#1
24th Jul 2017 at 9:57 PM
Last edited by HereThereBeImps : 25th Jul 2017 at
11:46 PM.
Accessing Base Python Files On A Mac / Creating Script Mods???
I would like to begin experimenting with creating some script mods, but I'm working on a Mac and all the tutorials are for Windows. I know the first step is to get access to the base Python files, but the decompiler program I found for doing so (
http://modthesims.info/t/532644) is designed to be run on a Windows, meaning all the directories are off (using '\' instead of '/'), and maybe other incompatibilities.
Has anyone tried creating script mods on a Mac before? Is there another way to access these files? Should I try modifying the decompiler program (which could be scary since I could totally mess something up)?
Alternatively, I have a virtual machine with Windows 8--but the directory roots are not the same as a standard window system.
And if anyone has any other knowledge/tips about creating mods on a Mac, I would greatly appreciate it.
UPDATE:
To access the files on a Mac I...
1) right-clicked on The Sims 4 application
2) selected "Show Package Contents" (this opened a new directory)
3) Went to: Contents >Data > Simulation > Gameplay
4) I COPIED the three
zip files to a new folder for unzipping and experimenting.
I believe these are the files I need, but next I need to figure out how to convert the content folders from .pyo to .py