an age to load. TS4 is almost as slow with 3 expansion packs as TS3 is with 11. Now why that is, I don't know, but every reason not to play TS4 is a good one in my book.
insert signature here
( Join my dumb Discord server if you're into the whole procrastination thing. But like, maybe tomorrow. )
( Join my dumb Discord server if you're into the whole procrastination thing. But like, maybe tomorrow. )
#125
4th Aug 2018 at 1:33 PM
Posts: 1,500
Thanks: 4283 in 41 Posts
Quote: Originally posted by GrijzePilion
It only makes a significant difference on the higher end. The game generally isn't going to exceed 30 when I'm recording. In the 10s and 20s, I'll lose 3-4 frames max. And for the record, that's not the experience I've had with TS4. It's almost as sluggish as TS3 on my end, and it takes an age to load. TS4 is almost as slow with 3 expansion packs as TS3 is with 11. Now why that is, I don't know, but every reason not to play TS4 is a good one in my book. |
Really!? Ts4 is slow for you too? Do you mean while recording or in general play as well? There was a bit of a lag problem during City living but was fixed later.
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