PS: I saw a thread on how simmers play with the actual empty nesters who lives alone, but the issues is not WHAT they do, but when they live with their children. I.e.one only had daughter and lives with their in-law. Four elders in one house may be reasonable, but I'm not sure if you want to push it more than that if several of the younger couples share housing, right? Not all of my families will use this rule though, but inspired to use it for my larger families.
As I love playing with large families (currently my hood has almost 200 couples in the first generation, but many relatives are merged due to plagues, childbirth etc. My founders were 70 couples so rougly 100 families in total. ), this isn't exactly an overpopulation dilemma, but rather being inspired by simmers who limit the child per family and existing real lifes rules such as in china.
Anyways, anybody who can relate with the issue AFTER the outcome of using those 1-2 child per family rules?
(Pardon for an rather bad naming of the thread).
I don't worry about it, I pair them off with other playables and if no one is left that they like I look next to dormies or NPC's, occasionally I will make a sim. In 2 1/2 years I have only had the kids of the founders grow and marry although some are still at uni. because I play slowly and don't mind non born-ins I don't have an issue. I think I have about 20 families.
Thanks: 7624 in 42 Posts
they have a child after getting with somebody or if they seem too old to be childless (around 7 days into the adult stage)
have a child before it's too late (5 days till elder)
having many kids =there will always be an heir
and in the middle-ages do you think they would have had a small number of children? no because at that time there was a high death and birth rate so keep your hood overpopulated but add an element of stillbirths and plague.
I May Be Life Dumb But I'm Sim Smart(mostly).
cats are better than humans and shall takeover earth in a couple of centuries after they evolve.
Yeah, JoandSarah, I play rather fast so my hood grows rather quickly.
Like one of my families had six sons, now YA-ish , each married daughters from different families. With the "Help" of plagues and childbirth, Its rather easy to merge several sons living in one house, but even if they are only in the beginning of having kids, my fear is when they are having grandchildren or great children. I try to keep the total household number down to max 8 excluding pets, but moving in the elders (or in my case, the middle aged empty nested parents) from in-laws, it feels even with one to two kids its would get rather crowded.
Most of my founders had 4 to 7 children, but ideally for me it's 3 as I like playing with family aspiration the most (although their aspiration are all randomized. I always feel an urge to give them more than 3 when they have family aspiration).
The way I play I wouldn't never be able to play 10-20 or less founders, because I every-time I do, I always end up a huge pool of double and first cousins. My werewolf clan have four sons and two dauthters where three of them has SAME in-law's although they could married into other families. This family going to have a handful of double cousin in the next generation.lol
Thanks: 7624 in 42 Posts
Grandparents, some could live with kids, some alone and some could go live in a retirement village. I would vary it up.
With the boy-girl ratio, I also have no issues with reloading a birth to get a gender that I want. yes, I left the twin and triplet boys but I don't always and most time I give the families one boy and one girl. I never feel that they are running me. I use an extended family mod but if the game allows marriage in that also doesn't bother me. I accidentally married a sister and brother into the same family. I would have rather not but it doesn't overly bother me.
I guess the thread sounded really similar to my previous one, but I do play the same type of hood only difference the way I play it changes and I kind of feel the tone of thread come out very badly. When you rambling your personal issues/curiosities it feels like people read the same thing but a more survey type are easier to make.
I do not actually worrying about overpopulation and recently read a thread regarding this matter but there were a topic in this thread I was trying to create a thread regarding it - The China One-child per rule effect, where the AGE ratio gets a bit of issues later on, which was what I was trying to address and tryied to ask about.
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There were one about regarding what they can when the children are away and ones where you put them in retirement houses. Because there are simmers on here like you do who play in slower styles and those who enjoys having sims living alone or being childless, I wasn't sure if people had (or WOULD have, because I'm just inspired by the idea. It's not an actual problem...yet) the problem where you take the actual "population" in a single household into account. Its certainly not a problem for simmers who are still on first and second generation, but I'm pretty sure there exist player who has great-grandchildren already, but doesn't like create too many more smaller households? Perhaps I should blame my mother language to not being to distinguish the topic better. I did search on MTS and google before asking, but all you seems to get is the "I play with two kids max" types. Well, because I like to think ahead before doing something, that idea is keep bugging me.
> 1. You ended up killing them because you don't want to play more households (I think childbirth, miscarriages, children dying from disease rolls and plauge should do more than be enough mortal rates, already .... )
> 2.You end up with empty nesters who lives alone and play them normally (to each of their own who enjoy playing them).
> 3.You merge the couples and end up with four "grandparents" helping raising kids..
...which is the stage I'm bugged with. Something I find convenient with playing larger families from the scratch is that it allow you to have the extended families merged with different households. But when you have only kid, it's gets a bit tricky, at least to me, for the future generation, there are not many relatives left to merge them with. I've not played so far to have a 4-5 generation in one house but I keep thinking how it is when you starting out with just CAS and struggling where to locate the kids if the parents dies, most of they wont have any uncles or aunts available to go to if you really prefer them to live with blood relatives. TS2 has more than just grandparents, parents and grand children, you know? Which is the future managing I was thinking about.
Do you have your sims live really long lives or something? How do you manage to have 4-5 generations at once?!
Just like for the first time ever I have no downtown. I'm playing Riverblossom Hills and it's a small town where everyone just gardens and fishes. No point in a downtown when their favourite hobbies seem to books. There's so much interesting in the story your telling. I would let it run to it's natural conclusion, and the population would naturally decline (no children) or explode (pleasure sims and family sims take over) For me, your set up would produce wonderful stories, that might not include children, or love, but might make one strong dynasty just due to their ability to produce all the kids to marry.
In a real life situation like china, it becomes unbalanced as little girls are not wanted (cultural costs of dowry systems) and therefore if gender is chosen they don't get to live. This has created imbalances, now the girls left don't want to marry, boys give up on love and the birth rate drops rapidly. In far off villages, they force marriage because they need new kids. I'd go with the rules as you've set them up and just see what happens. If the population sinks to low, foreigners (new CAS sims) would seize the opportunity and want to move in. I wouldn't play them all if they got to big. I'd stick them on the end of a rotation and just go in to age them up like everybody else, they'd get one play rotation for everyone else 7. The unmarried, the elderly would be the shop owners, the teachers, the doctors and would work until they are too old too move. China's 80 year olds are still working hard jobs. It's not necessary that there would be an increase in disease, but likely more children would die at childbirth as the list of available doctors would shrink, their would be food shortages, so people would die of that instead. Just my take on the scenario you seem to have going in your neighbourhood. It's likely you'd have a population explosion coming up, as all women are encouraged to have children, and morality (don't marry relatives) or loyalty (don't have affairs) would come under attack.
i think your running a nobility. Eventually when the kids run out, they'd look to the commoners and start intermarring them. A natural decline in population levels, but your graveyard would probably be mighty big.
Thanks: 2771 in 54 Posts
Since it is a regular house, there are no problems with graves. They play like normal, but only have children around if they invite some over. Which one or another often does: just because they don't want to live with them doesn't mean they don't love their grandchildren. Skill, date, play poker, swim, soak in the hot tub . . . the butler takes care of serving some meals and does the housework and gardening so they can just relax and enjoy.
I don't really see that having a one-child rule would make a difference to me. Unless you have the 'bigger households' mod, which I don't, then four grandparents, two parents and a child would pretty much be a full household anyway. There would be room for one unmarried sister from before the law was passed, but that would be it. I had one hood where I set up monasteries for single Sims, who were almost always Knowledge aspiration (too busy studying to form a relationship!); they would each bring in a little bit of money when they arrived, so it didn't matter that they spent all their time pursuing knowledge instead of getting jobs.
So I think my solution would be either Retirement Homes for elders or some form of communal living for unmarried Sims, to reduce the number of Sims needing to move in with a married couple. Or, instead of a one child rule, you could have a one son rule. Elders and unmarried sisters live with their son/brother - that way you only get the elders from one side of the family needing to move in with the young couple.
As I wrote in the spoiler, I allow teen pregnancy and has a modded lifespan and use shorter pregnancy. With ACR2 I also set the try for baby for everyone, so my teens get knocked up very easily if they are very fertilite (randomizing the TFB and set it on static). My sims lives in a approximately 60 to 80 "years" (1 day = 1 year, pregnancy is 36hour to simulate spacing), and if a sim had their child at 15-20 that would be somewhere around 3 to 5 generation. My founders are in realistic age in their 40's and already have grandchildren on the way.
Yes, I play with rather restricted hierarchy system and have a group of families for each type (1 Royal, 10 Nobles, 10 Gentry (Rich Sims), 10 Bourgeoisie (Mercenary),17 Peasants/Commoners, 6 Homeless & Criminals and 12 supernaturals, two of each type) and one reason why I started out with a large hood at the scratch and I try to have them marrying in their own social classes.In the first generation I did end up with having a shortcut of females and ended up adding a couple of families with just daughtersand have the parents live with their in-law. So now I have the majority of the population married. Although I favor patriarch system, I had wish I had more baby girls without having to create more sims, but they are more important due with birth rates as many dies in childbirth.
My current graveyard population is around 80, as I recently allowed children to be affected by the rolls a well (before it was teenager so they could have had romance before dying, which realistically doesn't make sense),and had done a roll system where every 12 days (2-4 rotations, I vary it to 3 or 6 days and use shorter season), each family will deal with a death roll, that's like 70 graves each time. The only thing I dont allow is stillbirth and toddler death as they are so tricky to kill with the Boolprop Death Urn. The graves remain until you reload the lot, so I ignoring those death and use miscarriages and wait until they are children. (Only had a few kids dying though, mostly rolled a disease or they died in a fire accident).
Small adjustment and random rolls does give the hood some interesting stories.
Yes I've the mod that allow you to have more than 8 sims but I mostly use it to merge sims and allow pregnancies when its full. The "Crap, I can't pregnant because the house is full" of the vanilla logic doesn't make sense to me.
Before the babies are born, I've a poverty family consist of 6 couples (15-26 age), where their father died early and the wife ran away (after they were teen) with a new husband, and labeled as homeless people (or at the very end of poverty), so they won't get much support by the relatives as the daughters are frowned upon wooing someone below their status. I will consider limit the amount of babies in this family so I don't have to add too many more households, which my long term goal is keep the household count relatively to the same, but allow bigger birth rates for families who don't have many siblings/children/sons.
Actually, focusing on the gender ratio in a household might be a great idea. I read some challenge where they suggested the sims to stop having kids when they had a son,but increase the girl rate by allowing them have more girls. I had this situation happen in some of my families, one of them is is the royalty. The founders had one son, two daughters but this son has a low ACR fertility and his crown princess will dye from childbirth. (Love those random occurrences) So next time I play this family, I have to hold my thumbs I get a boy.