I have done succesfully a set of defaults, using .png -images and DXT3Format (supposedly smaller than DXT5Format?) but I end up with skin file with the size of 30Mb. What can I do to make these smaller?
I can hurt a demon!! That's right. I'm back. And I'm a BLOODY ANIMAL!
Yup. Default replacement skins are hooj. Heck, even non-defaults range from 3-9 mb (bigger for darker ones). Use my tutorial on mixed method skintone defaults for smaller skin packages if file size is an issue.
While I appreciate your tutorial, it's a bit more time consuming than I want to jump into right now. Especially since I'm having to use an alpha SimPE compatible with the Bon Voyage game I have.. I'm not sure it would work until I have it installed anyway. Does anyone have that "push of a button" tutorial that allows for the reading of an existing installed skintone? I've used it before but I tried to go back to the site which taught me how to do it and it's gone...
I have a silly question: Can we change the package name after editing everything, so that we don't mix up with all the files?
EDIT: The problem with the skintone I would like o turn into default is, that it has 34 txtr, but a normal default only has 33 txtr files. The default I would like to make an overwriting files has baby hair, so this is the 34. txtr file. What can I do?
5th Sep 2008 at 5:25 AM
Last edited by Zirconia Wolf : 10th Sep 2008 at 10:29 PM.
Originally Posted by Swjosdotschka
The problem with the skintone I would like o turn into default is, that it has 34 txtr, but a normal default only has 33 txtr files. The default I would like to make an overwriting files has baby hair, so this is the 34. txtr file. What can I do?
I Didn't see any response to this question & since this is my current situation too, I thought I would ask as well:
I am interested in making default replacements out of Recoradyn's (I think that's right) wonderful "Infant Hair Enabled" skins & can do everything in this tutorial...except figure out which file I need to "swap out" in the Default with her infant hair file.
If I understand HP's tutorial on mixed method defaults, it seems that the Baby Scalp is drawing off the Body texture, so now I am wondering if it's even possible to have default enabled infant hair at all.
Any help would be appreciated!
(I am very tired of bald babies, but changing the skin file of every Sim in all my Hoods "by hand" with SimPE would be far too time consuming, hence my desire for a set of defaults if at all possible.)
**** EDITED ****
Well despite nobody here answering my pleas, I managed to figure it out & now have working (dependent) Defaults of the 4 Maxis Skins with infant hair.
Well After spending hours looking for my perfect default, I have yet to find one Im so in love wwith...so i am attempting a conversion of my favourite skin so everyone will have them....Hopefully I have the patience to do this
Thanks for this!
I wanted to suggest to those who don't have a batch converting program, a program called IrfanView. It's amazing, it took less than a minute to convert all 39 image files for a skintone to .png. You can find it at http://www.irfanview.com/ and here's how you use it:
In IrfanView, choose Files-> Batch Convert
- Choose Input Files
- Specify Output Directory
- Make sure either "Batch Conversion" is checked
- Make sure Output Format is set to PNG-format
- Press Start.
promise me you'll never leave, promise me you'll always stay
18th Oct 2008 at 7:24 AM
Last edited by bottlewater : 18th Oct 2008 at 7:34 AM.
I really don not know what you mean by "default replacement file"!! By the way you are making it sound, you have a file downloaded someone made default--but what if you're trying to replace the regular Maxis defaults?! And what is the difference?
And I am not getting any pictures. And the skin is showing up gray in BodyShop, but that's because it is .PNG, right?