Welcome to
Mod The Sims
Online: 2044
News:
Have an account? Sign in:
pass:
If you don't have an account, why not sign up now? It's free!
Other sites: SimsWiki
Reply  Replies: 42 (Who?), Viewed: 6304 times.
Search this Thread
Old 30th Jan 2005, 04:38 AM DefaultHow do you make clothing? #1
ArellaEliora
Original Poster

Test Subject

Join Date: Jan 2005
Posts: 42


I can't figure out how everyone makes clothing. What program do you use? Where do you find the skins in the game?

Thanks for your reply.
Old 30th Jan 2005, 04:51 AM #2
RGiles
Administrator of Loverat's Tea and Underpants

Join Date: Nov 2004
Posts: 1,557
Thanks: 9435 in 31 Posts
13 Achievements


Arella,

Please have a look at the Tutorial section of the site. Faylen has written some good tutorials for beginners.

RG
Old 31st Jan 2005, 06:20 AM #3
ArellaEliora
Original Poster

Test Subject

Join Date: Jan 2005
Posts: 42


Tutorials, yes, but what am I looking for? What are the tutorials called?
Old 31st Jan 2005, 06:48 AM DefaultClothing tutorials #4
scotface
Test Subject

Join Date: Nov 2004
Posts: 15


Hi, If you do a search, top right corner beside New Posts, type Faylen it will take you to a page which has the clothing tutorials. search the names.
HTH.
Old 31st Jan 2005, 08:00 AM #5
ArellaEliora
Original Poster

Test Subject

Join Date: Jan 2005
Posts: 42


Oh, ok, I see. Thanks

Forgive my stupidity. I don't know anything about how to make clothes so I don't know all the technical jargon - like "SimPE" - never heard of it and don't know the first thing about it.
Old 31st Jan 2005, 07:33 PM #6
Faylen
Feeder of Cheesecake to Llamas



Join Date: Nov 2004
Posts: 989
Thanks: 5119 in 61 Posts
14 Achievements


You don't need SimPE for clothes - at least not for the regular clothes. Work clothes/uniforms/bridal dresses are not in Body Shop and can't be bought - so you need SimPE, a separate program that allows you to edit packages in the game, to change those clothes. Don't get in over your head or you'll get discouraged. Start at the beginning, and the more you do, the more you'll understand.

"Living well is the best revenge. . ." George Bernard Shaw
Old 31st Jan 2005, 08:29 PM #7
ArellaEliora
Original Poster

Test Subject

Join Date: Jan 2005
Posts: 42


Oh, yes, I definatly don't want to get in over my head. LOL.
I read the first tutorial about recoloring, but I'm confused as to what files you upload, so others can download your stuff. The tutorial doesn't tell you what file to use. I recolored one of the maxis dresses.
Old 1st Feb 2005, 01:17 AM #8
ArellaEliora
Original Poster

Test Subject

Join Date: Jan 2005
Posts: 42


I get the recoloring part, but making clothes is going to be harder than I thought. Maybe I should just forget it.
I'm glad I read the tutorials, though, now I can recolor that really nice swim suit into a color_I_like.
Old 1st Feb 2005, 07:22 AM #9
Gigge
Lab Assistant

Join Date: Dec 2004
Posts: 92


The files that are used by the game and that you would send to your friends are in the "Saved Sims" folder. If you named your project folder RedSweater when you exported, then your completed file will be called something like 783r422_RedSweater.package. You can zip this and send it to your friends who can then unzip it and put it in their Downloads folders.
Old 1st Feb 2005, 07:24 PM #10
ArellaEliora
Original Poster

Test Subject

Join Date: Jan 2005
Posts: 42


Thank you, Gigge. I never thought to even look in the "Saved Sims" folder for clothing. Is there a place I can go that will tell me where every file will go when you create it?
Old 1st Feb 2005, 07:52 PM #11
Gigge
Lab Assistant

Join Date: Dec 2004
Posts: 92


Hmmm....I 'm not sure I understand the question. Everything that you create with Body Shop (hair, makeup, clothes, Sims, etc.) goes into the Saved Sims folder when you click "Import to Game".
Old 1st Feb 2005, 08:06 PM #12
Guest

Posts: n/a


Hey Gigge! Long time no see!

As long as the topic of the Saved Sims Folder is up......is it possible to subdivide it? Such as putting hair files in one subfolder, Adult Female skins in one and so forth? I haven't tried doing it because it would be just my luck to screw up the whole thing....but I have so darn many files in there that it would be nice to break em up into subfolders. I know this can work in the Downloads folder (at least for walls and floors)....but I'm curious to know if it will work for the Saved Sims folder.
Old 1st Feb 2005, 08:12 PM #13
ArellaEliora
Original Poster

Test Subject

Join Date: Jan 2005
Posts: 42


If everything from Body Shop goes to the "Saved Sims" folder then that's one place. When you make floors and walls they go into the "downloads" folder. What I mean are those the only two folders we deal with when we make things for the game?

Nikki, I thought I read somewhere the "downloads" folder can't be subdivided. ???
Old 1st Feb 2005, 08:13 PM #14
Gigge
Lab Assistant

Join Date: Dec 2004
Posts: 92


Hi Nikki

As far as I know, Body Shop items still cannot be put into subfolders. The .package files have to go directly into the Saved Sims or Downloads folders.

However, objects such as walls, floors and furniture can be divided into subfolders.
Old 1st Feb 2005, 08:24 PM #15
Guest

Posts: n/a


Yeah I thought as much which is why I hadn't tried doing it. I have a subfolder in my Downloads for Walls and floors and everything shows up fine in the game. Matter of fact I've even accidentally put an object package file into another folder instead of it going into the downloads folder and it still showed up in the game. I was checking to see if I needed to make any changes to it and when I went back to the downloads folder to pull it out for re-editing I couldn't find the darn thing. I finally checked some of the other folders and found it. Kinda suprised me that it showed up in game but wasn't in the right folder.
Old 2nd Feb 2005, 12:01 AM #16
Gigge
Lab Assistant

Join Date: Dec 2004
Posts: 92


Arella, yeah basically, for skinning and creating walls and floors, you need those two folders, plus the projects folder since that's where your exported textures that you'll edit will be stored.
Old 3rd Feb 2005, 05:30 AM #17
ArellaEliora
Original Poster

Test Subject

Join Date: Jan 2005
Posts: 42


Ok, so I finally found out that to make your own clothing you have to change the "Alpha" Template, but how does everyone get the contours in the clothing template. Is there a special thing you use in your graphics editor?
Old 3rd Feb 2005, 05:39 AM #18
Gigge
Lab Assistant

Join Date: Dec 2004
Posts: 92


Contours? Do you mean the creases and wrinkles? Most people just paste photos on the textures. The creases are in the photo. People who draw wrinkles usually use the burn tool to create dips and the dodge tool for highlights.
Old 3rd Feb 2005, 05:54 AM #19
ArellaEliora
Original Poster

Test Subject

Join Date: Jan 2005
Posts: 42


How can you just paste a photo on the texture? You would be destroying the contours underneath.

This is the dress I'm trying to make. It is only the Alpha of it and has no contours:
Screenshots
Click image for larger version

Name:  Alpha Dress.gif
Views: 16
Size:  20.2 KB  
Old 3rd Feb 2005, 06:15 AM #20
Gigge
Lab Assistant

Join Date: Dec 2004
Posts: 92


Your dress is very pretty. I like that top.

Some of the contours come from the bump map (also called a normal map), which adjusts the lighting and can be used to create slight raises and change the look of fabric. Those files are named body~stdMatNormalMapTextureName.bmp. Not all skins have them. I don't use them, because my graphics card has a hard time recognizing them even though it's supposed to. I just flood fill them (use the paint bucket tool to color the whole file a single color) so they don't create any weird effects for people who can see them.

Some of them come by drawing on the texture. Here's some pointers I wrote a while ago on how to create creases: http://forums.thesimsresource.com/s...&postcount=2534

Below are a couple of images of the illusions you can create just by changing a few colors and using the dodge and burn tools. The pictures on the left are the original Maxis ones. The pictures on the right are the ones that have been recolored.
Screenshots
Click image for larger version

Name:  Contours1.jpg
Views: 11
Size:  69.6 KB   Click image for larger version

Name:  Contours2.jpg
Views: 11
Size:  73.3 KB  
Old 3rd Feb 2005, 06:41 AM #21
ArellaEliora
Original Poster

Test Subject

Join Date: Jan 2005
Posts: 42


I'm having the same problem with BodyShop being to dark. I see the game itself as too dark, but maybe they did it on purpose so any flaws aren't totally noticable. :confused:

Thank for the info. It is really frustrating when I know what I want to do, but don't know the first thing on how to get there. I'll experiment with what you told me and maybe I'll get the dress to where it can be put up for download. :D
Old 3rd Feb 2005, 06:59 AM #22
Gigge
Lab Assistant

Join Date: Dec 2004
Posts: 92


It takes some time to get used to Arella. It's taken me months to get this far and I still have a lot to learn.

This denim tutorial is not a bad place to get started with the idea of drawing contours/creases by hand. FantasyRogue is a great skinner.

http://home.planet.nl/~Dobbe065/Tutorials/Denim1.html

Good luck. I look forward to seeing your dress when you're done.

Gigge
Old 3rd Feb 2005, 08:11 PM #23
ArellaEliora
Original Poster

Test Subject

Join Date: Jan 2005
Posts: 42


Ok, I messed with the color, but haven't really got bold enough to try putting shading and highlights in yet. Here is what I've done so far - do you think it looks good without them? Sorry the pic is so small.
Screenshots
Click image for larger version

Name:  Alpha Dress Colored Small.gif
Views: 30
Size:  17.6 KB  
Old 3rd Feb 2005, 08:37 PM #24
Gigge
Lab Assistant

Join Date: Dec 2004
Posts: 92


Yup, it looks good without them, but it would be much better with them.

Save the file that you have as backup. bmp or something like that and then play with the hilights on the original. No need to be shy. If you really mess up, you can save your backup copy over the original and you've lost nothing, but probably learned alot.

Happy skinning!
Old 3rd Feb 2005, 09:06 PM #25
ArellaEliora
Original Poster

Test Subject

Join Date: Jan 2005
Posts: 42


Ok, I'll try - but it might take a few days, LOL.

I put it in the game and it looks ok, but it is way to fuzzy looking. Not sharp like the other clothes are. What could be causing that?
Reply


Section jump:


Powered by MariaDB Some icons by http://dryicons.com.