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- Common Threads - What did you discover today while playing the sims? v2
Alchemist
#5226
23rd Feb 2018 at 11:49 PM
Posts: 2,698
more accurately 2 alive males. there could have been more that existed before the start of the movie.
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#5227
24th Feb 2018 at 1:13 AM
Last edited by Rosawyn : 24th Feb 2018 at 1:28 AM.
Posts: 3,583
Thanks: 129 in 2 Posts
Ok ok, so Simba and Nala are probably not the best example! Considering they're the same age, they're (most likely) at the very least first cousins if not simply half siblings. But...specifically for that reason I would not want a sibling set with those names!
Inventor
#5228
24th Feb 2018 at 2:29 AM
Posts: 978
Quote: Originally posted by Orphalesion
Said lots of things I agree with but I had to cut for post length. |
That reminds me that I haven't finished reading what I have of the series yet. Hmm...
Roast me alive, but I haven't played Verona(ville) without remaking just about everything in years, sometimes even starting from an empty version of the hood. I have back-ups with different iterations (so many ideas), but I often recreate several other Shakespearean characters as well as making most of them more accurate to their original counterparts. Not all of the game-shipped Capps and Montys are related either - so Hermia isn't Juliette's sister, Benedick and Beatrice aren't siblings, and so on. My game, my rules.
And ooh, you have the Blue Capulets and Red Montagues too? I can't imagine not doing it in my game anymore since they've been running around with those colors as well.
Also, since Simba and Nala are most likely closely blood-related (considering actual lion pride formation), it puts the deleted scene wherein Scar propositions Nala in a different light. Have fun, Rosawyn!
#5229
24th Feb 2018 at 6:20 AM
Posts: 3,583
Thanks: 129 in 2 Posts
Quote: Originally posted by Sketching
Roast me alive, but I haven't played Verona(ville) without remaking just about everything in years, sometimes even starting from an empty version of the hood. I have back-ups with different iterations (so many ideas), but I often recreate several other Shakespearean characters as well as making most of them more accurate to their original counterparts. Not all of the game-shipped Capps and Montys are related either - so Hermia isn't Juliette's sister, Benedick and Beatrice aren't siblings, and so on. |
If you would ever consider making a share-able version of your redone Veronaville, I'd be very interested in that. (Yes, I want someone else to share their already done version so I don't have to do the work myself! )
#5230
24th Feb 2018 at 1:42 PM
Posts: 495
I'm actually in the midst of remaking Veronaville myself! I'm keeping the original families intact though, but adding in some new ones from the other hoods.
#5231
24th Feb 2018 at 6:06 PM
Last edited by Orphalesion : 24th Feb 2018 at 6:56 PM.
Posts: 2,061
Quote: Originally posted by Sketching
Also a lot of agreement, cut for lenght |
Awesome that I'm not the only one who thinks that way, I've actually started a bit of working on my Veronaville again hahaha.
I think the Red and Blue colour contrast gets employed a lot in Romeo and Juliet productions because it's an easy way to contrast the two families. I think I did the Capulets blue and the Montagues red because 1) in the shipped version Juliet wears blue, while Romeo wears red and 2) I kept the Capulets=skin1/2 and Montagues=skin3 from the shipped version and dark haired Sims with skin 3 tend to look very good in red. imho.
Personally I probably wouldn't ever share my redone Veronaville (if it ever comes to being) because I'm sing way too much custom content to suit the characters to my picture of them.
I'm not using many other shakespear plays for additional characters, it's mostly a merged universe of R&J and Midsummer Night's Dream, with the four youths hailing from families aligned with the Montagues/Capulets, the Prince and Theseus combined into the Mayor Thesus Prince etc. etc. etc.
Avatar by MasterRed
Taking an extended break from Sims stuff. Might be around, might not.
#5232
24th Feb 2018 at 6:07 PM
Posts: 1,685
Thanks: 358 in 3 Posts
You guys made me visit Veronaville again after 10 years XD
#5233
24th Feb 2018 at 6:43 PM
Posts: 7,361
Thanks: 2940 in 27 Posts
I discovered how to do the Simoleons character on my keyboard!!! alt 21.
21 must be typed on the number pad, then you release the alt and yay!!!
This is a GREAT day.
§§§§
21 must be typed on the number pad, then you release the alt and yay!!!
This is a GREAT day.
§§§§
#5234
24th Feb 2018 at 6:52 PM
Posts: 5,228
And you can always check it on the wiki of Simoleans page.
#5235
24th Feb 2018 at 6:58 PM
Posts: 4,361
Quote: Originally posted by Rosebine
I discovered how to do the Simoleons character on my keyboard!!! alt 21. 21 must be typed on the number pad, then you release the alt and yay!!! This is a GREAT day. §§§§ |
COOL! Wonder what all else I can? (Disables keyboard, disables mouse, blows up world)
"Fear not little flock, for it hath pleased your Father to give you a kingdom". Luke 12:32 Chris Hatch's family friendly files archived on SFS: http://www.modthesims.info/showthread.php?t=603534 . Bulbizarre's website: https://archiveofourown.org/users/C...CoveredPortals/
#5236
24th Feb 2018 at 7:05 PM
Posts: 9,947
Thanks: 416 in 15 Posts
Doesn't work with the num lock key on. But it does work. §§
Surprised the forum doesn't make a mess of it like some other unicode characters.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Surprised the forum doesn't make a mess of it like some other unicode characters.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
#5237
24th Feb 2018 at 7:10 PM
Posts: 7,361
Thanks: 2940 in 27 Posts
Quote: Originally posted by SneakyWingPhoenix
And you can always check it on the wiki of Simoleans page. |
Yes, and I did a few times, but not having to open yet another internet page just to find ONE character that I know exist on my own keyboard? Priceless. lol
Quote: Originally posted by ihatemandatoryregister
Doesn't work with the num lock key on. But it does work. §§ Surprised the forum doesn't make a mess of it like some other unicode characters. |
Not sure about your A's though...
#5238
24th Feb 2018 at 7:19 PM
Posts: 9,947
Thanks: 416 in 15 Posts
I didn't type the A's. Weird.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
#5239
24th Feb 2018 at 7:27 PM
Posts: 495
Quote: Originally posted by Orphalesion
Awesome that I'm not the only one who thinks that way, I've actually started a bit of working on my Veronaville again hahaha. I think the Red and Blue colour contrast gets employed a lot in Romeo and Juliet productions because it's an easy way to contrast the two families. I think I did the Capulets blue and the Montagues red because 1) in the shipped version Juliet wears blue, while Romeo wears red and 2) I kept the Capulets=skin1/2 and Montagues=skin3 from the shipped version and dark haired Sims with skin 3 tend to look very good in red. imho. |
And the Castle store set, it comes in red/blue/green - in my game, I also have the Capps decorated in blue, the Monty's ranch in red, and the Summerdreams enjoy the neutral green! I'm not color-coding the whole town but I enjoy the subtle touch of giving them a personal banner to display.
#5240
24th Feb 2018 at 7:28 PM
Posts: 7,361
Thanks: 2940 in 27 Posts
Inventor
#5241
24th Feb 2018 at 7:30 PM
Posts: 978
I wish I could, Rosawyn, but like Orphalesion, it's so chock-full of CC that it'd be difficult to upload. Thank you for the idea though! I'll think about it.
conversesneaker, I find that the shipped Veronaville could use some additional sims to water down the feud between the families and increase genetic diversity. Have fun with the renovations!
Orphalesion: We even have similar reasons for the color schemes. Juliette starts out wearing blue and I figured that the blue star carpet was some sort of family symbol, while Romeo has a red shirt and their ranch generally uses warm colors. Granted, several of the Capps are shipped with red outfits (Tybalt, Goneril, Regan, and Albany) but the Montys just screamed more red to me regardless, so they ended up as the Blue/Silver Capulets, the Red/Gold Montagues, and the Green/Bronze fae (Summerdreams and Gossamers) - just like conversesneaker. Okay, that last one doesn't make sense as shipped, but I thought of them as nature fae and it complemented the scheme.
Asides from making more accurate versions of the shipped sims, I... may have gone overboard and added characters from The Taming of the Shrew, Macbeth, A Midsummer Night's Dream, Twelfth Night, Hamlet, Antony and Cleopatra, The Winter's Tale, As You Like It, and several Shakespearean works. The most played iteration had some unexpected events, but that's part of the fun when mixing them up (and it was so big I didn't know where to start playing at first) - Hermione ended up with Tybalt, Romeo had the hots for Katherine, and Viola somehow ended up as Cleopatra's servant.
Also: §§§
conversesneaker, I find that the shipped Veronaville could use some additional sims to water down the feud between the families and increase genetic diversity. Have fun with the renovations!
Orphalesion: We even have similar reasons for the color schemes. Juliette starts out wearing blue and I figured that the blue star carpet was some sort of family symbol, while Romeo has a red shirt and their ranch generally uses warm colors. Granted, several of the Capps are shipped with red outfits (Tybalt, Goneril, Regan, and Albany) but the Montys just screamed more red to me regardless, so they ended up as the Blue/Silver Capulets, the Red/Gold Montagues, and the Green/Bronze fae (Summerdreams and Gossamers) - just like conversesneaker. Okay, that last one doesn't make sense as shipped, but I thought of them as nature fae and it complemented the scheme.
Asides from making more accurate versions of the shipped sims, I... may have gone overboard and added characters from The Taming of the Shrew, Macbeth, A Midsummer Night's Dream, Twelfth Night, Hamlet, Antony and Cleopatra, The Winter's Tale, As You Like It, and several Shakespearean works. The most played iteration had some unexpected events, but that's part of the fun when mixing them up (and it was so big I didn't know where to start playing at first) - Hermione ended up with Tybalt, Romeo had the hots for Katherine, and Viola somehow ended up as Cleopatra's servant.
Also: §§§
#5242
24th Feb 2018 at 7:36 PM
Posts: 6,208
Thanks: 116 in 1 Posts
Quote: Originally posted by RoxEllen1965
Most of the pre-placed houses are much too expensive for new characters to move into and there isn't much room to add new affordable housing. |
Quote: Originally posted by Peni Griffin
The last time I tried to play Capp Manor the gardener would just go around in circles of despair and the only way to keep it from becoming an absolute wilderness was to influence visitors to do yardwork. |
As for these houses being impractical for modern living, well of course they are! They're at least 400 years old! Built in a completely different age when expectations of life were very different. Built for pixies? Maybe they were. People were, on average, much smaller then. Maybe Sims were smaller then too. Built long before the internet, telephones, gas, electricity and even running water, there houses can be challenging to live in, especially when planning regulations make it difficult to make substantial changes to them. But Sims can, and do live in them. And I'm sure I know my Sims well enough to know that most of my Veronaville Sims are very happy with their lives in the town. Andrew (17) says, "We're not living in the past." (Veronavillians can be very sensitive to that jibe!) "But we're proud of our heritage. And we intend to look after it."
At the moment I'm mainly concerned with starting the promised thread about "Historic Buildings of Old Veronaville", but having replied again to this thread, may I just take a couple of minutes to tell you how I came to fall in love with this town? I'm sure I've related several times before how, the very first time I started up the game, I chose Veronaville simply because it had only 3 pre-made houses, and it had plenty of empty houses for my Sims to move into. I created Andrew, and, almost as an afterthought, I added his mum, Gloria. Then I looked for a house for them, saw this rather pretty little house in Chorus Court, and moved them in. Then, within a couple of Sim hours, as I saw much this single mother and teenage son loved each other, I fell hopelessly in love with both of them. The house certainly had its problems. The kitchen had no sink and wasn't big enough to add one. So they carried the dishes to the bathroom after every meal. I couldn't resist a wry smile when I saw that Pescado had a mod to stop Sims washing dishes in bathrooms. I wondered what he expected Andrew and Gloria to do! Needless to say, I never got that mod! Only one of the bedrooms was big enough for a double bed, so Gloria got that one and I put a single one in the smaller room for Andrew. Later on, when Andrew was going steady with Julian, and wanted him to stay the night, Gloria came to an arrangement with her son, that she would move into the single bed for the night so Andrew and Julian could sleep together. I think this sort of parental love and understanding is very rare indeed.
Before I had even played Andrew and Gloria for a full Sim day, I had added another household. I decided Gloria needed a boyfriend and created Garry Mackay. I made both Gloria and Garry Romance in the belief that that would help them to fall in love with each other quickly. (They did.) For a house for Garry, I looked in the lot bin, and chose the Ranch Retreat. As Maxis created Veronaville, there is plenty of empty space on the far side of the canal, so I placed Garry's house there, between the two squares (or are they roundabouts?), on a road that leads away from the canal. I named this road the Via Venezia. You can just see Garry's house in the picture above. It's the leftmost of the 3 plumbbobs in the distant middle of the picture in the Via Venezia. When it was built, it was the just about only building there. There was another building I added around this time (possibly even before Garry's house). I wanted my Sims to have a swimming pool to go to, and unlike Pleasantview and Strangetown, Maxis never provided one for Veronaville. So I built a large open-air swimming pool for them, just across the road from the Monty Ranch. I admit I sent Sims to swim there before I had worked out how to finish the toilets (the sight of Andrew in his little red swimming trunks, mopping up the puddle he'd made before getting into his taxi, will be forever etched on my memory!), but when I did finish the buildings a few days later, I finished them in a mock Tudor style to fit in with the ambience of Veronaville.
Next I made Julian Moltke as a boyfriend for Andrew. With his family I was more ambitious. I made him the oldest of a family of 3, with two Family parents', Martin and Manuela, a little sister, Brigitte, and a toddler little brother, Hans. (They're a German family, hence the names.) I reckoned that it was far to big a family for a 20K house, so I used FamilyFunds to move them into 100 Via Veronaville. Over the next 3 months or so, I really just played these three families, and pretty well ignored the rest. And, as I did so, I fell in love with the game (and began to learn how to play it), I fell in love with the Sims I had created, and I fell in love with the town where they lived. How did the last come about? Well, I suppose I've always had a liking for the slightly old-fashioned, and I just feel comfortable with the general ambience of Veronaville with its streets of half-timbered houses. Now the two houses I saw most often were of course 19 Chorus Court and 100 Via Veronaville. Now in my opinion (for what it's worth) they are both attractive houses. 100 Via Veronaville in particular has lots of what estate agents would call "original period features": the stone-tiled floor and fireplace in its main room, and visible timber beams, even inside the house. But more important, they are also the homes of my friends. I know when I play them, I'll be meeting up with Sims that I like. . . indeed love. Despite the occasional problems that beset any family, they are both basically happy homes. And that I'm sure makes a difference to me. Sims and architecture come together to create a positive atmosphere. I know that Veronaville can be a good place to live, because I know Sims who are happy living there! At this time my Sims would exchange pleasantries with townies and pre-mades that they met, but my game centred entirely on my own Sims. Andrew and Julian in particular, realising that they were gay, and overwhelmed by the intense passions of first love, were so much into each other that they scarcely noticed that the rest of the world existed at all.
So, it really wasn't the pre-mades, or the Shakespearean connections that drew me to Veronaville; I already loved the town before I properly met them. It was only in the following months, after I had added a Downtown, that the pre-made playables, starting with Puck Summerdream, began to make their mark on my game. It's a long, long time since I read Shakespeare in school, and even then I never did any of the plays that are really featured in Veronaville. In 2nd Year (aged 13) I did Julius Caesar and The Merchant of Venice. In 3rd Year we did two of the "History" plays, Henry IV Part 2, and Henry V. If we did anything else that year, it made so little impression on me that I don't remember it at all. In 4th and 5th Year we did Macbeth over, and over, and over again. Somehow we managed to squeeze in Othello too, but our English teacher thought Macbeth was the only play that Shakespeare really got right. As for the comedies, he considered them inaccessible to modern teenagers, so we didn't do them at all. He may have had a point there: I didn't exactly find the Merchant of Venice a laugh a minute! So I've never read (or seen) Hamlet, Romeo and Juliet, or King Lear -- or any of the comedies. After all, if you can pass the exam with one play, why read any others? Passing the exam is what it's really about, isn't it? In 6th Year I didn't do any English at all, because I'd passed the exam in 5th Year. I did however read some books by Graham Greene that I really enjoyed -- because I knew I wouldn't have to answer any stupid exam questions about them! Is it any wonder that I let my Sim teens drop out of school if they don't like it?
I haven't taken the Shakespearean theme much further in my game, Jamie Siddons takes his second name from Sarah Siddons (1755 – 1831) a famous Shakespearean actress of the 18th century. And I added a delightful little black boy called Othello Moore as a prospective playmate for cute little Desdemona Capp. But, with his 8 nice points, I'm sure he'll never murder her!
Sorry! This was meant to be a short post. I was trying to explain how I came to love Veronaville, but I'm not even sure if I can explain it. I just know that I do love the place -- with a real passion! Maybe there's always something irrational in love. I've said a lot in this post -- probably a lot more than I should have said. Some of it is quite controversial. So, if you disagree, please post in the thread and say so; if you just click on the Disagree button, no one will know what you're disagreeing with -- because I've said so much! But please don't send me a PM, at least not for a week or so: my mail box is full and I'm going to have to spend a few hours cleaning it out. Anyway I think the time has come for me to shut up for now!!
#5243
24th Feb 2018 at 9:29 PM
Posts: 1,872
Thanks: 1089 in 19 Posts
@AndrewGloria I'm not sure if your post was answering the thread question or just commenting on a previous post - it was long and seemingly off topic (but I'm not the disagree-er).
My main (and favourite ) hood is Veronaville. I didn't play with any of the premades and replaced them all with my own Sims. I would love to see neighbourhood views of everyone's Veronaville to see how they compare.
Sorry, not an answer to the thread question either. The only thing I discovered was where a missing Sim was living and that I'd forgotten to play one household for the last two rotations.
My main (and favourite ) hood is Veronaville. I didn't play with any of the premades and replaced them all with my own Sims. I would love to see neighbourhood views of everyone's Veronaville to see how they compare.
Sorry, not an answer to the thread question either. The only thing I discovered was where a missing Sim was living and that I'd forgotten to play one household for the last two rotations.
#5244
24th Feb 2018 at 11:28 PM
Last edited by AndrewGloria : 25th Feb 2018 at 1:32 AM.
Posts: 6,208
Thanks: 116 in 1 Posts
The Simoleon Sign
I have a 1-character read-only text document called Simoleon.txt. It contains nothing but the Simoleon sign. When I want a Simoleon sign in a post, I copy and paste from there. I know I could use a dollar sign, but I'm too much of a pedant for that. The dollar ($) is the official currency of a number of countries, but the Sim Nation uses the Simoleon, and it has its own currency symbol (§). Anyway I have some very pedantic schoolboy Sims (Can you guess their names?), and they would be very quick to point out my error if I used a dollar sign.
If you type (or paste) a Simoleon sign in the Quick Reply box, then the forum adds an "A" when you post it. If you use the Go Advanced button or the Reply button to an existing post, then the forum gets it right and your post is correct. I think this also applies to some other Unicode characters.
My post was just (rather long-windedly) continuing some "matters arising" discussion about Veronaville that has been going on for a few days. I think it started with mdsb759's post on the 21st. As you can see in my long post, I didn't delete or kill the pre-mades -- I just ignored them. This did have the advantage that they were all still there when I decided that I wanted them in my game after all.
I once tried loading Tarlia's Veronaville, which has no townies, and the fighting between Montys and Capps on community lots soon became tedious. IMHO Veronaville, at the very least, needs its townies -- who are the longsuffering townspeople who have had to put up with all this feuding for decades. (If you're using Tarlia's Veronaville, and you want the townies, you can download them (safely cloned) from my LJ -- see my sig.) A few CAS Sims do wonders to brighten up the place too. For myself I just couldn't imagine Veronaville without Andrew, Gloria, Julian et al. But then, I am biased! :lovestruc
[EDIT] 2 Disagrees to this short post! Please tell me what I'm saying that upsets you so much.
I have a 1-character read-only text document called Simoleon.txt. It contains nothing but the Simoleon sign. When I want a Simoleon sign in a post, I copy and paste from there. I know I could use a dollar sign, but I'm too much of a pedant for that. The dollar ($) is the official currency of a number of countries, but the Sim Nation uses the Simoleon, and it has its own currency symbol (§). Anyway I have some very pedantic schoolboy Sims (Can you guess their names?), and they would be very quick to point out my error if I used a dollar sign.
Quote: Originally posted by ihatemandatoryregister
I didn't type the A's. Weird. |
If you type (or paste) a Simoleon sign in the Quick Reply box, then the forum adds an "A" when you post it. If you use the Go Advanced button or the Reply button to an existing post, then the forum gets it right and your post is correct. I think this also applies to some other Unicode characters.
Quote: Originally posted by yavannatw
AndrewGloria I'm not sure if your post was answering the thread question or just commenting on a previous post - it was long and seemingly off topic (but I'm not the disagree-er). |
Quote: Originally posted by Sketching
conversesneaker, I find that the shipped Veronaville could use some additional sims to water down the feud between the families and increase genetic diversity. |
[EDIT] 2 Disagrees to this short post! Please tell me what I'm saying that upsets you so much.
#5245
25th Feb 2018 at 2:28 AM
Posts: 3,583
Thanks: 129 in 2 Posts
Quote: Originally posted by AndrewGloria
The house certainly had its problems. The kitchen had no sink and wasn't big enough to add one. So they carried the dishes to the bathroom after every meal. I couldn't resist a wry smile when I saw that Pescado had a mod to stop Sims washing dishes in bathrooms. I wondered what he expected Andrew and Gloria to do! |
Buy a dishwasher, I assume. Though you can of course simply throw plates in the trash, and if you use an indoor trash can or trash compacter, you can take it one step further and compost them.
#5246
25th Feb 2018 at 10:22 AM
Posts: 2,542
I discover that fire can start out of the blue.
I use an AZERTY keyboard and I don't need to so. § is just above the !
Quote: Originally posted by Rosebine
I discovered how to do the Simoleons character on my keyboard!!! alt 21. 21 must be typed on the number pad, then you release the alt and yay!!! This is a GREAT day. §§§§ |
I use an AZERTY keyboard and I don't need to so. § is just above the !
#5247
25th Feb 2018 at 3:19 PM
Posts: 7,361
Thanks: 2940 in 27 Posts
#5248
25th Feb 2018 at 4:17 PM
Posts: 326
Thanks: 43 in 2 Posts
I don't know why it took me so long, but I found out there's a happy walk that neat sims do when you send them to clean to compliment the trudging gloom walk that sloppy sims do.
http://kahonseecity.livejournal.com/ < - New Prosperity Challenge. Last update: 6/9/14
http://kahonseecity.livejournal.com/ < - New Prosperity Challenge. Last update: 6/9/14
#5249
25th Feb 2018 at 4:24 PM
Posts: 7,361
Thanks: 2940 in 27 Posts
#5250
25th Feb 2018 at 6:32 PM
Posts: 9,947
Thanks: 416 in 15 Posts
For unicode characters, may I suggest BabelMap? It's a character map that has plenty of useful features, namely the ability to bookmark frequently used ones.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Who Posted
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