| Search this Thread |
|
|
#26 |
| DigitalReality |
To those who don't know already.... MATDs are Shaders for different Materials (Material Descriptions) A shader is a programmatic way to represent surface qualities like shininess, reflectivity, color, transparency, translucency, etc. Specularity (Spec): Defines the "shininess" of the object. Reflectivity: Defines how well the surroundings are reflected off of the material. Transparency (alpha): How visible (transparent) the object is. and so on. Many of these options allow for a color too, like what color the specular highlights are, or what color the reflection will look like. Hope that helps. |
|
|
|
|
|
#27 |
| DigitalReality |
Oh and diff is diffuse, or the spread of light on the surface of the object. |
|
|
|
|
|
#28 |
|
Numenor
The ModFather
|
Thank you, DigitalReality, I was wandering what "spec" stood for... Now I know! ![]() So, the specularity should be the ability to reflect the ambience light, while the reflectivity is the ability to reflect the sorrounding objects. Right? Dr.Pixel: The "Reflectivity" parameter it's a strange setting... I've noticed that the most reflecting game objects have lower levels of Reflectivity (0.1, 0.05...). And the stdMatAlphaMultiplier is a global multiplier that affect all the other parameters at the same time. Syera: You are looking for a tutorial? Well, this thread is a tutorial, more or less
|
|
|
|
|
|
#29 |
|
Dr Pixel
|
OK, I tried various settings of Reflectivity, but couldn't get a true mirroring. But, I did stumble on this, which I call "simulated" mirrored glasses. What I did was set stdMatSpecCoef: 20,20,20 for all the ....lens elements in the MATD This makes the glasses highly reflective, and they flash when the Sim turns their head as real mirrored glasses would. NOTE: This only works for me if I have the Lighting in the game options set to Medium or High, if set to low the glasses always look like the plain version. Anyway, I have included a .zip with a reflecting black pair, and a reflecting silver-grey pair. Feel free to experiment with these, maybe you could get real reflections working. |
|
|
|
|
|
#30 |
|
Drakron
|
Well I found a mirror and it have a MATD line that says. stdMatEnvCubeMode:Reflection So I decided to experiment with it but it does not work (even after I copy MATD values of a mirror) , I suspect the reflectivity is set on the mesh itself and I guess the best we can do is what Dr. Pixel already done. |
|
|
|
|
|
|
|
| KrAwLinG |
Quote:
OMFG Thank You Dude! its great :D | |
|
http://img155.exs.cx/img155/3473/krawling2wj.jpg |
||
|
|
|
|
|
#32 |
|
FoxieRoxieNYC
|
oooh thank you thank you Dr. Pixel you rock, I'm going to work on some mirrored ones. I wonder if I can apply this to other objects as well... Gosh I swear btw objects and clothes and actual gameplay my free time is CONSUMED by Sims! |
|
|
|
|
|
#33 |
|
madbrit
|
excellent work...any chance of green round male glasses...i still havent mastered SimPE (learning) but was working on a sim who needed them.... any help would be much appreciated |
|
Sailing the seas of gothic cheese |
|
|
|
|
|
|
#34 |
|
Guest
Posts: n/a |
Well im trying to make the lens color 255, 140, 0 (dark orange) but im not very good with math.. can someone help me out with this?? :bump: |
|
|
|
|
|
#35 | |
|
Guest
Posts: n/a |
Quote:
here.... 1,0.5,0 |
|
|
|
|
|
|
#36 |
|
IgnorantBliss
|
Thanks for the tips, I just made my first recolors of glasses based on this tutorial .
|
|
|
|
|
|
#37 |
|
Mabelline
|
Thx! Can we change the shape of glasses and the color of lens at the same time? How? Any tutorial? I want several new sunglasses in my game . Anyone would like to make sunglasses for me? I will post the pictures here if you take my request. |
|
|
Last edited by Mabelline : 29th Apr 2005 at 05:08 AM.
|
|
|
#38 |
|
gorre9090
|
helppp i dont get this at all |
|
|
|
|
|
#39 |
|
IgnorantBliss
|
This topic should really be turned into a tutorial, there is so much important information in it .
|
|
|
|
|
|
#40 | |
|
morten8035
|
Quote:
it don't worked at me it is a picture tutorial here at MTS2? | |
|
Unauthorized incoming post! |
||
|
|
|
|
|
#41 |
|
IgnorantBliss
|
Did you edit the correct package file, morten8035? You have to make sure to edit the one in the Saved Sims folder, not the one in the Projects folder. |
|
|
|
|
|
#42 | |
|
dmdvt
Test Subject
Join Date: Jan 2006 |
Quote:
Thank you for all the help. With the new verison of SimPE when you find the "stdMatDiffCoef" field there is a drop down box for the colors. There is no need to know color values. Thanks again.
|
|
|
|
|
|
|
#43 |
|
squall117
|
Thaks a lot Numenor you're the best. And right now it doesn't seem so hard... I just hope this doesn't change when I get there :D |
|
Squall Lionheart
My Sims 2 site NeoSquall Studios |
|
|
|
|
|
|
#44 | |
|
IgnorantBliss
|
Quote:
Just clarifying that the dropdown box will show up in the categorized properties tab, while the properties tab is the same as before .
|
|
|
|
|
|
|
#45 |
|
morten8035
|
I did it :D can som say codes other colors at glasses? (The numbers) |
|
|
Last edited by morten8035 : 13th Jul 2006 at 08:55 PM.
|
|
|
#46 |
|
IgnorantBliss
|
morten8035, if you go to the Categorized Properties tab in Material Definition and click on the line you want to edit, with the arrow in the end you get to choose the color from a pallet directly, no need to memorize codes. |
|
|
|
|
|
#47 |
|
morten8035
|
I do not see any arrow Have you a picture? Edit: found it, thanks |
|
|
Last edited by morten8035 : 14th Jul 2006 at 10:40 AM.
|
|
|
#48 |
|
Playcokacola
Test Subject
Join Date: Sep 2006 |
what is simsPE and how do you get it? |
|
|
|
|
|
#49 |
|
IgnorantBliss
|
SimPE is a tool you can do a lot of things with, including creating objects or editing your sims. |
|
|
|
|
|
#50 |
|
LadyDess
Test Subject
Join Date: Sep 2006 |
Was so easy to do it, so simple thanks to the explanation in this thread, I could never figure it out by myself lol Here's a pic of my 1st recolor: violet-blue glasses ![]() |
|
|
|
![]() |

Do you like to roleplay?



Thanks again.

Twitter
del.icio.us
StumbleUpon
Google