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2018 MTS Calendar Contest - posted on 12th Nov 2017 at 8:48 PM
Replies: 4985 (Who?), Viewed: 159700 times.
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#4976 Old Yesterday at 10:54 PM
It's a pretty funny glitch.

I'm secretly a Bulbasaur.

My memory is poor, so please take anything I say with a grain of salt. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too!
Top Secret Researcher
#4977 Old Yesterday at 11:22 PM
Quote:
Originally Posted by gummilutt
Why oh why have I not added the converted pet stories agility equipment for pets until now?

I wouldn't even know where to find them, so that's why I haven't added them.
Mad Poster
#4978 Old Today at 12:35 AM
By rebecah at Affinity

If you have questions on how to use SimPE or WW, you're welcome to PM me.
Forum Resident
#4979 Old Today at 9:31 AM
So, I managed to get the main parts of my first object mod done and successful! I just need to actually be awake enough to finish learning how to add an item to inventory and increase/decrease motives.

Modding while half asleep isn't smart. It probably isn't smart for cooking a turkey either, but that's life for ya.

You can't lie to me. I play Town Of Salem.
Scholar
#4980 Old Today at 12:31 PM
Quote:
Originally Posted by gummilutt


Shastakiss and Fractured Moonlight did recolorable versions of the dog agility objects here (both "backyard" and "professional" sets - two full sets of the objects):
http://fracturedmoonlight.tumblr.co...-shastakiss-and

And medieval versions here:
http://www.medievalsims.com/forums/...hp?f=107&t=9135
Mad Poster
#4981 Old Today at 2:13 PM Last edited by gummilutt : Today at 6:21 PM.
Thanks Rox! I was going to try and look for those today but now I don't need to

And cool Alia, congrats

EDIT: Does anyone happen to know what the difference is between the regular agility objects, and the backyard ones mentioned in Frac's post?

If you have questions on how to use SimPE or WW, you're welcome to PM me.
Instructor
#4982 Old Today at 7:05 PM
I think it's just slightly different meshes and recolours, but the professional versions also cost more. Both sets are in the download, and Frac included images. The backyard set looks a bit more worn and made of wood while the professional has more metal and plastic. There are some differences in the shape of the supports of some of the obstacles.
Field Researcher
#4983 Old Today at 8:39 PM
Why did Maxis not create community lot speakers for all music stations and slave them so they share the same textures? There is no college rock speaker for example. And why did Maxis put Electronica music on a station called techno? Do they not know the difference?

Another thought: Why are the wrists meshed so weirdly? A certain angles it looks like Sim's hand is floating.

We all have to look for answers somewhere. Some in big ol' books, others in big ol' bottles of whiskey.

Kimberly Irion as Bonnie MacFarlane in Red Dead Redemption (2010)
Field Researcher
#4984 Old Today at 8:55 PM
Quote:
Originally Posted by DuskTrooper
Why did Maxis not create community lot speakers for all music stations and slave them so they share the same textures? There is no college rock speaker for example.


Totally agree that they should have created community lot speakers for all music Stations. I wish there was a House Music Community Lot Speaker.

College Rock Community Lot Speaker http://modthesims.info/d/223212
Jazz Community Lot Speaker http://modthesims.info/download.php?t=223125
Forum Resident
#4985 Old Today at 9:10 PM
Has anyone made recolors of those? To me it's pretty annoying when I want a certain station playing, but the corresponding speaker is the wrong color.

I've got one or two things on MTS, but most of my stuff is on my main site here:
http://simcessories.blogspot.com/
(Now recruiting budding creators.)
Mad Poster
#4986 Old Today at 9:12 PM
Not sure where to put this so I figured this might be the best place. If anyone of you use gammi's (aka mine and gdayars) breastfeeding plugin mod, please go re-download (link). I got arguments mixed up for the hunger check, so the previous version the hunger check for baby wasn't working which means interaction would keep going until some other check activated. If you haven't edited the mod you'll probably barely notice, because bladder decay is so high the diaper will get soiled and cause the interaction to end before too long, but I still wanted to try and let people know.

And on that note, man I don't like my object/stack object I realize it's helpful that we have both, but it's so easy to forget which one is which in this instance and end up with the wrong one

If you have questions on how to use SimPE or WW, you're welcome to PM me.
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