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Old 30th Mar 2012, 03:24 PM #2876
MsScribble
Field Researcher

Join Date: Sep 2010
Posts: 338


Heyas - you know those fences that are around many of the lots in Appy Plains? Is there any way to edit them? I'd like more of the rustic white fences but only one house block has that.
Old 30th Mar 2012, 11:11 PM #2877
kittenette069
Lab Assistant

Join Date: Nov 2009
Posts: 153


Are shell apartments allowed to be uploaded to MTS? I notice there aren't many. Is it because they don't play well in others' games?

There will always be people at knee level trying to hack others down to size. Stomp on them instead.
Old 31st Mar 2012, 03:24 AM #2878
zigersimmer
Inventor

Join Date: Nov 2006
Posts: 956


Quote:
Originally Posted by Misanthrope
This is a dumb question and it has nothing to do with the game, actually. It's about grammar.

Anyway, on the sims forums I keep seeing people type "EA are ___".
Shouldn't it be "EA is ____" ?

It's bugging the hell out me. I always think of a corporation as a single entity.

Sim related question: does anyone know which fog effects were used in this picture?
http://simatography.webs.com/apps/p...otoid=144717183
There are about 100+ fog effects and I'm too lazy to go through all of them right now. I'm just wondering if anyone recognize them off-the-bat.


You are correct. I shall illustrate with an example.

/clearsthroat

"EA is pissing me the hell off."

Shadow Pico!
Old 31st Mar 2012, 08:51 PM #2879
PunkyBreester
Instructor

Join Date: Nov 1999
Posts: 533
3 Achievements


Okay, so I'm going to ask my last couple of Q's again I understand if the tomb building one isn't really common knowledge, but I feel like someone's got to know the IF one(s).

Do Imaginary Friends grow up with your sims through every lifestage, or do they stop aging or disappear at a certain stage (it seems an odd idea for an elder to still have their IF hanging around)? Also is there any mod or way to make IFs visible at all times, instead of only when their sim is the active sim?

Then there's this problem I've been having while building an underground lair under the 'vampire lounge' ;P I've been trying to place a spiral staircase, but don't get the option to "hide" them (to be unhidden by activating a switch or something) like I get with the regular, ugly, space-consuming staircases. Is this always the case or am I doing something wrong??

waiter, there's a conundrum in my soup
The Adom Legacy
Old 1st Apr 2012, 09:17 PM #2880
Menaceman44
Alchemist

Join Date: Mar 2005
Posts: 2,954
Thanks: 34986 in 371 Posts
31 Achievements

View My Journal


When Showtime and the achievement system was launched, didn't EA say that they would release new achievements each week as well as EP specific ones?
Have they actually done this yet? In my game I only have 100 achievements to obtain; 50 Showtime and 50 base game.
Old 2nd Apr 2012, 06:51 PM #2881
velvetmagras
Lab Assistant

Join Date: Mar 2007
Posts: 113


Someone please tell me how to get rid of the flaming pets that have suddenly emigrated into my town since I installed SHT and patch 1.33? All of a sudden every flaming household in town is adopting all these cats and dogs that have appeared out of nowhere. I have Awesome, MC and SP installed.
Last edited by velvetmagras : 2nd Apr 2012 at 08:14 PM.
Old 2nd Apr 2012, 08:38 PM #2882
eskie227
Theorist

Join Date: Nov 2009
Posts: 2,155


Quote:
Originally Posted by velvetmagras
Someone please tell me how to get rid of the flaming pets that have suddenly emigrated into my town since I installed SHT and patch 1.33? All of a sudden every flaming household in town is adopting all these cats and dogs that have appeared out of nowhere. I have Awesome, MC and SP installed.


Try adding Twallan's Register. It has an option to set the maximum number of each type of pet for your town. It's great for keeping the population under control.
Old 2nd Apr 2012, 09:24 PM #2883
velvetmagras
Lab Assistant

Join Date: Mar 2007
Posts: 113


Quote:
Originally Posted by eskie227
Try adding Twallan's Register. It has an option to set the maximum number of each type of pet for your town. It's great for keeping the population under control.
Much, much thanks.

ETA: Just checked it out and the Animal Control feature is perfect for my needs, so thanks again.
Old 3rd Apr 2012, 01:27 AM
clearblueskies
This message has been deleted by clearblueskies.
Old 3rd Apr 2012, 01:29 AM #2884
clearblueskies
Lab Assistant

Join Date: May 2008
Posts: 90


Quote:
Originally Posted by RoseCity
My sim made gourmet pet food and then immediately put it in her inventory where it became stuck (couldn't remove it and no options when clicking on it except Nraas). Has anyone else had this happen? Or am I missing something about how the homemade pet food works.


I had this happen also. Stacks of gourmet pet food stuck in inventory. Only option on pet bowl was "command to guard". I deleted the pet food bowl in buy mode and bought a new one. I was then able to fill bowl like normal. Still don't know what caused it, just glad I found a solution.

Her smile was like a rainbow after a sudden storm...
Old 9th Apr 2012, 05:12 PM #2885
Menaceman44
Alchemist

Join Date: Mar 2005
Posts: 2,954
Thanks: 34986 in 371 Posts
31 Achievements

View My Journal


You know the gnomes that came with Pets to attract or repel strays and wildlife? When you set them to keep animals away, is the love heart supposed to change to a cross? I swear I saw screenshots of this somewhere but whenever I tell the gnomes to keep animals away their pose changes but the board image doesn't.
Old 10th Apr 2012, 07:36 AM #2886
Sirah81
Field Researcher

Join Date: Jan 2008
Posts: 291


Quote:
Originally Posted by PunkyBreester

Do Imaginary Friends grow up with your sims through every lifestage, or do they stop aging or disappear at a certain stage (it seems an odd idea for an elder to still have their IF hanging around)? Also is there any mod or way to make IFs visible at all times, instead of only when their sim is the active sim?


Oldest I've had was when my teen grew up with an IF out, and yes he grew up too. I would imagine that they just keep growing, no idea what happens in an elder has one out when he dies.
Old 10th Apr 2012, 07:45 AM #2887
Beccapixie10
Alchemist

Join Date: Apr 2009
Posts: 2,904
Thanks: 2142 in 16 Posts
11 Achievements


How do you 'quit' a stable gig in Showtime? Say, if you got a stable gig at the coffeehouse when you were level 4 and are now level 9 and not really interested in it.
On that matter, is there something you have to do to make said stable gigs actually happen after the original gig that turned into a stable one?
Old 10th Apr 2012, 02:02 PM #2888
eskie227
Theorist

Join Date: Nov 2009
Posts: 2,155


Quote:
Originally Posted by Beccapixie10
How do you 'quit' a stable gig in Showtime? Say, if you got a stable gig at the coffeehouse when you were level 4 and are now level 9 and not really interested in it.
On that matter, is there something you have to do to make said stable gigs actually happen after the original gig that turned into a stable one?


Have your performer go up to the proprietor and click on their perform interaction, such as Singer..., you'll have the choice to cancel the steady gig.
Old 10th Apr 2012, 02:11 PM #2889
mafuane
Test Subject

Join Date: Jul 2009
Posts: 25


Are there robot fish in lunar lakes??
Old 10th Apr 2012, 03:21 PM #2890
Periandre
Inventor

Join Date: Jan 2010
Posts: 913


Can you use the SHT private venue shells to build apartments?
Old 10th Apr 2012, 06:24 PM #2891
PunkyBreester
Instructor

Join Date: Nov 1999
Posts: 533
3 Achievements


Quote:
Originally Posted by Sirah81
Oldest I've had was when my teen grew up with an IF out, and yes he grew up too. I would imagine that they just keep growing, no idea what happens in an elder has one out when he dies.


Thank you, I guess I'll just have to find out the hard way!

waiter, there's a conundrum in my soup
The Adom Legacy
Old 10th Apr 2012, 06:36 PM #2892
LilSister
Field Researcher

Join Date: Aug 2010
Posts: 241


Are helipads needed on community lots? I know you have to have one at the Sims home lot, but I was wondering if they should travel to a community lot if a helipad was needed there as well? I notice that when a sims is returning home home from work in a helicopter or while on vacation tour helipad is not needed for landing.. Thanks in advance for assistance.
Old 10th Apr 2012, 06:42 PM #2893
sierrakusterbeck
Field Researcher

Join Date: Sep 2011
Posts: 316


Quote:
Originally Posted by LilSister
Are helipads needed on community lots? I know you have to have one at the Sims home lot, but I was wondering if they should travel to a community lot if a helipad was needed there as well? I notice that when a sims is returning home home from work in a helicopter or while on vacation tour helipad is not needed for landing.. Thanks in advance for assistance.

Er, there are no helicopters that I know of in sims 3..

tv taught me how to feel, now real life has no appeal
simblr
Old 10th Apr 2012, 07:02 PM #2894
LilSister
Field Researcher

Join Date: Aug 2010
Posts: 241


Quote:
Originally Posted by sierrakusterbeck
Er, there are no helicopters that I know of in sims 3..


My apologies, apparently I am in the wrong thread, thought I was posting in Sims 2.
Old 11th Apr 2012, 06:37 PM #2895
sierrakusterbeck
Field Researcher

Join Date: Sep 2011
Posts: 316


What time do Sims/animals grow up?

tv taught me how to feel, now real life has no appeal
simblr
Old 11th Apr 2012, 10:56 PM #2896
PunkyBreester
Instructor

Join Date: Nov 1999
Posts: 533
3 Achievements


You mean the time of day? It seems like they always grow up at different times for me. That could be issues with glitches/mods, though, because sometimes they que a birthday but keep dropping it, or freeze for a long time. I'm pretty sure its always been in the afternoon, though, around 6pm or after..

Once I had a sim who was supposed to age up on her last day of pregnancy, so I was expecting it to happen soon after the trip to the hospital... but she didn't age up until almost 3 days later o_o

waiter, there's a conundrum in my soup
The Adom Legacy
Old 11th Apr 2012, 11:22 PM #2897
EmotedLlama
Lab Assistant

Join Date: Feb 2012
Posts: 202


I'm pretty sure it's determined by what time they were born (so if a sim was born at 2 PM, they'll have their birthday at 2 PM), with pre-created sims growing up at midnight.
Old 11th Apr 2012, 11:53 PM #2898
wildrose1366
Test Subject

Join Date: Mar 2012
Posts: 56


How do I apply for a showtime career?
Old 12th Apr 2012, 12:04 AM #2899
eskie227
Theorist

Join Date: Nov 2009
Posts: 2,155


Quote:
Originally Posted by wildrose1366
How do I apply for a showtime career?


Walk up to any proprietor at a venue and you'll have the chance to join a profession. Or, under Jobs on the computer, go to professions Singer, Magician, Acrobat are technically "professions", unlike Ambition or self employed "careers". No, I don't know why.
Old 12th Apr 2012, 01:33 AM #2900
matrix54
Mad Poster

Join Date: Apr 2009
Posts: 3,237
Thanks: 2709 in 3 Posts
9 Achievements


I have no idea how to work the Wall Speakers from Showtime.

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