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One horse disagreer of the Apocalypse
#26 Old 18th Mar 2012 at 9:29 AM
When you import RGB like this, texturetweaker will keep whatever alpha channel was there in the old image, if it had one. If you don't want that, also Import Alpha (which can also be a black and white png), or Delete Alpha.

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
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Alchemist
#27 Old 18th Mar 2012 at 1:22 PM
Quote: Originally posted by MarcusSims91
Is it possible to make the mask with Paint.net or does it only work with photoshop?
Could anybody tell me how to do this with photoshop? I have CS5.It cant open a dds file

edit nevermind I figured it out
I wrote a start to finish object creation tutorial and in the Texture Tweaker related step there's illustrated instructions for how to use the tool to make .dds:

http://dino.drealm.info/den/denforu...php?topic=856.0

at post 8.
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