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Old Today, 06:48 PM #11676
gummilutt
Forum Resident

Join Date: May 2011
Posts: 791
Thanks: 422 in 8 Posts
6 Achievements


Quote:
Originally Posted by Soapsim1
Gummilutt: if you have the same problem as I had, chances are you have to dig up this path as well. AppData is by default a hidden folder, so you might have to change your setting to access it.


I think mine is probably me screwing up with the templates, or remembering things wrong. I don't have all of them, which I suppose I would if I had that issue as well =)

On a side note, AppData is such a pain. I play another game where the save files are kept there, and trying to get non-computer-savvy people to find it can be... interesting.
Old Today, 08:04 PM #11677
Orilon
Scholar

Join Date: Jul 2011
Posts: 1,319


Quote:
Originally Posted by Darby
Also, one of the settings on the VC is to allow only playables. Or only townies. Bunches of other customization options as well such as allowing only sims with certain aspirations, creature features, ages, etc. Very versatile for creating "clubs" of various types.


Can Sims be banned by specific name (i.e. Melody Tinker)? I don't want to get rid of all playables or all townies, just Melody and that one townie teen.
Old Today, 08:38 PM #11678
marka93
Lab Assistant

Join Date: Nov 2012
Posts: 213


Melody Tinker is a playable sim. The sim must be on the lot to be able to use the "specific name" sim. I don't know if it is permanent for that lot or not.
Old Today, 08:42 PM #11679
Darby
Alchemist

Join Date: Feb 2008
Posts: 2,741
1 Achievements


Ninja'd.

Yeah, there's a tab for Specific Sim that when clicked, shows the names of everyone currently on-lot, and any of them can be banished. I don't know if it's a permanent ban for sims banished in this way either. Might have to do it each time you travel back and forth. Should be good for the duration of that particular visit, though.

Defiantly worth a look. >> http://theoatmeal.com/comics/misspelling
Old Today, 09:21 PM #11680
Peni Griffin
Mad Poster

Join Date: Nov 2010
Posts: 5,488
Thanks: 147 in 1 Posts
3 Achievements


I know there's a glitch with graves being moved to the wrong lot, but it has never happened to me. Do I understand correctly that the lot with the lowest number is the lot the grave automatically tries to move it to? So that if I were (say) making a shareable downtown with a graveyard in it, the graveyard should be the first lot I make, so that even people who don't know about the glitch and don't take precautions against it don't run into it?

Or do I have hold of entirely the wrong end of the stick?

All you can do is the best you can do.
(My most recent book is Sullivan, That Summer. In case you care.)
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