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Test Subject
Original Poster
#1 Old 7th Jul 2009 at 7:37 PM
Default A new item?
How is it possible to make a new item in CAS? So it don't just overwrite an old thing. (I'm a totally newb at modding )
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Field Researcher
#2 Old 7th Jul 2009 at 8:15 PM
what do you mean a new item? hair? clothing?

if you mean new household items or whatever..I don't think the modders have the right tools yet.
just be patient..they are absolutely wonderful and I'm sure we'll be getting new stuff soon.
Test Subject
#3 Old 7th Jul 2009 at 8:41 PM
yeahh ^

-sims2lover and next to be a sims3lover!!! ;)
Eminence Grise
#4 Old 8th Jul 2009 at 12:01 AM Last edited by Srikandi : 8th Jul 2009 at 1:48 AM.
We don't have a way yet to make a new mesh item. For bodyshop-type reskins of existing meshes (that get their own catalog entry, not default replacements), you can use this: http://www.modthesims.info/showthread.php?t=348082 We're expecting new hair meshes... one of these days.

As for new non-CAS items, folks have apparently succeeded in making new ingredients and books. Again, only using existing meshes. And Peter Jones is working on an object cloning tool
Test Subject
Original Poster
#5 Old 8th Jul 2009 at 9:00 AM
Okay.
I meant a new catalog entry in CAS
Eminence Grise
#6 Old 8th Jul 2009 at 9:31 AM
yup, you can get a new catalog entry in CAS by using Delphy's Unitool, but that's only for reskins, not new meshes... yet. New meshes coming soon we hope
Test Subject
Original Poster
#7 Old 8th Jul 2009 at 10:14 AM
Okay I'd love to make a new mesh place, but I'll just wait then. Wasen't there something about a code to new places?
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