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Object absorbing light? #1 |
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sweetswami77
Original Poster
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Hi all! I just recently switched from Classic UV Mapper to LithUnwrap, and I'm loving it, but it seems to be causing some problems in-game. Most of my new object thumbnails are just black silhouettes of the new meshes. I've deleted the thumbnail files, and I will check to see if it solves that issue, but the bigger problem is that the parts of the meshes that appear blacked out in the thumbnails also are not responding correctly to the in-game lights. It will look fine during the daylight hours, but it appears very dark at night, even if it is in a brightly lit room. I'm not sure what I'm doing wrong, but I'm hoping someone here can shed some light on the situation for me. *collective groan* Okay, that was a bad pun, but seriously...anyone know what's going on? |
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I have a screen door shield. |
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#2 |
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-Maylin-
Addicted to Capuccino!
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The normals of your object are probably inside it. You need to turn them outside in Blender or Milkshape... |
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Sorry I can't take requests anymore! And I will probably never convert my creations for TS2 to TS3. |
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#3 |
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sweetswami77
Original Poster
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Maylin, I do believe you're right! Thanks for the reply!! |
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I have a screen door shield. |
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