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Old 9th Dec 2008, 02:07 PM DefaultDouble Door UV Mapping #1
SimSamBol
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Join Date: Dec 2006
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Hi, all!

after had done my first window, I've been doing my first double door. But I can't figure out how to UV Map it. I want it to be white and gold in some parts. But as a door has six GMDC I don't know how to create just one texture for them to work well together as I want. Could anyone, please, tell me, step by step, how to do what I want? Is there any tutorial teaching how to UV Map a double door?

Thanks for the attention, and please, tell me everything you can to help me.

Bye,

Samuel
Old 9th Dec 2008, 04:00 PM #2
leesester
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Will you be using your own texture and uvmapper classic? if so, try this link (non MTS2)
http://www.render-lab.com/Render-Lab_UV_tut_2.htm

More downloads by Leesester, BoilingOil and others at Leefish.nl | My Stuff at Leefish.nl | LeeFish RSS
Old 9th Dec 2008, 10:05 PM #3
SimSamBol
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Thanks for the attention, but, sorry, I think it didn't help me... thanks anyway!

Please, friends, post!
Old 10th Dec 2008, 07:50 PM #4
Manga_Moon
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So you want the 6 GMDC's to share one texture? Just go into Shape (SHPE) and link all the different subsets to the same Material Definition (TXMT) Which should link to the same texture. Or just go into the Material Definition (TXMT) and link them all to the same texture.
Old 12th Dec 2008, 06:51 PM #5
SimSamBol
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Thanks, I've got it!
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