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e3 d3 Ne2 Nd2 Nb3 Ng3
retired moderator
Original Poster
#1 Old 4th Jan 2011 at 3:08 PM Last edited by simsample : 29th Dec 2012 at 2:02 PM. Reason: Added Hidden Springs
Default Heightmap Sharing Thread
Here are the heightmaps for each of the EA Worlds.

Twinbrook
Sunset Valley
Bridgeport
Riverview
Barnacle Bay
France
Egypt
China
Hidden Springs

Extract the files to Documents\ Electronic Arts\ The Sims 3 Create A World Tool\ UserToolData\ HeightMaps, and then when you click 'import heightmap' you will see them in the list.

(If you don't want to download them separately, you can get the whole lot in one file here)

Please feel free to add any heightmaps you have made (or any future EA maps) that you want to share.
Attached files:
File Type: zip  BarnacleBay.zip (1.95 MB, 2975 downloads) - View custom content
File Type: zip  Bridgeport.zip (3.80 MB, 3114 downloads) - View custom content
File Type: zip  Riverview.zip (2.87 MB, 2150 downloads) - View custom content
File Type: zip  SunsetValley.zip (2.52 MB, 2552 downloads) - View custom content
File Type: zip  Twinbrook.zip (4.22 MB, 2542 downloads) - View custom content
File Type: zip  China.zip (4.73 MB, 2442 downloads) - View custom content
File Type: zip  Egypt.zip (4.77 MB, 2178 downloads) - View custom content
File Type: zip  France.zip (3.65 MB, 2686 downloads) - View custom content
File Type: zip  Hidden Springs.zip (4.39 MB, 2328 downloads) - View custom content
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Forum Resident
#2 Old 4th Jan 2011 at 4:36 PM
Here's a link to a thread on the EA Caw forum for HM'S also;
http://forum.thesims3.com/jforum/posts/list/316439.page

Here's mine, maybe someone can get some use out of them

Whoville
Large Map, 300 Height, no DT, Land-locked
16 bit.png from auntielynds

SpookyTown
Large map 300 Height, no DT
16 bit.png, from auntielynds

Castle Keep
Medium Map, Terrain Distant used.
Placement:
X 1014.93243
Y 0
Z 977.8892
X 5.008956E-06
Y 0
Z 5.008956E-06
16 bit.png from auntielynds
Test Subject
#3 Old 8th Jun 2011 at 1:33 PM
Default Height Map: Canyon Vesa Amirillo
I have some screeenshots of this Height Map(s)
as I did them.
The road embankments and train embankments ulpoad with the map so you can place them.
I used some of the stuff I got here in the CAW tools resources threads.
Hope you all enjoy them.
Have a good day,
and better tommorows for all; evermore!
JAMES LEE ANDERSON
I AM
THAT MAN lol

Put the file into the Usertool Data/HeightMaps folder of your CAW tool in the Documents folder. Where your Electronic Arts Game Folder is, in Documents.
You might need to mod this tool as described earlier in this forum.
Screenshots
Attached files:
File Type: 7z  HeightMaps.7z (2.98 MB, 732 downloads) - View custom content
Lab Assistant
#4 Old 8th Jan 2012 at 10:47 AM
Default Appaloosa Plains
Here's the height map for Appaloosa Plains.

The Distain Terrain coordinates are:

X = 825.4224
Y = 96.7
Z = 806

Rotation

X = 0
Y = 90
Z = 0
Screenshots
Attached files:
File Type: zip  AppaloosaPlains.zip (2.56 MB, 1746 downloads) - View custom content
Test Subject
#5 Old 27th Jan 2012 at 8:53 PM
You guys are awesome! Thank you!
Scholar
#6 Old 16th Mar 2012 at 6:03 PM
Starlight Shores (Showtime)

X 1024
Y 0
Z 1024

Rotaion

X 0
Y 0
Z 0

First share for this area so hope it's correct!
Screenshots
Attached files:
File Type: rar  StarlightShores.rar (2.74 MB, 1479 downloads) - View custom content
Test Subject
#7 Old 1st Apr 2012 at 5:53 PM
Quote: Originally posted by cameranutz2
Starlight Shores (Showtime)

X 1024
Y 0
Z 1024

Rotaion

X 0
Y 0
Z 0

First share for this area so hope it's correct!


Thank you for sharing this! Do you know what world size size/height is used?
e3 d3 Ne2 Nd2 Nb3 Ng3
retired moderator
Original Poster
#8 Old 1st Apr 2012 at 9:13 PM
All of the EA worlds are large, and usually they are around 300 height.
Test Subject
#9 Old 10th Apr 2012 at 11:57 PM
buxcosim, thank you for the height map info for Appaloosa Plains.
Test Subject
#10 Old 30th Jun 2012 at 4:12 PM
Quote: Originally posted by cameranutz2
Starlight Shores (Showtime)

X 1024
Y 0
Z 1024

Rotaion

X 0
Y 0
Z 0

First share for this area so hope it's correct!


It is a large map (300 height) - and it works beautifully. At least, no issues so far. Thank you.
Test Subject
#11 Old 30th Jun 2012 at 4:58 PM Last edited by Atakoy : 1st Jul 2012 at 1:54 PM.
Height map Lucky Palms Height 300
e3 d3 Ne2 Nd2 Nb3 Ng3
retired moderator
Original Poster
#12 Old 1st Jul 2012 at 1:33 PM
Atakoy, thank you for that, however your file host seems to have resized the image. Perhaps you could attach it to your post so that we can have it at its original size of 2048 squared?
Test Subject
#13 Old 1st Jul 2012 at 2:18 PM
Quote: Originally posted by simsample
Atakoy, thank you for that, however your file host seems to have resized the image. Perhaps you could attach it to your post so that we can have it at its original size of 2048 squared?

Lucky Palms Height 300
Attached files:
File Type: rar  Lucky Palms_300.rar (4.29 MB, 771 downloads) - View custom content
Test Subject
#14 Old 13th Jan 2013 at 5:40 PM Last edited by Lissten : 24th Jan 2013 at 1:58 AM.
Default 3-Sided Medium Island Map
This heightmap is a 3 sided island map, intended for a medium-size 300 height world. It should be obvious which side needs to be masked off, but an easy way to tell is to set the CAW time to 6 or 18 and the area in which you can not easily see the sun or moon is the 'hidden side' of the island.
Screenshots
Attached files:
File Type: rar  NewMountainIslandMed300.rar (992.2 KB, 742 downloads) - View custom content
Test Subject
#15 Old 10th May 2013 at 6:41 AM
I'm not sure how old this post is, but has anyone pulled the Moonlight Falls and Sims University height maps?
Forum Resident
#16 Old 10th May 2013 at 10:59 PM
They're in their own threads along with the extracted textures and roads.
Test Subject
#17 Old 28th May 2013 at 4:31 PM
Default Height maps not showing up
They are in the folder you mentioned by they don't show up. Any reason why?
Test Subject
#18 Old 15th Aug 2014 at 7:07 PM
I have the starlight shores distant terrain and the height map, but they don't line up at all. The distant terrain sits too high, am I missing something? I've set the maximum height at 300 but it seems that it should be higher. Is there any way to adjust this?
Thanks!
Lab Assistant
#19 Old 19th Aug 2014 at 10:31 PM
I can't help you with that,I only know about this quote (source):

Quote: Originally posted by Simsample
Regarding the heightmaps and EA distant terrains, we've seen this in a few EA worlds now where the height maps do not fir the DT. I suspect that EA are using a custom height for their worlds, not the 100, 200 or 300 that we have to choose from. Of course, with the SuperCAW patch we can now choose a custom height, but without knowing what parameters EA used for Lunar Lakes, it is not much advantage to know this!

So maybe SuperCAW can help you further although it's probably going to be a guessing game when it comes to these parameters (trial and error till you get something that works for you or is close enough or something).
Test Subject
#20 Old 22nd Aug 2014 at 1:52 PM
Quote: Originally posted by Sim Libby
I can't help you with that,I only know about this quote (source):


So maybe SuperCAW can help you further although it's probably going to be a guessing game when it comes to these parameters (trial and error till you get something that works for you or is close enough or something).


Thanks, that makes a lot of sense. Honestly CAW is glitchy enough where I don't want to add or patch anything up. I've started building the world anyway and simply pulled up some hills around the edges.
Test Subject
#21 Old 16th Mar 2024 at 1:55 AM
whats the height of bridgeport?300 right?
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