I cloned a object with S3OC and extracted the Mlod
Decompiled the mesh using the object tool then imported it in Milkshape
Moved some meshparts arround and also moved the joint that the parts were assigned too.
Then i wanted to export the file and overwrite the _filebase.s3asc wich normally gives you the popup if you want to overwrite the file but nothing happened.
When reimporting the file it was still as the original, no changes.
Is it not possible to overwrite the original?
So i made the changes again and this time i exported the file as a new _filebase.s3asc file
When reimporting that file the changes to the mesh were visible but the changes to the joints(i moved them) didn't get aplied...
Had several attempts but it seems you can not edit the skeleton, can you?
The 'skeleton' changes are not exported, the compiler copies the original data to the output. From my research, long ago, changing the joint positions in the MLOD file does not seem to have any effect on the rendering of the object. The real joint data for the objects is in the 'rig' file, and is in an odd format based on the granny system. You can change the file extension for these to .gr2 and open them with the Granny Viewer (available from Rad Game Tools). However, it is only a viewer, not an editor.
A few people have experimented with changing that file, and some modest results confirmed what I said. I think that part of what rothn is trying to accomplish with his Sims 3 Animator project may help enable this, and you may find some other posts about this by searching, as I recall it was related to moving the wheels on a car mesh.
<* Wes *>
If you like to say what you think, be sure you know which to do first.
I downloaded the plugins and I put them in the right folder (...\programfiles\milkshape 1.blabla), but when I want to import a mesh I don't see the option 'Sims 3 object import etc.' which I need..
What might be the cause??