|Search this Thread|
|9th Dec 2008, 02:07 PM||Double Door UV Mapping #1|
after had done my first window, I've been doing my first double door. But I can't figure out how to UV Map it. I want it to be white and gold in some parts. But as a door has six GMDC I don't know how to create just one texture for them to work well together as I want. Could anyone, please, tell me, step by step, how to do what I want? Is there any tutorial teaching how to UV Map a double door?
Thanks for the attention, and please, tell me everything you can to help me.
|9th Dec 2008, 04:00 PM||#2|
Will you be using your own texture and uvmapper classic? if so, try this link (non MTS2)
|9th Dec 2008, 10:05 PM||#3|
Thanks for the attention, but, sorry, I think it didn't help me... thanks anyway!
Please, friends, post!
|10th Dec 2008, 07:50 PM||#4|
Join Date: May 2008
So you want the 6 GMDC's to share one texture? Just go into Shape (SHPE) and link all the different subsets to the same Material Definition (TXMT) Which should link to the same texture. Or just go into the Material Definition (TXMT) and link them all to the same texture.
|12th Dec 2008, 06:51 PM||#5|
Thanks, I've got it!