To include an alpha in the recolour, you'd want to make your texturing in whatever program (Photoshop or other) with a transparent background, and then save it as a PNG to retain the transparency. Then, when bringing your textures into SimPE using Build DXT, you'd set it to DXT3.
25th Apr 2009 at 2:59 PM
Last edited by emulux : 25th Apr 2009 at 3:25 PM.
well, i did as you said, setting it to dxt3, even this typical checker pattern shows up, but ingame the background is black.
also, for more posters, i imported them again , did "save as", and clicked commit. but just one showed up in the recolors. o.O iīm a bit confused because they -are- package files. will work on that now.
thank you for the hint, iīll try it later when the transparency will show up. -.-"
(edit: ahh, it was the "blend" setting, sorry! o.O
well, the last thing i want to find out is:
can you expant the postersize? or do someone know about a "one-wall-sized" poster i may recolor?
25th Apr 2009 at 5:48 PM
Last edited by emulux : 25th Apr 2009 at 6:02 PM.
iīm sorry, it didnīt help here, its stil ike this:
the preview is transparend and the grey dude, but set on the wall its thwe cleaning boy. o.O
i think i have to do them all new, but i woud love to know what was wrong, i try to find -these- files. (if i donīt find them, i cant delete them too - also, i have to know where they are (not in saved sims) to send them to a friend.
iīm very sorry for being troublesome.
edit: even when the saved sims and the download folder are empty (exept the color enable file) the recolors show up, same preview, but instead of the cleanerboy another posterpicture. i really really wonder where these files are.