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Delphy
Original Poster
Delphinius The Great
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Hi All, I've just loaded up some of the Sims 2 Body Shop .package files in Datgen 4, and I've compiled a list of all the different types of files I found, along with possible actual file types. This is just for reference for now, until these can be built into a .package extractor. ![]() Type ID: 0C1FE246 = XML Property File 0C560F39 = XML Property File 0C93E3DE = XML Property File 1C4A276C = .Sims2Skin file? 2C1FD8A1 = XML Property File 49596978 = Material file 4C158081 = XML Property File 4E6D6150 = Unknown type 53545223 = Unknown type (seems to link to face/makeup info) 6C4F359D = XML Property File 7BA3838C = Unknown (probably a 3d file or reference) 8C1580B5 = XML Property File 8C93BF6C = XML Property File AC4F8687 = 3d model file (#3807) AC506764 = Image file? (#1220) C9C81B98 = Lighting information E519C933 = Animation file? EBCF3E27 = XML Property file ED534136 = Texture files? FB00791E = Animation or sound file? FC6EB1F7 = Masking/shape file Edit: From casui.package: 856DDBAC = TGA Image file |
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#2 |
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Buggi
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[size=28]DOH[/size] |
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#3 | |
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WATTO
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agreed Anyway, I am trying to compile a list of the different file types in the package files, and assign 4-byte string codes to them so we are all concistant when we try to analyse them. Sorry, there are no TGI ids or anything Anyway, here is my list so far.
Code:
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#4 |
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WATTO
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Darn, the tabs don't show up Anyway, the first field is the code, the second field is the identifier (some are the english identifiers for the first field in the index, the others are the identifier at about position 30 in the file itself), and the 3rd is a description of what they are. I will post a better and more complete copy when I have finished. WATTO [email protected] http://www.watto.org |
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