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Quote: Originally posted by plasticbox
So how did you do this after all? You seem to have figured it out –*but I can't find anything on the subject. Do you have any pointers, or care to explain?
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Oh plasticbox I haven't checked this thread in a while. This is what I do to enable channels.
In TSRW I extract the overlay, and the texture. In gimp I open the texture, and open as layers the overlay. Then I save the image with the overlay on top as a .png. Then I open the .png and make the saturation level -100. Then I just create an RGB from the texture. Of course you will have to save your textures and RGB channels as .dds.