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#51 |
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VShevaV
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ok on t the next Issue, I am so completly helpless. Heres the error message I fixed the one in the previous post. And Nodes are my favorite. Hee hee. [02:07:09] Axiom.Core.AxiomException: Cananot create a duplicate material named 'Core/NodeMaterial'. at Axiom.Graphics.MaterialManager.Create(String name) at Axiom.Serialization.MaterialSerializer.ParseMaterial(String parameters, MaterialScriptContext context) at Axiom.Serialization.MaterialSerializer.InvokeParser(String line, Hashtable parsers) at Axiom.Serialization.MaterialSerializer.ParseScriptLine(String line) at Axiom.Serialization.MaterialSerializer.ParseScript(Stream stream, String fileName) at Axiom.Graphics.MaterialManager.ParseAllSources(String extension) at Axiom.Graphics.MaterialManager.Initialize() at Axiom.Core.Root.OneTimePostWindowInit() at Axiom.Core.Root.CreateRenderWindow(String name, Int32 width, Int32 height, Int32 colorDepth, Boolean isFullscreen, Int32 left, Int32 top, Boolean depthBuffer, Boolean vsync, Object targetHandle) at Axiom.Utility.TechDemo.Configure() at Axiom.Utility.TechDemo.Setup() at Axiom.Utility.TechDemo.Start() |
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#52 |
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VShevaV
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Ok finaly I got it up! Blaaaaa |
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#53 |
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Guest
Posts: n/a |
I dont get it.. How come when you down load a full sim2package why do they leave some things out? |
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Last edited by Ichigo1986 : 19th Jan 2006 at 10:06 AM.
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#54 |
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CuteDoggyPal
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This is so Irritating. When I start the program up, I get an error. "Application has generated and exception that could not be handled. Process id=0xaf8 (2808), Thread id=0xafc (2812) Click OK to termiate the application. Click Cancel to debug the application. [OK] [Cancel] ------------------------- What do I do? |
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#55 | |
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Miche
Original Poster
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Does it give any other error code? Have you got the microsoft .net runtime installed. And also what country are you from, if from continental europe then it could be that your computer is set to use "," as a decimal symbol instead of "." (as the program expects). To check this, goto the control panel and open the Regional and language options. Then click on the customize button (in the window which should have opened), then another window will open and in that there will be a entry called "Decimal Symbol" and in the text box will either be a "," or a "." If it is a "," change it to a "." and click okay and okay again. Then the program should work (remember to change it back to the "," after you have finished with the program else it could effect some of your other programs.) This is a bug that I never got around to fixing. |
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#56 |
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Enigmata Productions
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Okay, I use 3DSM 8, but the HL2 SMD importer doesn't work for version 8, I think. If someone could confirm this, or explain how to get the plug-in to work in version 8, it would be greatly appreciated! |
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#57 |
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simsli11
Test Subject
Join Date: Jan 2006 |
how I can edit Animation |
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| simsli11 |
| This message has been deleted by IgnorantBliss. Reason: duplicate post |
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#58 |
| youcmecruzin13 |
Im not sure how to download it? I dwnload the first then how do i download the update?Im trying to make animations for a new bathtub |
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Animamation Editor download #59 |
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zebra200
Test Subject
Join Date: Jul 2006 |
I've downloaded the animation editor 3d and 2d. I can open the 2d but not the 3d. I also searched through the threads to see if ii could work it out. The animation editor shows this: [06:10:08] *********Axiom 3D Engine Log ************* Copyright © 2003 Axiom Game Engine Project Team. Version: 0.7.0.19476 Operating System: Microsoft Windows NT 5.1.2600.0 .Net Framework: 1.1.4322.2032 [06:10:08] *-*-* Axiom Intializing [06:10:08] OverlayElementFactory for type 'BorderPanel' registered. [06:10:08] OverlayElementFactory for type 'TextArea' registered. [06:10:08] OverlayElementFactory for type 'Panel' registered. [06:10:08] Loaded plugin: DirectX9 (Managed DX) [06:10:08] Loaded plugin: Octree Plugin [06:10:08] FileSystem codec for C:\Documents and Settings\workshop\My Documents\MTS2_Miche_Anim_editor\animation_editor\Release\sim_editor created. [06:10:08] System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Documents and Settings\workshop\My Documents\MTS2_Miche_Anim_editor\animation_editor\Release\sim_editor". at System.IO.__Error.WinIOError(Int32 errorCode, String str) at System.IO.Directory.InternalGetFileDirectoryNames(String fullPath, String userPath, Boolean file) at System.IO.Directory.InternalGetFiles(String path, String userPath, String searchPattern) at System.IO.Directory.GetFiles(String path, String searchPattern) at Axiom.FileSystem.Folder.GetFilesRecursive(String path, String pattern, ArrayList files) at Axiom.FileSystem.Folder.GetFileNamesLike(String startPath, String pattern) at Axiom.Core.ResourceManager.AddCommonArchive(String name, String type) at Axiom.Utility.TechDemo.SetupResources() at Axiom.Utility.TechDemo.Setup() at Axiom.Utility.TechDemo.Start() C:\Documents and Settings\workshop\My Documents\MTS2_677326_Miche_Anim_editor and this. <?xml version="1.0" encoding="utf-8" ?> <EngineConfig xmlns="http://tempuri.org/EngineConfig.xsd"> <FilePath type="Folder" src="C:\Documents and Settings\workshop\My Documents\MTS2_Miche_Anim_editor\animation_editor\Release\sim_editor"/> </EngineConfig> The Animation_edit version0_1_4 shows one Blank black box and a common lanquage runtime debugging service box. "Application has generated an exception that could not be handled. Process ID=0x118 (280), Thread id= 0xab8 (2744). Click okay to terminate the application. Click Cancel to debug the application. I have tried to troubleshoot this myself, but have not been successful. |
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Zebra200 |
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Last edited by zebra200 : 4th Dec 2006 at 11:42 PM.
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#60 | |
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WesHowe
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The XML config file in your post shows the same directory name as quoted above for the "folder". Were I having a similar problem, I would look and see of I had such a directory, or if that is a misspelling of some other directory. Then I would either create a directory with that name or fix the config file to contain the right name and try again. <* Wes *> | |
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If you like to say what you think, be sure you know which to do first. |
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zebra200
Test Subject
Join Date: Jul 2006 |
Thanks, Okay, I got it I think.Here are my changes and log.So you can see what I did. Am I missing anything? <?xml version="1.0" encoding="utf-8" ?> <EngineConfig xmlns="http://tempuri.org/EngineConfig.xsd"> <FilePath type="Folder" src="C:\Documents and Settings\workshop\My Documents\MTS2_677326_Miche_Anim_editor"/> </EngineConfig> [07:21:30] *********Axiom 3D Engine Log ************* Copyright © 2003 Axiom Game Engine Project Team. Version: 0.7.0.19476 Operating System: Microsoft Windows NT 5.1.2600.0 .Net Framework: 1.1.4322.2032 [07:21:30] *-*-* Axiom Intializing [07:21:30] OverlayElementFactory for type 'BorderPanel' registered. [07:21:30] OverlayElementFactory for type 'TextArea' registered. [07:21:30] OverlayElementFactory for type 'Panel' registered. [07:21:30] Loaded plugin: DirectX9 (Managed DX) [07:21:30] Loaded plugin: Octree Plugin [07:21:30] FileSystem codec for C:\Documents and Settings\workshop\My Documents\MTS2_677326_Miche_Anim_editor created. [07:21:30] ---RenderSystem capabilities--- [07:21:30] -Available texture units: 8 [07:21:30] -Maximum lights available: 8 [07:21:30] -Hardware generation of mip-maps: yes [07:21:30] -Texture blending: yes [07:21:30] -Anisotropic texture filtering: yes [07:21:30] -Dot product texture operation: yes [07:21:30] -Cube Mapping: yes [07:21:30] -Hardware stencil buffer: no [07:21:30] -Hardware vertex/index buffers: yes [07:21:30] -Vertex programs: yes [07:21:30] -Max vertex program version: vs_3_0 [07:21:30] -Fragment programs: yes [07:21:30] -Max fragment program version: ps_3_0 [07:21:30] -Texture compression: yes [07:21:30] -DXT: yes [07:21:30] -VTC: no [07:21:30] -Scissor rectangle: yes [07:21:30] -Hardware Occlusion Query: yes [07:21:30] -User clip planes: yes [07:21:30] -VertexElementType.UBYTE4: yes [07:21:30] -Infinite far plane projection: no [07:21:30] Creating viewport rendering from camera 'MainCamera', relative dimensions L:0,T:0,W:1,H:1, Z-Order:100 [07:21:30] Viewport for camera 'MainCamera' - actual dimensions L:0,T:0,W:376,H:480 [07:21:31] Mesh: Loading 'ogrehead.mesh'... When I open the program I get the program display plus another box that is separate called. Axiom. Scene Managers. Octree. TerrainScene manager.(Which is completely black, except for the title in white letters). Is that suppose to happen? |
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Zebra200 |
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#63 | |
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ambelgra
Test Subject
Join Date: Sep 2006 |
Quote:
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OH SNAP! |
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EseldeeProductions
Test Subject
Join Date: Feb 2012 |
I am new to animation, but an error message keeps appearing. It appears right after I have completed everything in SimPE, and pops up when I go to "Extra" and "Run Sims 2". Object reference not set to an instance of an object. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at SimPe.PathProvider.get_SimsApplication() at SimPe.MainForm.Activate_miRunSims(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) I ignored it the first time, and the animation box ended up not showing in the Sims 2. I read somewhere online that the cause could be from CEP not installing correctly. I installed it again, and the message still showed up. I noticed at the very beginning fo creating my posebox, the "Paul's Reaction Test Object" doesn't actually show a picture of the box, but an "x" instead. ![]() Sorry if this isn't posted in the correct place, and thanks for any help. I've been ripping my hair out about this for hours on end. EDIT: Also, I just noticed In-Game that some objects are "blinking" blue. I'm assuming that something is wrong with CEP? I had it installed in my game before, and it worked fine. I ended up uninstalling all fo ym sims games, and installed them back a couple of weeks ago. Any idea why CEP would have worked every other time except for this time? Thanks. |
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Last edited by EseldeeProductions : 4th Jul 2012 at 05:26 PM.
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Have you made some custom content?


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