Welcome to
Mod The Sims
Online: 2511
News:
Have an account? Sign in:
pass:
If you don't have an account, why not sign up now? It's free!
Other sites: SimsWiki
Reply  Replies: 2 (Who?), Viewed: 1554 times.
Search this Thread
Old 28th Dec 2008, 04:05 AM Object absorbing light? #1
sweetswami77
Original Poster

Forum Resident

Join Date: Nov 2006
Posts: 731
Thanks: 22767 in 31 Posts
22 Achievements


Hi all!

I just recently switched from Classic UV Mapper to LithUnwrap, and I'm loving it, but it seems to be causing some problems in-game. Most of my new object thumbnails are just black silhouettes of the new meshes. I've deleted the thumbnail files, and I will check to see if it solves that issue, but the bigger problem is that the parts of the meshes that appear blacked out in the thumbnails also are not responding correctly to the in-game lights. It will look fine during the daylight hours, but it appears very dark at night, even if it is in a brightly lit room. I'm not sure what I'm doing wrong, but I'm hoping someone here can shed some light on the situation for me.

*collective groan*

Okay, that was a bad pun, but seriously...anyone know what's going on?

I have a screen door shield.
Old 28th Dec 2008, 05:49 AM #2
-Maylin-
Addicted to Capuccino!



Join Date: Feb 2006
Posts: 727
Thanks: 127432 in 120 Posts
32 Achievements

View My Journal


The normals of your object are probably inside it. You need to turn them outside in Blender or Milkshape...

Sorry I can't take requests anymore!
And I will probably never convert my creations for TS2 to TS3.
Old 28th Dec 2008, 07:19 AM #3
sweetswami77
Original Poster

Forum Resident

Join Date: Nov 2006
Posts: 731
Thanks: 22767 in 31 Posts
22 Achievements


Maylin, I do believe you're right! Thanks for the reply!!

I have a screen door shield.
Reply


Section jump:


Powered by MariaDB Some icons by http://dryicons.com.