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Old 17th Jan 2012, 08:35 PM #426
Mootilda
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Quote:
Originally Posted by SingleClawDesigns
Slap me upside the head for this please if it's really stupid but I thought since it floated in my mind while i'm bodyshopping and I need a quick distraction from exporting skin textures..

"Move an inhabited lot to the Lot Bin."

We already have inhabited Lots from pets So technically it's not impossible. Those are global lots though *supposedly*. Seems when I rest my hoods they don't appear again unless I re-add those packages from the EP4 restore files. How possible would it be to look in that package and copy out the important parts of it to theoretically make any newly packaged inhabited lot global thus erasing the don't of doing it? I'm really reaching with this but I figure why not ask and see why it wouldn't be possible.
A reasonable thought. I've added a note about the shipped occupied lots to the list.

However, the reason that these lots are safe is because the lots were not created in the game, but were created using internal tools that only EA has access to. They do not contain any references to sims outside of the family.

The main problem is that we (creators) do not have any guaranteed safe way to clean a lot of all such references. In fact, we have only limited knowledge about the internal structure of a lot file, so we can't possibly be sure that it's clean. That's why the Moving Sims FAQ says to start by cleaning the lot, then play it for a while to see whether you've missed something.

At the very least, a lot should be cleaned of all such references in Family Ties *, Neighborhood Memories *, Sim Relations, Sim Scores, and Sim Wants and Fears *. There may be other records which need to be cleaned.

* Not all references are accessible via SimPE.

--------------------------------------------------------------------------------------------------------

I am also not going to volunteer to create and maintain an updated list.
Old 17th Jan 2012, 08:44 PM #427
Selly_2009
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With the note about resurrection, you've said "shipped with the game" - maybe rephrase it to "shipped with the BASE-game ie Pleasantview, Strangetown or Veronaville"?

I only say this as it's my understanding that the hoods that came with EPs have in them dead sims that CAN be resurrected. Do correct me if I'm wrong.

No need to use my full name, "Selly" will do just fine.

"Maitland Meanderings" - Chapter 23 (Part 2) now available; See Family Tree
Old 17th Jan 2012, 08:59 PM #428
Mootilda
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I just had a better idea. Instead of someone creating a new thread, why not a Wiki article? This could remain the discussion area for that article, but being in the wiki would allow anyone to make edits.

I looked around and I think that this might be the right place:
http://simswiki.info/wiki.php?title...Gameplay_Guides
Last edited by Mootilda : 17th Jan 2012 at 09:19 PM.
Old 18th Jan 2012, 08:06 AM #429
Babahara
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Ok here is the wiki page:
http://simswiki.info/wiki.php?title...Hood_Corruption
I basically copied Mootilda's post that copied Clashfan's last post.

It has been added to Gameplay Guides link menu.
http://simswiki.info/wiki.php?title...Gameplay_Guides

Everybody, feel free to edit to make it better!

So far I added something to the original post:

Instead of Move an inhabited lot (lot with family) to the Lot Bin it is now Move an inhabited lot (lot with family) or an owned lot (owned business) to the Lot Bin
Added: Delete owned lots (business lots) or residential lots with home business before shutting down the business.

Something to clarify:

The post states Occupied lots which ship with the game are safe, except for the Ottomas family in an unpatched game, but the Ottomas household doesn't come with a lot. Does this sentence have a meaning I can't understand?

The post states Delete custom foods: breaks want trees for Sims that had it as a favorite food. Unless you install Pescado's Lotdebugger and are willing to reset all Sims that had a custom food set as their favorite. It doesn't mention that deleting custom food creates memories referring to nothing, should it be specified that you need to delete memories in SimPe, too?

P.S. Can somebody tell me how to delete a page at wiki? I created a test page for all this at first, so now it's there, although it isn't specified anywhere and can't be accessed unless you know the direct link. I thought I'd delete it, but cannot find a way to do it
Last edited by Babahara : 18th Jan 2012 at 08:25 AM.
Old 18th Jan 2012, 03:24 PM #430
Orilon
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Quote:
Originally Posted by Babahara

The post states Occupied lots which ship with the game are safe, except for the Ottomas family in an unpatched game, but the Ottomas household doesn't come with a lot. Does this sentence have a meaning I can't understand?


That confuses me too. They are in the Sim Bin, and are unsafe unless the game is patched, but a better phrasing may be "families in the SimBin are safe except for the Ottomas family in an unpatched game."
Old 19th Jan 2012, 12:34 AM #431
Selly_2009
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Or even "The occupied lots shipped with the game are safe, as are all the SimBin families, with the exception of the Ottomas family in an unpatched game."
That's how I'd phrase it.

No need to use my full name, "Selly" will do just fine.

"Maitland Meanderings" - Chapter 23 (Part 2) now available; See Family Tree
Old 19th Jan 2012, 01:51 AM #432
Mootilda
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Quote:
Originally Posted by Babahara
The post states Occupied lots which ship with the game are safe, except for the Ottomas family in an unpatched game, but the Ottomas household doesn't come with a lot. Does this sentence have a meaning I can't understand?
My mistake. Fixed.

Quote:
Originally Posted by Babahara
The post states Delete custom foods: breaks want trees for Sims that had it as a favorite food. Unless you install Pescado's Lotdebugger and are willing to reset all Sims that had a custom food set as their favorite. It doesn't mention that deleting custom food creates memories referring to nothing, should it be specified that you need to delete memories in SimPe, too?
There are two possibilities:

1) Deleting a custom food is safe if:
1.A) You reset all sims with that food as their favorite and
1.B) You delete all memories about that food using SimPE --- or ---

2) Deleting a custom food is unsafe, because (in addition to the other two issues), it is referenced in the Sim Wants and Fears history, which cannot be easily modified.

I added the bit about SimPE for now, but someone should research whether there are references to custom foods in the SWAFs.


Thanks for doing that work, Babahara. It's nice to have a link that I can give people which doesn't require them to read pages and pages, trying to find everything.
Last edited by Mootilda : 19th Jan 2012 at 02:12 AM.
Old 8th Feb 2012, 10:06 AM #433
Simsica
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I apologize if this has been adressed before in this thread, but I couldn't find it.

I'm interested in editing apartment buildings after evicting previous residents.

On MATY there was a mention of "creeping lot ID problem". Meaning that a procedure: "not happy with the base lot - evict residents - rebuild - move residents back in" results in additional lot IDs that add up to a limited number, and thus being dangerous. But there was a mention of some text files that bloat up hood save files, too.
(discussed in this thread ).

I'm now playing loads of apartments and naturally there's always something that needs editing on those darned lots. So I'd be interested what this all means. Am I safe if I evict and remodel and move back in or should I keep a template apt lot to do my changes in and then replace the previously used lot with a clean one (one that was never lived in)?

Or: how dangerous is to evict-remodel-reuse the same apt lot?

Thanks in advance!
Old 8th Feb 2012, 07:22 PM #434
Mootilda
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Caveat: I didn't read the entire thread at MATY; this is just from my own knowledge of how the game works.

It seems likely that the "creeping Lot ID problem" is caused by the occupied apartment sublot packages, rather than by the apartment base lot package. This means that replacing the apartment base with an unplayed version will have absolutely no effect on the problem. Occupied apartment sublot packages are created each time that you move a family in and deleted each time that you move a family out of the apartment building.

If you want to know whether you are reaching the theoretical limit on lot IDs, take a look at your lot package numbers (in the Lots subfolder). If you have lots numbered <hood prefix>_Lot30000.package or greater, then you know that you are near the absolute limit of 32767. However, if your largest lot number is less than 3000, then you know that you have a long ways to go before you have any issues.
Old 8th Feb 2012, 07:42 PM #435
AlexandraSpears
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I wonder if it's really safe to make a fellow tenant into a roommate. I've done that a couple of times...and the roommate's former apartment still had their name on it...and one time I wound up with a clone! Seriously, the roomie was in my Sim's apartment and at the same time in his FORMER apartment! The only interation available between the clones was Fight/Attack (I've been using the Control Pets cheat to make roomies controllable).

I had created the roommate, made him into a townie, and he wound up moving into the same building as my other Sim.

Things got so screwed up I scrapped it, did the same scenario, but BEFORE making the future roommate into a townie, I had my Sim move into the building, and wait until the other apartments were taken by other townies. (I have Cyjon's no social townies in apartments mod in case you're wondering.)

My Riverblossom Hills blog! Alexandra's Riverblossom Hills
Last edited by AlexandraSpears : 8th Feb 2012 at 09:06 PM.
Old 9th Feb 2012, 09:35 AM #436
Simsica
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Thank you, Mootilda
Now onto editing, and re-editing, etc. of my lovely apartment lots.
Old 15th Feb 2012, 09:02 AM #437
kirbster1o
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If I moved a family out of the sim bin, kill them all and then deleted the house, would that be ok? I really hate the Picasos.
Last edited by kirbster1o : 15th Feb 2012 at 09:54 AM.
Old 15th Feb 2012, 10:03 AM #438
DasRabennest
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Not as long as the gravestones are still on that lot when you delete it. You'd have to move the graves to a graveyard first.

DasRabennest

~ You can't prove courage without fright ~
Old 15th Feb 2012, 04:19 PM
Mootilda
This message has been deleted by Mootilda.
Old 27th Feb 2012, 03:54 AM #439
sweetbaby160
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Moving a lot to the lot bin with sims or tombstones still in it, is a VBT...here's a probably odd question, but is moving a lot to the lot bin with a painting of a sim who did live in the lot a VBT? Hope that made sense lol..
Old 27th Feb 2012, 04:44 AM #440
Mootilda
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Quote:
Originally Posted by sweetbaby160
is moving a lot to the lot bin with a painting of a sim who did live in the lot a VBT?
That should be no problem. Paintings are not sims.
Old 27th Feb 2012, 06:26 AM #441
RowenaLupin
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Not sure if its been put here or not - but I think its a good idea if you reframe from resurrecting Bella Goth - Love her to death, but I am almost positive that she messed up my Pleasantview hood. I couldn't get into the 'Goth' mansion without crashing every five minutes, but I could go to the others house so long as they didn't have a tie to Bella...
Old 27th Feb 2012, 06:54 PM #442
Darby
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Too many other things can go wrong with a lot, especially one with lots of tombstones, like the Goth lot, to conclude for certain that having resurrected Bella (which tons of players have done with no problem) is what's causing your trouble.
Old 1st Mar 2012, 08:42 PM #443
Mrmo
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I did read this thread and must admit my stupidity. It's been said that it's a bad thing to delete a sim in the familybin and, thinking of it, I remember that I did that once. A long time ago. I was traing to create a "animal like" sim but the downloaded head I used did (for unknown reason) course some unwanted effects in the hood. Therefor I moved the sim out of the hood again and (to prevent her from doing more demage) deleted her. Maybe that's the reason why my game ticks a little wierd sometimes. I do not think that the sim had any connections whit other sims in the hood but I'm not sure. Noone ever thinks or talks about her but I have not checked everyones memories. The grapical problems curred itself after a while but maybe I did corrupt my hood back then. If I had known back then what I know now I would have killed the sim instead.
Old 9th Mar 2012, 10:07 PM #444
just_jim
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hey everyone... I haven't commented in a while, because honestly I've had no problems so far with my mega-hood...
I LOVE YOU TARLIA!!! hehehe Your templates are working great!!!

As it stands right now, Bella Goth is re-incarnated, and living back at home, and Cassandra is back in college... (using the genie bottle with the hidden command to "restore youth" for Cassandra)... In fact I just started my first Greek House at the Academie le Tour.. Cassandra, Ophelia Nigmos, Melody Tinker and Juliette Capp are all room-mates...

Running hood-checker every few days... So far no glitches, crashes or conflicts...

Oh, concerning the tombstones... With Tarlia's templates for sub-neighborhoods, and B-Cove as my main hood, I've been able to move most all the family stones to Gamesend Grounds in Belladonna Cove. I still have a few to go, but again it doesn't seem to have caused any conflicts with the sub-hoods.... The biggest issue was using the Lot-Expander to max out Gamesend Grounds so I'd have enough to make a proper cemetary....
Old 9th Mar 2012, 10:11 PM #445
just_jim
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Quote:
Originally Posted by RowenaLupin
Not sure if its been put here or not - but I think its a good idea if you reframe from resurrecting Bella Goth - Love her to death, but I am almost positive that she messed up my Pleasantview hood. I couldn't get into the 'Goth' mansion without crashing every five minutes, but I could go to the others house so long as they didn't have a tie to Bella...


Tarlia's template for Pleasantview has a fixed Bella Goth, that can be reincarnated and played with no problems... at least I've had none so far...

Here's the link to Tarlia's templates

http://meetme2theriver.livejournal.com/63030.html
Old 16th Mar 2012, 03:49 AM #446
Sunbee
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Double check me, please: it IS safe to copy an occupied lot by packaging it to a file, then using Clean Installer to strip the sims, hacks, etc, from the lot during the installation process. Because if it isn't, I guess I'm restarting my megahood yet again.
Old 16th Mar 2012, 04:27 AM #447
Mootilda
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That's not quite true. It is safe to install an occupied lot, if and only if the lot was properly cleaned before it was packaged. Unfortunately, some of the things which need to be cleaned are not accessible in SimPE.

Because of this, we recommend that you clean the lot as well as you can, package the lot, and then install it using the Clean Installer to check for and remove any unnecessary sims. The lot should be installed into a test neighborhood and played for some time, watching for signs of corruption. If you'd like, you could also use the HoodChecker to look for signs of corruption after installing the lot into an empty neighborhood. Even if both of these tests pass, there's no guarantee that the lot is safe.

[Update:]

I may have mis-read your question. Did you remove the family and all of the sims from the lot before installing it? If so, that should be safe.
Old 16th Mar 2012, 04:50 AM #448
Sunbee
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Here's the whole scenario: I have a habit of restarting my megahood. I make over the same lots each time, and in much the same way. Community lots I can just put in the bin and plonk back down.
So I take my freshly made over Monty Ranch. I don't want to go through the move everyone living and dead in and out dance, knowing me I'd miss the right option on the stay-things shrub. From neighborhood view I click on the lot, which gives me the option to package it. I choose package to a file. I exit my game.
Now I know that lot will have copies of the Monty clan, their dogs, some hacks, and a whole load of cc. I install it with Clean Installer and only install the lot. I don't need any of the cc or hacks--all are already neatly filed by type and creator. I certainly don't want copies of the sims/graves/pets. So I uncheck all the little boxes in Clean Installer (well, I'm lazy, I click the lot only button).
Is this safe?
Old 17th Mar 2012, 09:39 PM #449
rainbowtwilight
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Can killing a sim on a community lot cause issues? My sister killed a NPC bartender by adding her to the family and spawning Rodney's Death Creator (she found her drunken laughter annoying). We didn't delete her grave or anything.
Last edited by rainbowtwilight : 18th Mar 2012 at 04:01 AM.
Old 18th Mar 2012, 12:20 AM #450
Mootilda
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Quote:
Originally Posted by Sunbee
So I take my freshly made over Monty Ranch. [...] From neighborhood view I click on the lot, which gives me the option to package it. I choose package to a file. I exit my game. [...] I install it with Clean Installer and only install the lot. I don't need any of the cc or hacks--all are already neatly filed by type and creator. I certainly don't want copies of the sims/graves/pets. So I uncheck all the little boxes in Clean Installer (well, I'm lazy, I click the lot only button).
Is this safe?
Yes. This should be completely safe.

Quote:
Originally Posted by rainbowtwilight
Can killing a sim on a community lot cause issues? My sister killed a NPC bartender by adding her to the family and spawning Rodney's Death Creator (she found her drunken laughter ananoying). We didn't delete her grave or anything.
What happened to the tombstone? Is it still on the community lot? Did it appear on the home lot? If you can't find it, can you respawn the tombstone using the batbox?
http://www.moreawesomethanyou.com/s...topic,72.0.html
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