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@ToadShupak
• Make sure you are using the proper "PartMask"for a bottom, they differ for tops and bottoms
• Make sure sure the channels are activated according to your RGB Mask,
The channels are activated under [pattern] > Enabled True.
• Simply replacing the texture multiplier (aka diffuse map) under the [Texture] Tab isn't sufficient in most case you have to replace the diffuse map under [Mesh] Tab > Material > click on the [...] , chose the Diffuse Map and replace it with your Multiplier (they have different names which can lead to confusion but multiplier and diffuse maps in Sims3 are one and the same) by selecting the "Browse" Tab,
DO NOT load another one Although there is a fail safe that would ask you if you want to replace it ...
IF you need further assistance it is best if i look at your mesh UV's (in OBJ format or whatever else format you use), PM me if need be, I don't lurk the site much!
BobbyTH