In order for mine to keep their appearance, I use this mod I don't know who made, since it wasn't labeled, but I uploaded it for you here http://dl.dropbox.com/u/59378470/Se...anceFix.package. I am pretty sure that is the one. My servos never return to their original ugly form in community lots anymore :D
About the kids, I have no idea, sorry. Probably doesn't exist since it doesn't really make sense to have kids driving and running over sims all over the neighborhood...
I find a much easier way to make pretty sim-looking servos is to use Christianlov's sim Copy Mirror. Make a sim in CAS, however you like. Go to your servo's house and buy the mirror. Then you can summon the other sim to the house and copy their appearance. I think this is the link, but I can't be certain because Google Chrome is refusing to translate the page propely: http://blog.daum.net/christianlov/8605664
Kids can walk to school (if you have FreeTime or Apartment life - it's one of them). Wouldn't let kids so young drive - even on drivable bikes... And if it's Rebecah's bikes, I doubt they can be used as cars.
The easiest way that I know of to make custom servos is as follows: Start your game and, CAS and create your servo using one of the many very nice custom servo skins that you can download and add to your game.
Once your Servo is created place it in the house where you want it to be. Close your game.
Wait until your game is completely unloaded then start SimPE. Use the Neighborhood Browser to open the neighborhood where you've placed your custom Servo Sim.
In the panel on the left scroll down until you find Sim Description and click on that. To the right will be another box that has a list of all the Sims in your neighborhood (including Families, NPCs). Scroll down the list until you find the Servo Sim you've created and click on it.
Next, click Plug-In View at the bottom left of your SimPE program and your Custom Sim will appear on the lower half of the screen.
You'll see a list of Menu Buttons at the top of the Sim plug in view. On the far right will be an icon that looks like a file cabinet titled "more". Click that. From the menu select and click "Open Character File". Click that.
In the upper left-hand corner of your SimPE window a list of things will come up. One of those things will be a folder called "Object Data (OBJD)". Click that. Below that you will now see a window that lists The Filename (Character's name and character number), an "update" button and a box marked with "GUID" in bold, black letters. Note the number in the window: It should be something like 0x4D313BFC. That's your character ID number and that number defines what a sim is (Animal, human, whatever.) You are going to replace that number with the following number: 0xD07B9CE9 (Note: The number 0xD07B9CE9 is the exact GUID number for *ALL* Servos! Every servo has this number, it's what defines the Sim as a Servo!) Again, 0xD07B9CE9 is the number you use to replace the old Original GUID number!
Once you've replaced the old GUID with the Servo GUID number click "Commit" then save the file, close SimPE and you're done! That's it!
I know this sounds complicated here but it's really not. It's actually a lot easier than it seems. Go ahead and try it.
"Object Data (OBJD)". [...] "GUID" [...] You are going to replace that number with the following number: 0xD07B9CE9
While I haven't actually tried this method, changing all of your servos' unique IDs to the NPC - Template - Servo sounds like an excellent way to corrupt both your neighborhood and your game installation, requiring a full reinstall to fix.