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|10th Jun 2007, 3:46 PM||how make object for neighborhood ??? #1|
Join Date: Mar 2007
i could`t find any tutorial for this
|11th Jun 2007, 6:55 PM||#2|
First up, neighbourhood objects are not the kinda thing that a beginner should try. Once you have experience, they're pretty easy, but since there is so little documentation, it really helps if you know something about objects and about Simpe.
NH objects are made by cloning one of the neighbourhood objects. They're in Object Workshop if you run in Advanced Mode.
Picking one is a bit of a hit and miss, I find, since many have blinky red lights that aren't easily removed. The Sims 2 sign is pretty straightforward though.
A NH object has fewer files in it than a normal object, and most of them should be familiar.
The 'new' thing is the Neighbourhood Object XML file (XNGB). You will need to add your guid here. Use the object data of another object to register it, then paste it into the NH xml.
Your object will not have a price, or recolours. You can add your own name and description though, in the text lists.
|21st Oct 2007, 3:58 PM||#3|
Join Date: Sep 2007
I cannot find them - even thouh advanced mode ist enabled. Anything I missed?
|22nd Oct 2007, 3:10 PM||#4|
Look at picture where to find them below:
I do think you can create new ones safely even without registering GUID's but if Maxis decides in a future expansion to delete or change their GUID then it might not work anymore.
Anyway the point is in my experience when you don't register a new GUID it will not infect the other maxis objects but it is required to make your own name and description for it.
Unless i miss something that i didn't know before??
I made 4 NH objects without new GUID's and nobody had complained yet about anything missing from maxis or not working.
The biggest problem is like Lethe_s explained about the red lights.
Also i wouldn't recommend creating NH objects when you don't have a good knowledge of the package file.
And with no pre-knowledge of objects it can become a task of many trials and errors that sometimes can drive you away from object creating in general.
Be careful about reading health books. You may die of a misprint.