#4
29th Aug 2017 at 11:46 AM
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Ok, I didn't know it's only supposed to run, if object's code is changed. Thank you for the link, d4RE. I expected it to run on every single lot load, looking at maxis' use of this function. They have wall stereos turn on when sims arrive to community lot (= on lot load) in load function. Either I saw a leftover code that doesn't actually work, or there's something about community lots I don't know, or I misunderstand the meaning of "change of object on a disc", or there's more to it then people thought. I tend to trust people like Inge, so it's probably just me who doesn't get it.
I'll test my first assumption - to see if maxis' load function is what really makes stereos turn on on lot load.
I can get around it, it's not like the whole thing depends on load function, but I became really curious of how it works.