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Old 30th Jan 2012, 02:24 AM The Double Trouble Legacy Challenge #1
MimiSim
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Join Date: Aug 2011
Posts: 160
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The Double Trouble Legacy Challenge:

This challenge is for fans of the legacy challenge and challenges that involve lots of babies. (ex: 100 baby challenge, 26 baby challenge, etc.)
This challenge is a simplified form of the legacy challenge, so if you're not into a lot of rules, this challenge is for you.

Step 1: Get yourself a founder:
  • You can make the founder a CAS sim, a maxis playable, a NPC, or a townie.
  • You can move your founder onto any lot you like. It can be big or small, empty or contain a house.
  • You can cheat for money to set up the founder's house the way you like it, but after that, no money cheats are allowed. Once your founder is moved in, set his/her funds to 2000 using the familyfunds cheat or the budget adjuster that comes with the insimenator. My advice would be not to fill your founder's lot or house with expensive things because the bills your founder will have to pay will be high.

Step 2: Marriage material:
  • Your founder can marry anyone they like.
    Here is a list of potential marriage material
    * CAS Made Sims
    * Maxis Playable Characters (ex: Cassandra Goth or Don Lothario)
    * townies
    * service NPCs
  • Here is a list of sims who your founder should NOT marry:
    * The Grim Reaper
    * Mrs. Crumplebottom
    * The Social Bunny
    * for a full list of NPCs your sims shouldn't marry, go to this thread.

Step 3: Children
  • The amount of children your heirs have should double with each generation. For example: If your founder has 2 children, then the heir should have four. The subsequent heir should have eight, and so on. When you get into generations with a large amount of children, it will be necessary to turn aging off. Also, ACR and risky woohoo would make this more interesting and challenging.
  • You don't have to stop on the tenth generation if you don't want to. I prefer ending my legacies on the seventh generation. Some prefer going twelve generations. How long you want this legacy to last is up to you.
  • The heirs have to stay on the original lot.
  • Do not kill the spares. You can move them off to college or in different houses. I normally make another downtown or shopping district for them and call it Sparesville. I then move all my spares there.

Other Rules:
  • You can only have 3 maxmotives cheats to use for every generation. No motivedecay off or any other cheats or hacked items that preserve motives or aspiration level. That would make this challenge too easy. If you prefer to use extra maxmotives, you may; but points will be deducted from your score.
  • Your founder and subsequent heirs must decide who will stay home and take care of the kids. Only one of you may have a job. You may call a nanny only if you are going on an outing, like to a friend's wedding or on a romantic evening alone, and only if you can afford it.
  • No money cheats after the lot is finished. The sim you choose to stay home to care for the children can sell paintings or write novels in their free time. Teenagers may also get jobs.
  • It's not a rule, but I would recommend starting out in a small neighborhood instead of one that is heavily populated.

Scoring:
+50 points for every child your founder has. (ex: if your founder has 3 children, you'd get 150 points)
+50 for every generation (ex: if you make it to the 7th generation, you'd get 350 points)
+100 points for every child your heirs have.
+50 points for every adult sim who reaches the top of their career track
+10 for every child who gets A's on their report card.
+30 points for every teen who is an overachiever
+20 for every time a sim grows up well

-1000 if the founder dies before having children
-200 points for every extra maxmotives
-100 for every death (besides old age)
-100 for every time a sim goes into aspiration failure
-50 for every sim who gets fired
-50 for every visit from the social worker
-50 for every sim who gets sick
-20 for every motive failure
-20 for every time a sim grows up badly
-20 for every child who gets D's on their report card

Figures you may find interesting before starting this challenge:

If your founder only has one child:
* The fifth generation heir would have to have 16 children.
* The seventh generation heir would have to have 64 children.
* The tenth generation heir would have to have 1,024 children. (Now, you see why I wouldn't advise going all the way to the tenth generation. )

Could you imagine how many children your heirs would have if your founder started out with four children.

If you have any questions or any ideas on how this challenge can be improved, feel free to post them here.

Check out my sims 2 challenge blog and my new
storytelling blog. :) - My tumblr
Last edited by MimiSim : 18th Feb 2012 at 12:49 AM.
Old 30th Jan 2012, 03:22 PM Update #2
MimiSim
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Join Date: Aug 2011
Posts: 160
Thanks: 784 in 4 Posts
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Here's are some pics from the challenge:

Here is my founder, Mara Riften. She has just bought an old farmhouse in Belladonna Cove.




She has taken a liking to Castor Nova. You may know him from Sim State University. He just graduated from college and is advancing through the science career.




I was amazed at how great he looks with a haircut, taking off those silly sunglasses, and a new outfit.

Mara & Castor's Wedding Day:




So far, she's already pregnant with her first child.

It may be a while before I get back to this challenge because I'm busy taking the post-apocalyptic BACC I made. So, that's all for now!

Check out my sims 2 challenge blog and my new
storytelling blog. :) - My tumblr
Last edited by MimiSim : 4th Mar 2012 at 07:51 PM. Reason: missing pics
Old 17th Feb 2012, 10:07 PM #3
Screaming
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Join Date: Feb 2012
Posts: 5


Could you clarify unnatural causes? Fire, electricity/lightning, old age, these are all things I consider natural. Drowning, too, could be considered, unless the player actually acts to kill the sim---I've had one sim die of drowning because she was swimming and being stupid. Free will killed her.

Also, if the goal is to have Gen 1 with two kids, Gen 2 with four kids and so on, why is there a point score for one child? Or is it +50 points per the first two kids, then +100 for each after?
Old 18th Feb 2012, 12:46 AM #4
MimiSim
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Sure, I meant any death besides old age. Also, I meant to say 50 points for each child your founder has.
I'll make the corrections to the main thread. Thanks for pointing them out.

I hope you'll try the challenge. It's a bit difficult but also fun.

Check out my sims 2 challenge blog and my new
storytelling blog. :) - My tumblr
Old 18th Feb 2012, 05:16 PM #5
Screaming
Test Subject

Join Date: Feb 2012
Posts: 5


So if your Sim accidentally gets electrocuted, it counts as unnatural. That makes it pretty hard for some people, I bet. I've never really had a Sim die of lightning or by fixing stuff, but I know it happens. Yikes!

I would like to try it, although at the moment I am testing out a screenshot program called Greenshot and working on an "I'm Surrounded by Idiots" challenge. This will definitely be next on my list, though! I love having tons of babies! Also, can you pick whichever heir you want, or is it simply the first child born? I sometimes roll a dice to choose my heir, but I was wondering what you do.
Old 19th Feb 2012, 12:49 AM #6
MimiSim
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Lab Assistant

Join Date: Aug 2011
Posts: 160
Thanks: 784 in 4 Posts
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You can pick any child you want to be the heir. It doesn't have to be the first one.

BTW. I'm glad you're going to try it.

Check out my sims 2 challenge blog and my new
storytelling blog. :) - My tumblr
Old 27th Feb 2012, 10:46 PM #7
Tracyn
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Join Date: Feb 2012
Posts: 12


One question, If one is to turn aging off to allow the sim to have the needed amount of kids how will the babies age up? Should I keep track of how many days they are alive and age them up then or just instant age them and move them out with the sim blender?
Old 28th Feb 2012, 04:23 PM #8
MimiSim
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Lab Assistant

Join Date: Aug 2011
Posts: 160
Thanks: 784 in 4 Posts
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I use monique's individual aging mod, so I can just turn aging off for the mom and leave it on for the kids. You could also do it your way and just count the days and age them up.

Check out my sims 2 challenge blog and my new
storytelling blog. :) - My tumblr
Old 1st Mar 2012, 07:00 PM #9
Screaming
Test Subject

Join Date: Feb 2012
Posts: 5


Quote:
Originally Posted by Tracyn
One question, If one is to turn aging off to allow the sim to have the needed amount of kids how will the babies age up? Should I keep track of how many days they are alive and age them up then or just instant age them and move them out with the sim blender?


When I run big families, I find that having a Family Sim mother is best. She will get oodles of Aspiration Points from having babies and teaching them to walk, talk and be potty trained; using these to keep her at a standstill with the Elixir of Life is easy enough.
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