You don't need SimPE for clothes - at least not for the regular clothes. Work clothes/uniforms/bridal dresses are not in Body Shop and can't be bought - so you need SimPE, a separate program that allows you to edit packages in the game, to change those clothes. Don't get in over your head or you'll get discouraged. Start at the beginning, and the more you do, the more you'll understand.
"Living well is the best revenge. . ." George Bernard Shaw
Oh, yes, I definatly don't want to get in over my head. LOL.
I read the first tutorial about recoloring, but I'm confused as to what files you upload, so others can download your stuff. The tutorial doesn't tell you what file to use. I recolored one of the maxis dresses.
I get the recoloring part, but making clothes is going to be harder than I thought. Maybe I should just forget it.
I'm glad I read the tutorials, though, now I can recolor that really nice swim suit into a color_I_like.
The files that are used by the game and that you would send to your friends are in the "Saved Sims" folder. If you named your project folder RedSweater when you exported, then your completed file will be called something like 783r422_RedSweater.package. You can zip this and send it to your friends who can then unzip it and put it in their Downloads folders.
Hmmm....I 'm not sure I understand the question. Everything that you create with Body Shop (hair, makeup, clothes, Sims, etc.) goes into the Saved Sims folder when you click "Import to Game".
1st Feb 2005 at 9:06 PM
Hey Gigge! Long time no see!
As long as the topic of the Saved Sims Folder is up......is it possible to subdivide it? Such as putting hair files in one subfolder, Adult Female skins in one and so forth? I haven't tried doing it because it would be just my luck to screw up the whole thing....but I have so darn many files in there that it would be nice to break em up into subfolders. I know this can work in the Downloads folder (at least for walls and floors)....but I'm curious to know if it will work for the Saved Sims folder.
If everything from Body Shop goes to the "Saved Sims" folder then that's one place. When you make floors and walls they go into the "downloads" folder. What I mean are those the only two folders we deal with when we make things for the game?
Nikki, I thought I read somewhere the "downloads" folder can't be subdivided. ???
As far as I know, Body Shop items still cannot be put into subfolders. The .package files have to go directly into the Saved Sims or Downloads folders.
However, objects such as walls, floors and furniture can be divided into subfolders.
1st Feb 2005 at 9:24 PM
Yeah I thought as much which is why I hadn't tried doing it. I have a subfolder in my Downloads for Walls and floors and everything shows up fine in the game. Matter of fact I've even accidentally put an object package file into another folder instead of it going into the downloads folder and it still showed up in the game. I was checking to see if I needed to make any changes to it and when I went back to the downloads folder to pull it out for re-editing I couldn't find the darn thing. I finally checked some of the other folders and found it. Kinda suprised me that it showed up in game but wasn't in the right folder.
Ok, so I finally found out that to make your own clothing you have to change the "Alpha" Template, but how does everyone get the contours in the clothing template. Is there a special thing you use in your graphics editor?
Contours? Do you mean the creases and wrinkles? Most people just paste photos on the textures. The creases are in the photo. People who draw wrinkles usually use the burn tool to create dips and the dodge tool for highlights.
Some of the contours come from the bump map (also called a normal map), which adjusts the lighting and can be used to create slight raises and change the look of fabric. Those files are named body~stdMatNormalMapTextureName.bmp. Not all skins have them. I don't use them, because my graphics card has a hard time recognizing them even though it's supposed to. I just flood fill them (use the paint bucket tool to color the whole file a single color) so they don't create any weird effects for people who can see them.
Below are a couple of images of the illusions you can create just by changing a few colors and using the dodge and burn tools. The pictures on the left are the original Maxis ones. The pictures on the right are the ones that have been recolored.
I'm having the same problem with BodyShop being to dark. I see the game itself as too dark, but maybe they did it on purpose so any flaws aren't totally noticable. :confused:
Thank for the info. It is really frustrating when I know what I want to do, but don't know the first thing on how to get there. I'll experiment with what you told me and maybe I'll get the dress to where it can be put up for download. :D
Ok, I messed with the color, but haven't really got bold enough to try putting shading and highlights in yet. Here is what I've done so far - do you think it looks good without them? Sorry the pic is so small.
Yup, it looks good without them, but it would be much better with them.
Save the file that you have as backup. bmp or something like that and then play with the hilights on the original. No need to be shy. If you really mess up, you can save your backup copy over the original and you've lost nothing, but probably learned alot.