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Locked thread |
Replies: 21 (Who?), Viewed: 4468 times.
| Locked by: Greenplumbbob Reason: Going a bit off topic, and requests aren't exactly allowed ^- ~
#1
1st May 2017 at 4:14 PM
Posts: 135
Messed up textures
I tried to convert this doll from ts2 to ts3 but I don't understand how textures work. Last time greenplumbop helped me but I don't know how to do it myself.\\
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#2
1st May 2017 at 6:30 PM
Posts: 5,656
Thanks: 1035 in 5 Posts
Looks like a UV mapping issue to me. But you're right, let's ask someone more knowledgeable than me. @Greenplumbbob?
insert signature here
( Join my dumb Discord server if you're into the whole procrastination thing. But like, maybe tomorrow. )
( Join my dumb Discord server if you're into the whole procrastination thing. But like, maybe tomorrow. )
#3
1st May 2017 at 8:24 PM
Posts: 3,860
Thanks: 8546 in 67 Posts
Seems like you gave the right answer GP! yeah you totally want to remap that. or did you clone that ts3 store doll? If not, you could also check whether you exported them right:
In milkshape, in the groups tab, you see this list of your meshes. You should list them like this:
group_0
group_1
if you turn those two around, it will mess up your textures too! ^-^
EDIT: I moved it to object creation by the way. Patterns are actually... well just meant for patterns ^- ~
In milkshape, in the groups tab, you see this list of your meshes. You should list them like this:
group_0
group_1
if you turn those two around, it will mess up your textures too! ^-^
EDIT: I moved it to object creation by the way. Patterns are actually... well just meant for patterns ^- ~
#4
1st May 2017 at 10:25 PM
Posts: 135
Quote: Originally posted by Greenplumbbob
Seems like you gave the right answer GP! yeah you totally want to remap that. or did you clone that ts3 store doll? If not, you could also check whether you exported them right: In milkshape, in the groups tab, you see this list of your meshes. You should list them like this: group_0 group_1 if you turn those two around, it will mess up your textures too! ^-^ EDIT: I moved it to object creation by the way. Patterns are actually... well just meant for patterns ^- ~ |
That doll is not from the store http://disemporium.dreamwidth.org/18874.html#cutid1
Is remap posible only with milkshake? Also there's 2 img in doll file but in ts3 only is one for overlay. I've waited for years that someone convert this dolls. But everyone seems in ts2 or ts4
#5
2nd May 2017 at 8:44 AM
Last edited by martlet : 2nd May 2017 at 9:32 AM.
Posts: 135
I hate T$R
AND resolt is the same in TSRW as in first photo. Is there other option?
How do I make fase?
AND resolt is the same in TSRW as in first photo. Is there other option?
How do I make fase?
#6
2nd May 2017 at 10:29 AM
Posts: 135
Baydeway - has anyone know simblr who take request for conversion?
#7
2nd May 2017 at 10:23 PM
Posts: 3,860
Thanks: 8546 in 67 Posts
Err we don't really do requests on here, I used to convert things, but in your case it might be the mask turning it into a mess. Did you try deleting it entirely? Second question, did you keep the group names listed in your latest Milkshape images? I do have another trick if all fails.
#8
3rd May 2017 at 10:09 AM
Last edited by martlet : 3rd May 2017 at 3:31 PM.
Posts: 135
Quote: Originally posted by Greenplumbbob
Err we don't really do requests on here, I used to convert things, but in your case it might be the mask turning it into a mess. Did you try deleting it entirely? Second question, did you keep the group names listed in your latest Milkshape images? I do have another trick if all fails. |
I suspect that 2 pictures (head and body) is a problem. I tried to find tutorial on my native language but no word on that
#9
4th May 2017 at 5:51 AM
Posts: 3,860
Thanks: 8546 in 67 Posts
Lol yeah, of course it depends on the person, but it usually is a 'eh- nah not for you' thing Anyway! I wouldn't mind taking a look at it and explaining what you did wrong Package file, TSRW or sims3pack is totally fine!
#10
4th May 2017 at 4:52 PM
Posts: 135
Quote: Originally posted by Greenplumbbob
Lol yeah, of course it depends on the person, but it usually is a 'eh- nah not for you' thing Anyway! I wouldn't mind taking a look at it and explaining what you did wrong Package file, TSRW or sims3pack is totally fine! |
Thanks Greeny! That would be great
Forgot to mention - I try to make it playable from teddy bear
I did all from this video (although that is tutorial about decor object)
https://www.youtube.com/watch?v=6IvA0EQ5itQ&t=80s
Attached files:
victoriandoll.7z (8.40 MB, 3 downloads) - View custom content | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Date Time Attr Size Compressed Name ------------------- ----- ------------ ------------ ------------------------ 2017-05-02 05:46:20 ....A 620753 8806467 victoriandoll/ddddddddd.png 2017-05-01 10:15:28 ....A 780707 victoriandoll/DOWN.png 2014-12-16 13:42:40 ....A 420945 victoriandoll/coats/Victorian doll 4 coat 1 brazilwood and alum.package 2014-12-16 13:42:42 ....A 430211 victoriandoll/coats/Victorian doll 4 coat 1 brazilwood and iron.package 2014-12-16 13:42:43 ....A 430095 victoriandoll/coats/Victorian doll 4 coat 1 brazilwood and tin.package 2014-12-16 13:42:45 ....A 423672 victoriandoll/coats/Victorian doll 4 coat 1 cochineal and chrome.package 2014-12-16 13:42:46 ....A 428590 victoriandoll/coats/Victorian doll 4 coat 1 fustic and copper.package 2014-12-16 13:42:48 ....A 429584 victoriandoll/coats/Victorian doll 4 coat 1 indigo and iron.package 2014-12-16 13:42:49 ....A 429253 victoriandoll/coats/Victorian doll 4 coat 1 lac and chrome.package 2014-12-16 13:42:51 ....A 424777 victoriandoll/coats/Victorian doll 4 coat 1 madder and alum.package 2014-12-16 13:42:52 ....A 394981 victoriandoll/coats/Victorian doll 4 coat 1 woad and copper.package 2014-12-16 13:42:54 ....A 504243 victoriandoll/coats/Victorian doll 4 coat 2 AAS pink.package 2014-12-16 13:42:55 ....A 433252 victoriandoll/coats/Victorian doll 4 coat 2 brazilwood and alum.package 2014-12-16 13:42:57 ....A 444863 victoriandoll/coats/Victorian doll 4 coat 2 brazilwood and iron.package 2014-12-16 13:42:59 ....A 444704 victoriandoll/coats/Victorian doll 4 coat 2 brazilwood and tin.package 2014-12-16 13:43:00 ....A 441255 victoriandoll/coats/Victorian doll 4 coat 2 cochineal and chrome.package 2014-12-16 13:43:02 ....A 445655 victoriandoll/coats/Victorian doll 4 coat 2 fustic and copper.package 2014-12-16 13:43:03 ....A 444689 victoriandoll/coats/Victorian doll 4 coat 2 indigo and iron.package 2014-12-16 13:43:05 ....A 447975 victoriandoll/coats/Victorian doll 4 coat 2 lac and chrome.package 2014-12-16 13:43:06 ....A 440569 victoriandoll/coats/Victorian doll 4 coat 2 madder and alum.package 2014-12-16 13:43:08 ....A 405541 victoriandoll/coats/Victorian doll 4 coat 2 woad and copper.package 2014-12-16 13:43:09 ....A 429247 victoriandoll/faces/Victorian doll 4 dark skin black hair blue eyes.package 2014-12-16 13:43:10 ....A 429059 victoriandoll/faces/Victorian doll 4 dark skin black hair brown eyes.package 2014-12-16 13:43:12 ....A 429181 victoriandoll/faces/Victorian doll 4 dark skin black hair green eyes.package 2014-12-16 13:43:13 ....A 429126 victoriandoll/faces/Victorian doll 4 dark skin black hair grey eyes.package 2014-12-16 13:43:14 ....A 472118 victoriandoll/faces/Victorian doll 4 dark skin blonde hair blue eyes.package 2014-12-16 13:43:15 ....A 471923 victoriandoll/faces/Victorian doll 4 dark skin blonde hair brown eyes.package 2014-12-16 13:43:16 ....A 472058 victoriandoll/faces/Victorian doll 4 dark skin blonde hair green eyes.package 2014-12-16 13:43:17 ....A 472009 victoriandoll/faces/Victorian doll 4 dark skin blonde hair grey eyes.package 2014-12-16 13:43:18 ....A 453638 victoriandoll/faces/Victorian doll 4 dark skin brown hair blue eyes.package 2014-12-16 13:43:19 ....A 453456 victoriandoll/faces/Victorian doll 4 dark skin brown hair brown eyes.package 2014-12-16 13:43:20 ....A 453588 victoriandoll/faces/Victorian doll 4 dark skin brown hair green eyes.package 2014-12-16 13:43:21 ....A 453520 victoriandoll/faces/Victorian doll 4 dark skin brown hair grey eyes.package 2014-12-16 13:43:22 ....A 467349 victoriandoll/faces/Victorian doll 4 dark skin red hair blue eyes.package 2014-12-16 13:43:23 ....A 467170 victoriandoll/faces/Victorian doll 4 dark skin red hair brown eyes.package 2014-12-16 13:43:24 ....A 467284 victoriandoll/faces/Victorian doll 4 dark skin red hair green eyes.package 2014-12-16 13:43:25 ....A 467210 victoriandoll/faces/Victorian doll 4 dark skin red hair grey eyes.package 2014-12-16 13:43:26 ....A 474112 victoriandoll/faces/Victorian doll 4 light skin black hair blue eyes.package 2014-12-16 13:43:27 ....A 474117 victoriandoll/faces/Victorian doll 4 light skin black hair brown eyes.package 2014-12-16 13:43:28 ....A 474080 victoriandoll/faces/Victorian doll 4 light skin black hair green eyes.package 2014-12-16 13:43:29 ....A 474022 victoriandoll/faces/Victorian doll 4 light skin black hair grey eyes.package 2014-12-16 13:43:30 ....A 516114 victoriandoll/faces/Victorian doll 4 light skin blonde hair blue eyes.package 2014-12-16 13:43:31 ....A 516114 victoriandoll/faces/Victorian doll 4 light skin blonde hair brown eyes.package 2014-12-16 13:43:32 ....A 516071 victoriandoll/faces/Victorian doll 4 light skin blonde hair green eyes.package 2014-12-16 13:43:33 ....A 516023 victoriandoll/faces/Victorian doll 4 light skin blonde hair grey eyes.package 2014-12-16 13:43:34 ....A 497734 victoriandoll/faces/Victorian doll 4 light skin brown hair brown eyes.package 2014-12-16 13:43:35 ....A 497720 victoriandoll/faces/Victorian doll 4 light skin brown hair green eyes.package 2014-12-16 13:43:36 ....A 497650 victoriandoll/faces/Victorian doll 4 light skin brown hair grey eyes.package 2014-12-16 13:43:37 ....A 511207 victoriandoll/faces/Victorian doll 4 light skin red hair blue eyes.package 2014-12-16 13:43:38 ....A 511189 victoriandoll/faces/Victorian doll 4 light skin red hair brown eyes.package 2014-12-16 13:43:39 ....A 511158 victoriandoll/faces/Victorian doll 4 light skin red hair green eyes.package 2014-12-16 13:43:40 ....A 511093 victoriandoll/faces/Victorian doll 4 light skin red hair grey eyes.package 2014-12-16 13:43:41 ....A 470226 victoriandoll/faces/Victorian doll 4 medium skin black hair blue eyes.package 2014-12-16 13:43:43 ....A 470175 victoriandoll/faces/Victorian doll 4 medium skin black hair brown eyes.package 2014-12-16 13:43:44 ....A 470182 victoriandoll/faces/Victorian doll 4 medium skin black hair green eyes.package 2014-12-16 13:43:45 ....A 470124 victoriandoll/faces/Victorian doll 4 medium skin black hair grey eyes.package 2014-12-16 13:43:46 ....A 511988 victoriandoll/faces/Victorian doll 4 medium skin blonde hair blue eyes.package 2014-12-16 13:43:47 ....A 511966 victoriandoll/faces/Victorian doll 4 medium skin blonde hair brown eyes.package 2014-12-16 13:43:48 ....A 511962 victoriandoll/faces/Victorian doll 4 medium skin blonde hair green eyes.package 2014-12-16 13:43:49 ....A 511930 victoriandoll/faces/Victorian doll 4 medium skin blonde hair grey eyes.package 2014-12-16 13:43:50 ....A 493703 victoriandoll/faces/Victorian doll 4 medium skin brown hair blue eyes.package 2014-12-16 13:43:51 ....A 493677 victoriandoll/faces/Victorian doll 4 medium skin brown hair brown eyes.package 2014-12-16 13:43:52 ....A 493676 victoriandoll/faces/Victorian doll 4 medium skin brown hair green eyes.package 2014-12-16 13:43:53 ....A 493634 victoriandoll/faces/Victorian doll 4 medium skin brown hair grey eyes.package 2014-12-16 13:43:54 ....A 507159 victoriandoll/faces/Victorian doll 4 medium skin red hair blue eyes.package 2014-12-16 13:43:55 ....A 507125 victoriandoll/faces/Victorian doll 4 medium skin red hair brown eyes.package 2014-12-16 13:43:57 ....A 507114 victoriandoll/faces/Victorian doll 4 medium skin red hair green eyes.package 2014-12-16 13:43:58 ....A 507068 victoriandoll/faces/Victorian doll 4 medium skin red hair grey eyes.package 2014-12-16 13:44:01 ....A 1106598 victoriandoll/Victorian doll style 4 barrette hair MESH Dicreasy.package 2017-05-04 11:46:29 ....A 881516 victoriandoll/vic doll.sims3pack 2017-05-04 11:49:32 D.... 0 0 victoriandoll/faces 2017-05-04 11:49:31 D.... 0 0 victoriandoll/coats 2017-05-04 11:49:31 D.... 0 0 victoriandoll ------------------- ----- ------------ ------------ ------------------------ 34372477 8806467 70 files, 3 folders
Sims3Pack contains:
Toy stuffed animal teddy bear
Packaged file type: Game Version: 0.0.0.0 |
#11
4th May 2017 at 11:37 PM
Last edited by Greenplumbbob : 4th May 2017 at 11:38 PM.
Reason: Oops wrong file!
Posts: 3,860
Thanks: 8546 in 67 Posts
First things first, I would ALywas call your Project name something like 'TS2 to TS3 doll as teddybear by marlet' or something like that. Else, your project WILL get overrided by someone who used the same name as you for their projects.
Secondly, seems like you accidentally merged 2 groups to one group! Which... won't work well. However, I set up the groups in TSRW that's not exactly recommended but in this case, will come in handy. Will explain that in a bit.
Then, we have the arms positions. I fixed the arms positions because in order to make it work with the teddy bear's animations in-game and to apply the bones correctly on your mesh is. If you're lazy just like me, go check this out! : http://www.modthesims.info/showthre...664#post4933664
I did add the bones already though, so it should work.
Alright, the separated, non-linked texture thing... here we go, what I did...:
1.Go to the mesh tab
2. Click on 'group 0' (MAKE SURE IT'S NOT A SHADOW MESH!!)
3. Right+click> duplicate and yes to all options.
4. go to group 1 and click on the material thingy, then the 3 dots button.
5. Switch it to Phong alpha and click ‘Yes’ to make the changes. (I changed yours to simhair because the mesh would act pretty weird whenever I used Phong Alpha)
6. delete the 'diffuseMap' (Basically the thing with our texture)
7. Now let's add it again (We're doing this to avoid your textures being linked)
Look! Another window! :D
Let me explain something here, So, ever strumbled across this page?: http://simswiki.info/wiki.php?title=Sims_3:Shaders
And you were like ‘What the hell is this all suppose to be?’ or did you close the page because ‘AAH TO MANY NUMBERS’? Well this page is pretty interesting when you’re working with shaders and the settings that we’ve been removing. Right now we’ll be adding some! :D
“But… but… what does it all mean?!” Let’s get started!
Let’s scoll all the way to ‘phong’ and let’s take a look at all those numbers and settings:
All right so you can ignore the IDs. They might be interesting for some people, but not in this case. The things that ARE interesting however are the names and types.
Names
You might recognize some of the names, like bloomfactor. It’s in our TSRW’s shader list’s settings! But we’re also looking at some settings that aren’t in there. Those settings are compatible with the ‘Phong’ shader. For example, Phong has ‘Transparency’ and in the ‘Simskin’ shader it isn’t listed. This is because transparency isn’t compatible with the ‘Simskin’ shader. Bummer, I know right? But you can always switch it to a shader that is compatible with transparency! Like simhair, and the phong and the phong-alpha shader, etc.
So that’s why the names are important, and to find the correct shader in TSRW’s list which we will soon discuss.
Types
Types are really hard to explain if you don’t have the correct window in front of you. But the types are REALLY important. Because, it will show you the correct settings for when you want to add a settings. so let’s move on to actually adding stuff!
Back to this little thing:
Did you recognize the ‘Type’? It’s exactly what you think it is! Imagine the ‘Property’ to be name, because it really is just that. And the name values are part of the ‘Type.
All right, so let’s add some shader settings. First I want to look at the shader list, and remember the shader setting we want to add. In this case, we want to add a texture! :D
8. So let’s expand the ‘Property’ and find the Diffuse map and click it:
When you expand the ‘Type’ button, and look up the type that the shader setting has, you’ll notice there is not texture listed. It took me a while to get the correct settings for this as well- heck I had to ask someone if they knew, and this is the correct type for textures:
ut TSRW won’t let you go until you change the Num values! Why are they there? Well, let’s take the ‘ DiffuseUVSelector - Float3′ for example. ‘Float’ Is a type, so you want to choose that one as a ‘type’. But what’s the 3 for? Well, see for yourself! Because when you expand the ‘Num values’ you’ll see a 3!
So your property would be ‘DiffuseUVSelector’, your type would have been ‘Float’ and your ‘Num values’ 3!
(if it just says ‘Float’ or if there is no number, just choose 0)
But what about textures? You want to set those to 4! So for textures (Yes all textures, masks, specular maps, overlay, multiplier, etc). Your setting should always be this (besides the property of course):
Now click OK and import the 'overlay' texture you saved.
Good, but now everything looks screwed up, what do i do now?! Tell me your secrets! D:
1. close this shader thingy for now, and go to Group 0's material tab with the 3 dots buttons.
2. Now let's find a 'Diffuse u v selector'. the numbers at the end of it are the ones you want. In our case, that's: 6,082769E-05; 6,082769E-05; 0
3. Go back to Group 1's material tab with the 3 dots buttons.
4. Now, in every tab that has some weird number, which could look something like: 6,082769E-05; 0; 0 as well, you want to copy paste the group 0's diffuse u v selector's data/numbers we just copied to all shader settings with something that looks like what we just copy pasted. (NOTE usually they have a letter behind it like in our copy pasted code: 6,082769E-05; you see the E? Yep that means that that's the code you wanna replace with the one we just copied!
and there you go! You just fixed your textures! ^-^
Secondly, seems like you accidentally merged 2 groups to one group! Which... won't work well. However, I set up the groups in TSRW that's not exactly recommended but in this case, will come in handy. Will explain that in a bit.
Then, we have the arms positions. I fixed the arms positions because in order to make it work with the teddy bear's animations in-game and to apply the bones correctly on your mesh is. If you're lazy just like me, go check this out! : http://www.modthesims.info/showthre...664#post4933664
I did add the bones already though, so it should work.
Alright, the separated, non-linked texture thing... here we go, what I did...:
1.Go to the mesh tab
2. Click on 'group 0' (MAKE SURE IT'S NOT A SHADOW MESH!!)
3. Right+click> duplicate and yes to all options.
4. go to group 1 and click on the material thingy, then the 3 dots button.
5. Switch it to Phong alpha and click ‘Yes’ to make the changes. (I changed yours to simhair because the mesh would act pretty weird whenever I used Phong Alpha)
6. delete the 'diffuseMap' (Basically the thing with our texture)
7. Now let's add it again (We're doing this to avoid your textures being linked)
Look! Another window! :D
Let me explain something here, So, ever strumbled across this page?: http://simswiki.info/wiki.php?title=Sims_3:Shaders
And you were like ‘What the hell is this all suppose to be?’ or did you close the page because ‘AAH TO MANY NUMBERS’? Well this page is pretty interesting when you’re working with shaders and the settings that we’ve been removing. Right now we’ll be adding some! :D
“But… but… what does it all mean?!” Let’s get started!
Let’s scoll all the way to ‘phong’ and let’s take a look at all those numbers and settings:
All right so you can ignore the IDs. They might be interesting for some people, but not in this case. The things that ARE interesting however are the names and types.
Names
You might recognize some of the names, like bloomfactor. It’s in our TSRW’s shader list’s settings! But we’re also looking at some settings that aren’t in there. Those settings are compatible with the ‘Phong’ shader. For example, Phong has ‘Transparency’ and in the ‘Simskin’ shader it isn’t listed. This is because transparency isn’t compatible with the ‘Simskin’ shader. Bummer, I know right? But you can always switch it to a shader that is compatible with transparency! Like simhair, and the phong and the phong-alpha shader, etc.
So that’s why the names are important, and to find the correct shader in TSRW’s list which we will soon discuss.
Types
Types are really hard to explain if you don’t have the correct window in front of you. But the types are REALLY important. Because, it will show you the correct settings for when you want to add a settings. so let’s move on to actually adding stuff!
Back to this little thing:
Did you recognize the ‘Type’? It’s exactly what you think it is! Imagine the ‘Property’ to be name, because it really is just that. And the name values are part of the ‘Type.
All right, so let’s add some shader settings. First I want to look at the shader list, and remember the shader setting we want to add. In this case, we want to add a texture! :D
8. So let’s expand the ‘Property’ and find the Diffuse map and click it:
When you expand the ‘Type’ button, and look up the type that the shader setting has, you’ll notice there is not texture listed. It took me a while to get the correct settings for this as well- heck I had to ask someone if they knew, and this is the correct type for textures:
ut TSRW won’t let you go until you change the Num values! Why are they there? Well, let’s take the ‘ DiffuseUVSelector - Float3′ for example. ‘Float’ Is a type, so you want to choose that one as a ‘type’. But what’s the 3 for? Well, see for yourself! Because when you expand the ‘Num values’ you’ll see a 3!
So your property would be ‘DiffuseUVSelector’, your type would have been ‘Float’ and your ‘Num values’ 3!
(if it just says ‘Float’ or if there is no number, just choose 0)
But what about textures? You want to set those to 4! So for textures (Yes all textures, masks, specular maps, overlay, multiplier, etc). Your setting should always be this (besides the property of course):
Now click OK and import the 'overlay' texture you saved.
Good, but now everything looks screwed up, what do i do now?! Tell me your secrets! D:
1. close this shader thingy for now, and go to Group 0's material tab with the 3 dots buttons.
2. Now let's find a 'Diffuse u v selector'. the numbers at the end of it are the ones you want. In our case, that's: 6,082769E-05; 6,082769E-05; 0
3. Go back to Group 1's material tab with the 3 dots buttons.
4. Now, in every tab that has some weird number, which could look something like: 6,082769E-05; 0; 0 as well, you want to copy paste the group 0's diffuse u v selector's data/numbers we just copied to all shader settings with something that looks like what we just copy pasted. (NOTE usually they have a letter behind it like in our copy pasted code: 6,082769E-05; you see the E? Yep that means that that's the code you wanna replace with the one we just copied!
and there you go! You just fixed your textures! ^-^
Attached files:
TS2 to TS3 doll as teddybear by marlet.zip (1.31 MB, 6 downloads) - View custom content | ||
4657732 2017-05-05 00:37 TS2 to TS3 doll as teddybear by marlet.wrk --------- ------- 4657732 1 file |
||
Description: Your mesh! |
#12
5th May 2017 at 9:58 AM
Posts: 135
Quote: Originally posted by Greenplumbbob
First things first, I would ALywas call your Project name something like 'TS2 to TS3 doll as teddybear by marlet' or something like that. Else, your project WILL get overrided by someone who used the same name as you for their projects. Secondly, seems like you accidentally merged 2 groups to one group! Which... won't work well. However, I set up the groups in TSRW that's not exactly recommended but in this case, will come in handy. Will explain that in a bit. Then, we have the arms positions. I fixed the arms positions because in order to make it work with the teddy bear's animations in-game and to apply the bones correctly on your mesh is. If you're lazy just like me, go check this out! : http://www.modthesims.info/showthre...664#post4933664 I did add the bones already though, so it should work. Alright, the separated, non-linked texture thing... here we go, what I did...: 1.Go to the mesh tab 2. Click on 'group 0' (MAKE SURE IT'S NOT A SHADOW MESH!!) 3. Right+click> duplicate and yes to all options. 4. go to group 1 and click on the material thingy, then the 3 dots button. 5. Switch it to Phong alpha and click ‘Yes’ to make the changes. (I changed yours to simhair because the mesh would act pretty weird whenever I used Phong Alpha) 6. delete the 'diffuseMap' (Basically the thing with our texture) 7. Now let's add it again (We're doing this to avoid your textures being linked) Look! Another window! :D Let me explain something here, So, ever strumbled across this page?: http://simswiki.info/wiki.php?title=Sims_3:Shaders And you were like ‘What the hell is this all suppose to be?’ or did you close the page because ‘AAH TO MANY NUMBERS’? Well this page is pretty interesting when you’re working with shaders and the settings that we’ve been removing. Right now we’ll be adding some! :D “But… but… what does it all mean?!” Let’s get started! Let’s scoll all the way to ‘phong’ and let’s take a look at all those numbers and settings: All right so you can ignore the IDs. They might be interesting for some people, but not in this case. The things that ARE interesting however are the names and types. Names You might recognize some of the names, like bloomfactor. It’s in our TSRW’s shader list’s settings! But we’re also looking at some settings that aren’t in there. Those settings are compatible with the ‘Phong’ shader. For example, Phong has ‘Transparency’ and in the ‘Simskin’ shader it isn’t listed. This is because transparency isn’t compatible with the ‘Simskin’ shader. Bummer, I know right? But you can always switch it to a shader that is compatible with transparency! Like simhair, and the phong and the phong-alpha shader, etc. So that’s why the names are important, and to find the correct shader in TSRW’s list which we will soon discuss. Types Types are really hard to explain if you don’t have the correct window in front of you. But the types are REALLY important. Because, it will show you the correct settings for when you want to add a settings. so let’s move on to actually adding stuff! Back to this little thing: Did you recognize the ‘Type’? It’s exactly what you think it is! Imagine the ‘Property’ to be name, because it really is just that. And the name values are part of the ‘Type. All right, so let’s add some shader settings. First I want to look at the shader list, and remember the shader setting we want to add. In this case, we want to add a texture! :D 8. So let’s expand the ‘Property’ and find the Diffuse map and click it: When you expand the ‘Type’ button, and look up the type that the shader setting has, you’ll notice there is not texture listed. It took me a while to get the correct settings for this as well- heck I had to ask someone if they knew, and this is the correct type for textures: ut TSRW won’t let you go until you change the Num values! Why are they there? Well, let’s take the ‘ DiffuseUVSelector - Float3′ for example. ‘Float’ Is a type, so you want to choose that one as a ‘type’. But what’s the 3 for? Well, see for yourself! Because when you expand the ‘Num values’ you’ll see a 3! So your property would be ‘DiffuseUVSelector’, your type would have been ‘Float’ and your ‘Num values’ 3! (if it just says ‘Float’ or if there is no number, just choose 0) But what about textures? You want to set those to 4! So for textures (Yes all textures, masks, specular maps, overlay, multiplier, etc). Your setting should always be this (besides the property of course): Now click OK and import the 'overlay' texture you saved. Good, but now everything looks screwed up, what do i do now?! Tell me your secrets! D: 1. close this shader thingy for now, and go to Group 0's material tab with the 3 dots buttons. 2. Now let's find a 'Diffuse u v selector'. the numbers at the end of it are the ones you want. In our case, that's: 6,082769E-05; 6,082769E-05; 0 3. Go back to Group 1's material tab with the 3 dots buttons. 4. Now, in every tab that has some weird number, which could look something like: 6,082769E-05; 0; 0 as well, you want to copy paste the group 0's diffuse u v selector's data/numbers we just copied to all shader settings with something that looks like what we just copy pasted. (NOTE usually they have a letter behind it like in our copy pasted code: 6,082769E-05; you see the E? Yep that means that that's the code you wanna replace with the one we just copied! and there you go! You just fixed your textures! ^-^ |
Thanks so much for the instruction!!!
I'll try that. Three dolls more to go. Lord help me! :D
#13
5th May 2017 at 10:37 AM
Posts: 135
OK, but why this program give this? I did all as in tutorial. Also is there another way to assign bones?
#14
5th May 2017 at 11:37 AM
Posts: 3,860
Thanks: 8546 in 67 Posts
AS explained in the reply I sent you, you wanna rename, in Milkshape, the groups to 'group_base'. Of course, keep in mind that you have ONE group. I usually do this whenever I have 2:
- import both groups, rename both 'group_base' (without the 's though). into MSD3 (milkshape)
- Delete one of the groups. Now you have, say the face's mesh, which is still being called 'group_base'
- export that one as a WSO
-CTRL+Z and do all these steps again for the 'body'' mesh group
NOTE: do the same thing with the reference mesh!!
Though, I did add the bones and such to your mesh already so I'm not sure why you're redoing the progress of adding bones?
Thing you could try of course! Is export the WRK. package file, and reimporting that. Whiiiich sounds kinda confusing though So another step by step thingy;
- Open my WRK. file.
- Go to edit>projects content
- In a new window, export> and name it something like 'TS2 to TS3 doll as teddybear by marlet'
then, close the project, if not, close TSRW or at least, a way to get back to the home menu of TSRW,
- Click 'create new project'
- In the next window, click on 'new import'
- Then, you want to point it to your TS2 to TS3 doll as teddybear by marlet package. Do make sure you switched the 'wrk.' thingy to .package' in the path finding window thingy.
- And rename the project's name, because else you'll end up with a default replacement for the package file we just exported!!
And now you just need to replace the textures! :D
One thing though, I guess you noticed it already, but you still need to fix the specular map and mask, cuz I didn't edit that for you. It's all covered in this tutorial though if you're wondering about it: https://youtu.be/-1a2rtxloNM?t=12m37s
For some reason they didn't cover the specular map thingy, probably because they didn't know how to. Anyways, Murfeelee made a pretty helpful guide!: http://murfeelee.tumblr.com/post/14...tive-fruit-bowl
Hope this helps! :D
- import both groups, rename both 'group_base' (without the 's though). into MSD3 (milkshape)
- Delete one of the groups. Now you have, say the face's mesh, which is still being called 'group_base'
- export that one as a WSO
-CTRL+Z and do all these steps again for the 'body'' mesh group
NOTE: do the same thing with the reference mesh!!
Though, I did add the bones and such to your mesh already so I'm not sure why you're redoing the progress of adding bones?
Thing you could try of course! Is export the WRK. package file, and reimporting that. Whiiiich sounds kinda confusing though So another step by step thingy;
- Open my WRK. file.
- Go to edit>projects content
- In a new window, export> and name it something like 'TS2 to TS3 doll as teddybear by marlet'
then, close the project, if not, close TSRW or at least, a way to get back to the home menu of TSRW,
- Click 'create new project'
- In the next window, click on 'new import'
- Then, you want to point it to your TS2 to TS3 doll as teddybear by marlet package. Do make sure you switched the 'wrk.' thingy to .package' in the path finding window thingy.
- And rename the project's name, because else you'll end up with a default replacement for the package file we just exported!!
And now you just need to replace the textures! :D
One thing though, I guess you noticed it already, but you still need to fix the specular map and mask, cuz I didn't edit that for you. It's all covered in this tutorial though if you're wondering about it: https://youtu.be/-1a2rtxloNM?t=12m37s
For some reason they didn't cover the specular map thingy, probably because they didn't know how to. Anyways, Murfeelee made a pretty helpful guide!: http://murfeelee.tumblr.com/post/14...tive-fruit-bowl
Hope this helps! :D
#15
5th May 2017 at 11:58 AM
Last edited by martlet : 5th May 2017 at 12:28 PM.
Posts: 135
#16
5th May 2017 at 1:04 PM
Posts: 3,860
Thanks: 8546 in 67 Posts
Did you changed the textures in the groups> material tab? By the way, you didn't use the 6,082769E-05 in my tutorial right, but the group's default 'diffuse u v selector' data?
#17
5th May 2017 at 1:14 PM
Posts: 135
Quote: Originally posted by Greenplumbbob
Did you changed the textures in the groups> material tab? By the way, you didn't use the 6,082769E-05 in my tutorial right, but the group's default 'diffuse u v selector' data? |
#18
5th May 2017 at 1:23 PM
Posts: 3,860
Thanks: 8546 in 67 Posts
It seems like you didn't open and use the package file I mentioned in my previous reply
#19
5th May 2017 at 1:34 PM
Posts: 135
Quote: Originally posted by Greenplumbbob
It seems like you didn't open and use the package file I mentioned in my previous reply |
I repeat all the steps several times and no results. IDK what could be wrong/
#20
5th May 2017 at 2:10 PM
Posts: 135
Quote: Originally posted by martlet
I repeat all the steps several times and no results. IDK what could be wrong/ |
Ok, I'll ask someone on tumblr if they willing to convert them at least as deco objects
Mad Poster
#21
24th May 2017 at 11:34 PM
Posts: 4,387
@Martlet, I don't know which one you'll see first, but check your IM at Tumblr.
Come see my stuff at http://www.thesimsresource.com/artists/murfeel !! :)
More creations at My Studio: http://www.thesims3.com/userExchang...persona=murfeel
Even more creations at http://www.murfeelee.tumblr.com
Come see my stuff at http://www.thesimsresource.com/artists/murfeel !! :)
More creations at My Studio: http://www.thesims3.com/userExchang...persona=murfeel
Even more creations at http://www.murfeelee.tumblr.com
#22
27th May 2017 at 9:04 AM
Posts: 135
Bump. Does anyone wanna be my friend on tumblr and convert this dolls?
Selling my soul to Satan is not an option for me
Selling my soul to Satan is not an option for me
Locked thread | Locked by: Greenplumbbob Reason: Going a bit off topic, and requests aren't exactly allowed ^- ~ |
Who Posted
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