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Sneak Preview of Project CRUMB - posted on 21st May 2017 at 7:32 PM
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Doing all the things, and *mostly* not failing.
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Original Poster
#26 Old 20th May 2017 at 12:00 AM
I always place them by family. That's how I realized this isn't nearly enough. I had one main family per row, I could fit about three pairs per with decent spacing. I was then going to put flowers on some of the graves, and the more recent ones, dirt terrain paint. I got the idea of going up from this cemetery.

The graves are only recoverable because I have that no-unlink-on-delete mod. It's one of the mods I keep in the Permanent Downloads folder. That doesn't get taken out of my game for ANY reason.

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Lab Assistant
#27 Old 21st May 2017 at 11:44 AM
I always enjoy seeing what people have done with Pleasantview, very nice.
Field Researcher
#28 Old 21st May 2017 at 4:51 PM
That makes sense, I would also place them by family too! The other cemetery is really cool, and I'm glad you drew inspiration from it. I think I prefer yours a little bit better though . I have an essential mods folder as well, so I'm glad I'm not the only one

What's going on in your game group here: http://www.modthesims.info/forumdis...546&groupid=906
Check it out ;)
Doing all the things, and *mostly* not failing.
staff: retired moderator
Original Poster
#29 Old 21st May 2017 at 5:40 PM Last edited by Phaenoh : 21st May 2017 at 9:03 PM.
Quote:
Originally Posted by Emperor Crat
That makes sense, I would also place them by family too! The other cemetery is really cool, and I'm glad you drew inspiration from it. I think I prefer yours a little bit better though . I have an essential mods folder as well, so I'm glad I'm not the only one


Well you kinda hafta, with all those mods out that that will break the game if they aren't there anymore. Or things like notownieregen that would cause havoc on your real hoods if missing. I also include modding tools in there so I never have to restart when I realize I'm missing the Blender or the Batbox or the Teleporter. From the other cemetery I got the idea to 'go up' and that was it, but it was enough!

Now I'm working on adding the Tricou extended family to my Strangetown. I already have a downtown (Belladonna Cove) so just adding another downtown won't get me the family. I could simply add it as a subhood, but then I get all the extra townies, and I just want the family, the teens, and the teen's new families (I took about half the townies and made them the teen's families). It was just too weird for me to have 6 teens all with the same dead dad and no moms. So I summoned all the townies, and sorted them by appearance and made five new little families (two of the teens became full brothers). So my two options are edit the template, to only include the sims I want, or do an Ark lot, and try to put all the sims and the dead onto the same lot. That didn't work last night (cuz I didn't follow my own damn instructions properly), so I'm trying again this morning.

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Doing all the things, and *mostly* not failing.
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Original Poster
#30 Old 22nd May 2017 at 8:04 PM
I got my Tricous properly transplanted, and that's when I realized my Strangetown suffers from a horrible bloat of redundant sims. So, I went through every single dratted one of them, and deleted each nobody - a sim that knows no one, using the batbox Prep for Delete method. I removed ~120 sims! Geez! I still have an entire army of Professors though, not sure how I want to deal with them. I could do the same method, but it is much more involved and much less safe when used on sims that other sims know. End up with a lot of squiggly lines and bad gossip and bad memories. Yes, there are ways of dealing with that too, but is it worth it? I'm thinking no.

Previously, I had taken all my townies and plopped them down on a lot and sorted them all into families, then Sim Blender'd them into real families. I didn't really want to send them all back to the townie pool, that feels so homeless, but now I have like 20 townie families in my bin. I'm going to move most of them into apartments in Strangetown's downtown Belladonna Cove, but it's hard to find that many apartments with multiple kid rooms. I don't think I'll actually play any of these townie families, so I could, in theory, shove them all into an apartment that is actually too small for them, but that seems mean. I also plan on putting playables into at least one of each of those apartment complexes, so it would make sense if everyone living there was a similar family size.

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Field Researcher
#31 Old 23rd May 2017 at 12:00 AM
Woah, 120 sims! Wasn't that rather tedious? Maybe I'm not nearly as patient as you are Are you playing a 'cleaned/fixed' Strangetown, or the one shipped with the game? Unlike you, I have a certain disdain for townies, with their aberrant clothing combinations, and their aesthetically repulsive facial structures, but to each their own. I'm sure they wouldn't mind sharing an apartment-that happened to catch on fire . Just kidding (Or maybe not quite )

What's going on in your game group here: http://www.modthesims.info/forumdis...546&groupid=906
Check it out ;)
Doing all the things, and *mostly* not failing.
staff: retired moderator
Original Poster
#32 Old 23rd May 2017 at 3:30 AM
It was tedious, but not that awful. The cat teleporter made short work of it. I summoned everyone from each family, made them all selectable, then move_object deleted them if they knew anyone. Then I was left with a group and Prep Deleted them. Wrote down their name and their number and moved on to the next. When I was sure I had checked everyone, I had 2/3 of a page full, triple columned. Then you open up Simpe, find them by their number, write down their character file number, and delete them. Repeat that for all of them, then save and close and open the character folder and find all the numbers again and delete. Done and gone.

This is actually my original Strangetown, the one that shipped with the game when I first got it on a Mac so long ago. I stupidly loaded the neighborhood without any mods each time a new EP came out, so I quickly got swamped with extra sims. I have clean/fixed templates in place now, but this was before all that. Luckily, because my playing style is more creating than playing, many of those sims never saw the light of day, making it easy for me to delete them again.

I also can't stand how ugly they all are. That was a big part of the reason I made them all into little family units, so I could fix their hair and makeup and clothes (and their dumbass names) and turn them into sims I could mildly care about. Killing them off doesn't delete them, so that doesn't solve my problem. I'd rather fix them up than start over, it's actually less work. And I get more interesting family units that way, instead of the typical Mom and Dad and 2.3 children.

Tonight I need to take pictures and upload my Round 3 Foundation challenge apartment lot. Modern for the Mr. Evans's of the world!

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