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| Le Carrera |
The game was released about a year ago, is it still impossible for NPC's not married to a Hero sim to become pregnant, even with cheats or mods? This sucks. I don't like having my men forced to become preggo because the woman won't. |
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#2 |
| DarthKitsune |
still impossible. |
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#3 |
| Le Carrera |
How come? Is it completely and totally hard coded? I don't really see the reason for it tbh... |
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#4 | |
| ChickieTeeta |
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I was disappointed when I found npc's couldn't get pregnant without being married to a hero too. Does it have something to do with there being a set amount of NPC's, so any kids generated would take their place? I don't know just guessing, it would be nice if there was a way round it without losing any of the adults though. |
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#5 |
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Shimrod101
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I am still convinced that it is because all the townies return to that Village Shoppe place at night, so they go poof! and they are gone from the world, similar to service sims in the Sims3. The game can't handle these sims being pregnant, the sim has to be living and sleeping in the world. This is why if one marries the sim to a hero and they are moved into the house, the sim can suddenly become pregnant. So what's needed, IMO, is a method of reassigning the sleeping quarters of sims in-game, by clicking on them with someone's core or scripting mod, and choosing the sleeping quarters, one of the hero buildings. |
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MedievalMods and Sims3mods: Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/ |
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#6 | |
| ChickieTeeta |
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Makes sense, and that sounds like a brilliant idea for a work around. What would happen to the kid though if you sent the mother back to the village? Unless it could be made to pop up with the 'where will the child live' like you get with divorce? I had one kid stay with her npc mother and they both 'disappeared' ages later Wish I knew how to do any of this stuff. I was trying to see if I could 'attempt' to make a no jealousy mod earlier, but the files (I think are) associated with it in SimPE are all throwing up 'index array' errors when they're clicked on, not that I could make one anyway, since I compared your druid bookcase mod to the one in the build package and what's in the first half of the xml is beyond me, the TS3 xmls seem to be more straightforward, but I could be wrong since I, admittedly, know nothing lol At the moment I can over-ride part of the jealousy effect using your 'seduce' option (thank you so much for that) but it doesn't stop them from cancelling what they're doing to come and complain about the betrayal. Sorry for going off topic, it's been bugging me most of the day, I was going to post a new thread earlier to ask if I might be missing something from SimPE given the errors with those files but decided against it. |
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#7 |
| DarthKitsune |
actually, i had one of my hero's who lived in the viliage for some strange reason, return to give birth. i killed her off, and her kid showed up walking around my kingdom after he grew up. i aged him up and married him off to another hero and he stayed in the kingdom. perhaps it was a glitch and he only showed up because his mum was a hero, who knows? |
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#8 |
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grimreefer24601
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It all comes down, like Shimrod said, to townies going to the Village at night. I have made several sucessful attempts to make NPCs pregnant, but as soon as they are about to give birth, they return home. They never come back afterword, and their picture in the relationship panel becomes changed. No child is ever added to the "father's" relationship panel. It should work if the NPCs household is set to a Hero household, but it kind of defeats the purpose. I could add code to make them part of the household upon conception. I think I could also remove it with a task, but I'll have to look into it. Children should get the Hero house by default, so even if the mother is moved out the children should stay up to the game limit. All of this code has been done in my core in different places, like Adopt Child. If people want this added, as described above, I'm pretty sure I can add it to my core. Otherwise you could simply cheat, add the person to the household for the pregnancy, and boot them later. @ChickieTeeta: I've figured out No Jealousy and Lighter Jealousy in code, just working on an implementation for my core. For the S3PE errors, are you using the DTTB plugin? I have very few file that cause errors. |
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#9 | |
| ChickieTeeta |
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OMG, that is amazing. Thank you so much, can't wait. Ah no, I figured I must be missing something but didn't know what, the only thing I have is the CASPart wrapper, thank you. Not that I think anything I attempt will be successful, but it would still be nice to take a look. And concerning the npc pregnancy, I'd use that, but I think since the game seems to have been abandoned by EA then almost anything at all that adds extra functions so everyone can play how they want or just to play differently on occasions will be very much appreciated by everyone. |
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#10 |
| Le Carrera |
What cheats do you use to add the townie to the Hero's household? The only way I've figured out is by using the debug menu to "marry" them, have a kid, and then using debug again to set the relationship back to non-spouse... if core scripts could be manipulated to do it differently I think it would epic <3 |
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#11 |
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grimreefer24601
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I'm working on a suitable version for my core. Otherwise, with TestingCheatsEnabled, shift-left click to sim you want to make pregnant. Select Add To Active Family. This should make the NPC believe it lives in the household. The pregnancy code checks to see if the NPC is part of a Hero household for pregnancy to work. Being part of the household should allow the NPC to get pregnant. I haven't tested it yet, but in theory, this should work. After the birth has taken place, shift-right click a Townie to make them selectable. Select the Townie, then shift-left click the formerly pregnant sim, and Add To Active Family should put them back to living at the village. Please, if you try this method out, make a backup save before doing so. As I said I have not tested this out, and it's possible that beyond not working, it could make the pregnant sim broken. Otherwise, wait until I get the kinks out of it for my core. |
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#12 |
| Silverprinz |
Here is a work around which I used successfully. I have grims core installed so can enable the debug interactions and here is how I did it. I used the relationship set to make the npc an ex wife to my monarch, to do this I first set them as relatives then removed the relationship and the game made them ex's. Once she was his ex it only took one woohoo. I hope this helps you all with your quest to impregnate npc's. |
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#13 | |
| ChickieTeeta |
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Wow, that's awesome if it works. I've never tried woohooing ex's, so didn't know this was possible. Where does the kid stay though, do you still get an option or does it just go with the mother? |
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#14 |
| Silverprinz |
When you divorce Jacoban (I never use Peteran have a grudge against them after what they did to my one Queen) it asks you to select for each child where they will live. I just sent them home with their mom back to the village that is if you are married at the time. If not they stay with the mom. |
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#15 | |
| ChickieTeeta |
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Oh I know it asks on any hero at the point of divorce where the kids will live. The way I read your previous post was that you can still get a sim pregnant after they become your ex, in which case the divorce has already happened so what happens to the kid then? Oh wait you said at the end, at least I'm assuming that's my answer, it's 4 am here lol so very tired. Please excuse my stupidity ![]() I'll try it out tomorrow when my brain has re-engaged. |
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#16 |
| Silverprinz |
Yes, you got it right. I found an even easier way though now. All you have to do is propose to the npc and once you are betrothed its woohoo time and baby makes 3. I have a picture of my master builder Chrissie, she had a sex change (hehehe) and is just leaving the room after giving birth to a strapping baby boy, the Queen's heir. I do not know if I can post the picture here or if there is someplace else to post it. The size iis 512x512 pixels (I cropped it) and 135 kb. === Update: something very interesting just happened, the kid grew up and deposed the Queen. He is now monarch level 2, it will be interesting to see how the quest comes out. I am doing the genie one. |
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Last edited by Silverprinz : 3rd Jun 2012 at 03:33 AM.
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#17 | |
| ChickieTeeta |
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Yeah this is currently the only way to get npcs pregnant. You can get other heroes pregnant without being married but not npcs. What everyone is looking for is a way to get npcs pregnant without having to be married to them. There's a thread in the stickied section for pictures. Make a new thread to say you've posted one. It doesn't show here when it's been updated, and I always forget to check it since it's not highlighted. Would be nice to see upon entering the forum if it's been updated or not, and hopefully everyone will use it to say when they've put pics up. |
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#18 |
| Silverprinz |
If you have Grims Core you can change the occupation of the npc to something like a knight or blacksmith or whatever, then woohoo them pregnant and then retire them from the profession. Upon retirement from a player controlled profession they will revert to their previous NPC title. === Now for some interesting news, the Master Builder lady and the Queen had 4 children before the game cut them off. They all live in the castle and the oldest one, a son, has become co-monarch. When I finished the quest the points were awarded to my Queen and the usual splash screen came up but the game stayed in free time mode with just the King (her son) selected. I saved it and exited, the next quest started just fine, and I was given the choice of which of my monarch I would have run it, I chose the Queen. Everybody was still there except for the Master Builder, she is rabbit holed somewhere. It seems that at least for now I have solved the problem of the annoying Master Builder. |
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#19 | |
| ChickieTeeta |
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I don't use anything in the core that changes anything in the game that may eventually bug something in the kingdom. I have very few problems with my game so don't intend to change the way I play. The only real glitch I've had is my monarch becoming ghost-like when he swordfights in my current kingdom, and my constable becoming stuck by the stocks in another kingdom, but for the most part, my kingdoms are all bug free. I use the core for the pregnancy/naked/ etc options. I like to use the genealogy tab to create family links like brother/sister between certain heroes. I use the edit in CAS function and view inventory and a couple of others, but I tend to leave most of it alone unless I already have plat on a kingdom and can force it to end if it becomes buggy. I use the monarch's option to assign titles to certain sims, but things like adding npcs as heroes I never touch, even though I've seen a couple who'd look great in certain roles, I'd rather just try and duplicate their faces in CAS from screenshots, and I would never grow up a child to take on the parent's role without retiring the parent first, I just like to see what the kids look like grown up, which is why I was so overjoyed that Grim added the ability to grow up the kid without assigning them a profession first, but even doing that I wait till I'm done with a kingdom before touching. I'm not anywhere near the height of bravery when it comes to messing around with my game lol, but I like that I never have game-breaking problems with it either, so I can live with my abject cowardice As for your rabbit-holed build master, if they don't come back you'd better hope you don't need them for a quest :O |
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#20 |
| Silverprinz |
I am thinking she will stay rabbit holed until a quest needs her, at least hopefully. It really does not matter too much since I started this kingdom solely for experimentation. It seems that instead of letting me send one of the kids off to military school the game just grew the oldest one up which is how I ended up with two monarchs. It seems that when you use the CAS edit to grow up the kids it automatically assigns the title of their parent to them so they became monarchs. Since I grew up all the kids now it is so fun trying to hold court. I found out that once you complete the quest you were in when you grew the child up then you can reassign them a new profession, so my second monarch is now a knight. Of course since I grew up his two sisters and little brother there are now 3 other monarch competing with the queen and they all just love to sit on the throne, which makes for all the fun when trying to hold court. === Any idea how to save the sim if I make them player selectable in game to do it? |
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Feeling like a bit of a chat about creation or just... whatever (not necessarily sims)?


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