| Search this Thread |
|
|
|
| SimSamBol |
Hi, all! after had done my first window, I've been doing my first double door. But I can't figure out how to UV Map it. I want it to be white and gold in some parts. But as a door has six GMDC I don't know how to create just one texture for them to work well together as I want. Could anyone, please, tell me, step by step, how to do what I want? Is there any tutorial teaching how to UV Map a double door? Thanks for the attention, and please, tell me everything you can to help me. Bye, Samuel |
|
|
|
|
|
#2 |
|
leesester
Flaily Fish
![]()
|
Will you be using your own texture and uvmapper classic? if so, try this link (non MTS2) http://www.render-lab.com/Render-Lab_UV_tut_2.htm |
|
More downloads by Leesester, BoilingOil and others at Leefish.nl | My Stuff at Leefish.nl | LeeFish RSS |
|
|
|
|
|
|
#3 |
| SimSamBol |
Thanks for the attention, but, sorry, I think it didn't help me... thanks anyway! Please, friends, post! |
|
|
|
|
|
#4 |
|
Manga_Moon
Lab Assistant
Join Date: May 2008 |
So you want the 6 GMDC's to share one texture? Just go into Shape (SHPE) and link all the different subsets to the same Material Definition (TXMT) Which should link to the same texture. Or just go into the Material Definition (TXMT) and link them all to the same texture. |
|
|
|
|
|
#5 |
| SimSamBol |
Thanks, I've got it! |
|
|
|
![]() |




Twitter
del.icio.us
StumbleUpon
Google