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Instructor
#2576 Old 29th Jul 2015 at 5:13 AM
Regarding the miracles and disasters some of them look like they'll go on for a really long time or/and have an astonishing death rate. I think they all sound great but they might need some tweaking.

In particular: famine and Angered the god of the heavens might be tricky to play with.

Visit my ToT challenge here.
Forum Resident
#2577 Old 29th Jul 2015 at 8:42 AM
Quote:
Originally Posted by LauriMizutani
Did we replace Rome with Greece? Or did I just miss the memo? :D
no, Greece is an optional module to play between Neanderthal and Rome. The rules for it are on the ToT website that SwallowTail made. ~VP

I'll stop being anti-social when the rest of the world quits being idiots!

My Own Website! www.violetpadfootscreations.weebly.com
Lab Assistant
#2578 Old 29th Jul 2015 at 10:13 AM
Quote:
Originally Posted by VioletPadfoot
no, Greece is an optional module to play between Neanderthal and Rome. The rules for it are on the ToT website that SwallowTail made. ~VP


Yep, I noticed that after I sent the post. I've started a Greek hood now. *shakes her head*

Lauri
Instructor
#2579 Old 29th Jul 2015 at 3:16 PM
Quote:
Originally Posted by PlatinumPlumbbob
I have a mental notepad about all this, though I think I should write it down for future consistency!

Maximizing Cooking Skill: unlock the ability to preserve foods and store leftovers in refrigerators and inventories.
Maximizing Mechanical Skill: unlock the toy and robotics craft stations.
Maximizing Cleaning Skill: unlock the ability to influence others to clean house and yard, as well as the opportunity to become a professional cleaner. A professional cleaner is essentially a playable Sim that goes on community lots to clean or someone's house to clean under the influence. A mild friendly relationship is required between cleaner and employer, because the cleaner is compensated by the gift interaction.
Maximizing Charisma Skill: unlock the ability to own property. Buying out property tied to specific careers (in my mind, industries) will unlock the careers for that particular clan.
Maximizing Body Skill: unlock the Athletic and Military career tracks.
Maximizing Creativity Skill via Painting: unlock the written word. Sims can use bookcases to study for skills, read books, discuss literature, write in diary, and use the computer to write novels.
Maximizing Logic Skill: unlock the telescope. Sims can use the telescope to earn a living wage and help family members gain logic skills and get abducted by aliens. Unlocking telescopes also signifies the invention of the calendar and the holidays or formalized religious celebrations. In Sim terms, throwing parties is unlocked. There will be a major religious celebration during every season, and the object of worship will depend on the tribe. The Ugh tribe is, I think, animist. I haven't made up my mind about the other two, but I plan on making one polytheist and the other exclusively monotheist.

Bronze Gardening Badge: unlock fertilizer and compost bins.
Silver Gardening Badge: unlock ladybug houses and irrigation sprinklers. No more carrying water manually from a well!
Gold Gardening Badge: unlock the greenhouse technology and sunlamps and garden club membership.


I really like that idea! I think that there was a lot of stuff humans could do and build long before they used metals, so the crafting stations like pottery make sense. My plan goes like this:

* In the first stone age generation they are sort of just settling down and starting to grow food instead of just gathering it where they find it --> fishing and gardening.

* first-generation households are still part-time gatherers, so each Sim can dig for treasure five times a day. This is important because:
- the digging is used to make garden beds - for each time someone digs for treasure, a piece of ground on the lot can be levelled (easier building) or a garden plot can be bought
- bones and stones are building material - walls can only be built if the necessary money is "earned" by selling bones and stones.
- Various treasures they find are donated to a proto-tax collector and used to buy community lots (and, in later areas, maybe colleges, shopping districts or the likes).

* the second generation grew up in fixed homes, so they had enough time in one place to collect and store stuff, try things out and come up with pottery, medicines, fabric technology, simple tools... so they can be witches, use the pottery station and some CC crafting items like a ball of yarn that allows to knit clothing, a simple loom, a water fetching station - oh dear CC-creators, I love you to bits.

* third generation will probably use a mining station or maybe keep farm animals - there is some CC content, though I haven't quite seen farm animals that I like. Have you seen any? I guess either in the 2nd or 3rd generation I'll unlock aspiration rewards for good. Or allow some more skill-building objects? I miss books.

I'm sure I'll incoporate some of your stuff; the idea about the telescope = calendar = dates of festivities = parties is just amazing. And I like the animist / polytheistic / monotheistic idea, too! Do you have any ideas how it might effect the game play?

Come to think of it, I'm using a sort of alternative family system: in stone ages, sister & brother start a household, the sister is having dates to get pregnant, and she brings up the children with her brother. It's called visiting mariage (see here: https://en.wikipedia.org/wiki/Matrilocal_residence). Maybe for the animist tribes?

"I hate to tell you this..." is a dreadful way to start a sentence. Don't do something you hate to do for my sake, I'm not that important.
Lab Assistant
#2580 Old Yesterday at 4:45 AM
Quote:
Originally Posted by cespencer7
Frogsnack: As you can see from my notes, I have significantly shortened up the challenge so I could change historic eras more quickly, that's why I am ahead.
On another note, I love your buildings! The time you take to decorate and customize your lots is so worth it cause they feel so authentically Roman. Are you playing in Sims 3 or have you found some awesome Sims 2 content?


I thought you might have shortened it, but I wasn't sure! How was/ is the challenge that way? Because I considered my first couples to be 'gen 1', which is the only real shortening I did, and that probably contributed to my needing to add CAS sims three gens later.

And thank you very much- the gladiator building I found and can get the info for if you like. The creator of that is great, as I didn't realize I could do things like that open floor plan (there's not even a roof over the middle but it works somehow), and the overly-patterned walls and things really did come out looking Roman. I definitely do tweak everything though and I love the way patterns can be changed in TS3, I think I may play it forever. The Emperor's house I made, and if I have any other decent examples I'll try to post them.

One thing I love about this challenge is that some of the slaves still live out of the original ancestral (one hovel and a garden space + pond) homes that everyone started out with, the other homes I used that base and I'm changing when everyone gets more money to the new era designs- so everything is evolving authentically.

Oh yeah! I just realized I have a home that took forever to get right as it has 4 stories in split level which was really hard to do that I did make myself. It's modeled after the TAOS Pueblo, which is a gorgeous old community home with over a dozen rooms. Next time I'm in the game I'll takes pictures and post it up. And yes, it's Sims 3, turns out the challenge isn't so bad when using the NRAAS mods- you can even change the aging to TS2 style if you like, and that was my biggest issue.

Thanks again for the encouragement!

Bread edges.... are the new white meat.
Test of Time Challenge! Family Tree, Stats & Pics
Lab Assistant
#2581 Old Yesterday at 5:15 AM
Quote:
Originally Posted by cespencer7
MEDIEVAL JAIL -
I want to suggest a change to the rules, it seems to me that the jail needs to be residential lot, not a community lot since the inmates need to live there and not just visit.

So far this is how I am setting up the jail. King Isidoro, while a very nice guy, has some enemies (determined by negative relationship points). Because they are a threat to him, he puts the male heads of the households in a dungeon (the lot next to the palace). The king asks the Monks of Malta to become knights and to send men to the dungeon to guard the prisoners. Two of the monks/knights with the highest relationship points with the king are selected to live at the dungeon.

Does anyone have suggestions about what happens around the use of the jail? How do inmates get out of the dungeon? Can they petition the king? What happens to their families while the men are in jail? What happens if the negative relationship is between King and a woman or child? Does the male head of house have to go in their place? Can the inmates have any hobbies or items for fun or are they just locked in their cells all the time? Does a wealthier prisioner have more freedoms? Can they interact with the Knights?


Jail sounds like a better idea as a home- I was wondering about that too when I read the rules.

The idea of guards based on King relationship is nice, but won't that make most guards his family members? Not a bad idea but you could go based on type of sim or athletic ability. There could be a level for general issues like public drunkeness ( a sobering up cell or two), and then down to a lower level where things get real and lives are on the line.
-There could be a dice roll for in favor/ or of favor, a few days after and inmate is incarcerated, so that they can either potentially die there and never get out or move up to the sobering cells for eventual release.
-A dungeon with proper torture devices, or simply starve the prisoner for a certain amount of game time based on their crime so they forfeit their lives if they've been bad enough.
-One last visit allowed from the wife or family (conjugal visit if the wife is a romance sim, chance of breaking out of jail if the wife is a knowledge sim etc).
-Diseases and illness is more likely every day they are there (I think somebody said something similar to this?)
-Do you have a way to publicly embarrass the prisoners for minor infractions?
-You could tattoo thieves or make them wear something that marks them as a thief after they are released as a warning to others.
-A way to bribe the guard- that always could work if the guard is a 'fortune' sim
-Put a sewing machine in a long term cell and make the women prisoners work for a living (or the men can make toys etc). Make a shop out of it that way and give the proceeds towards paying off the prisoner's debt.
-Good prisoners are allowed outside to garden or fish. Nobody else can see the light of day.

Bread edges.... are the new white meat.
Test of Time Challenge! Family Tree, Stats & Pics
Instructor
#2582 Old Yesterday at 11:13 AM
Quote:
Originally Posted by cespencer7
MEDIEVAL JAIL -
Does anyone have suggestions about what happens around the use of the jail? How do inmates get out of the dungeon? Can they petition the king? What happens to their families while the men are in jail? What happens if the negative relationship is between King and a woman or child? Does the male head of house have to go in their place? Can the inmates have any hobbies or items for fun or are they just locked in their cells all the time? Does a wealthier prisioner have more freedoms? Can they interact with the Knights?


Very interesting!

I'd say, the inmates either get locked away for a given time like xy seasons, or until their relationship with the king is better - maybe he could visit so they have a chance to do some apologizing?

But historically speaking, I'd say their families have the ball in their court - they'll have to pay for the prisoners to get food, protection, comfort in the prison. (Some prisoners lived rather luxuriously in the Bastille, with pets, personal cooks and the likes. The "chained to a filthy wall with rats crawling over you" so beloved by Hollywood was for the poor sods who had no families to pay for their upkeep.) Even visiting prisoners could cost money, so this could really pull a family down financially.

For getting them out of prison: more bribes and / or a good relationship with the king.

And lots of hard labor for the prisoners, like digging for treasure?

"I hate to tell you this..." is a dreadful way to start a sentence. Don't do something you hate to do for my sake, I'm not that important.
Test Subject
#2583 Old Yesterday at 5:23 PM
I'm on the Dark Ages and I like the miracle and diaster ideas. I think I will come up with some for the next round since I already started this round. I'm thinking maybe something about the plague and maybe something about books too. I'm also thinking of having something that would make the government a Matriarchy. I might also have each neighborhood (there are two, but I'm thinking of giving Vikings there own) have their own diaster or miracle.

Speaking of Medieval times. Should the college and finishing school actually be the one the game has built into University or should it just be a lot?
Test Subject
#2584 Old Yesterday at 8:38 PM
One of my households keeps getting sprayed by a skunk (not a glitch, just dumb luck) during my round 7. i have an idea of making like a "year of the skunk" celebration, probably every 7 rounds, or every round that ends in a 7 (17, 27, etc) and i was just wondering what i could use for this "celebration", and if there are other celebrations i could use in the future, like maybe ancient festivals that took place (honoring gods, deaths of important rulers, stuff like that). also if i should have these "festivals" take place in each household separately or design some community lot specifically for neighborhood-wide celebrations/holidays
Lab Assistant
#2585 Old Yesterday at 10:16 PM
Quote:
Originally Posted by bellmana0117
One of my households keeps getting sprayed by a skunk (not a glitch, just dumb luck) during my round 7. i have an idea of making like a "year of the skunk" celebration, probably every 7 rounds, or every round that ends in a 7 (17, 27, etc) and i was just wondering what i could use for this "celebration", and if there are other celebrations i could use in the future, like maybe ancient festivals that took place (honoring gods, deaths of important rulers, stuff like that). also if i should have these "festivals" take place in each household separately or design some community lot specifically for neighborhood-wide celebrations/holidays


For the year of the skunk everyone camps out and doesn't shower?

Is that too real? ;}

Bread edges.... are the new white meat.
Test of Time Challenge! Family Tree, Stats & Pics
Lab Assistant
#2586 Old Yesterday at 11:17 PM
Quote:
Originally Posted by bellmana0117
One of my households keeps getting sprayed by a skunk (not a glitch, just dumb luck) during my round 7. i have an idea of making like a "year of the skunk" celebration, probably every 7 rounds, or every round that ends in a 7 (17, 27, etc) and i was just wondering what i could use for this "celebration", and if there are other celebrations i could use in the future, like maybe ancient festivals that took place (honoring gods, deaths of important rulers, stuff like that). also if i should have these "festivals" take place in each household separately or design some community lot specifically for neighborhood-wide celebrations/holidays


Everyone should drink tomato juice, and pray (meditate) to the gods/God that the "Black and White Cat of Pure Evil" does not return. Maybe they think by doing that it'll stay away for 7/10 years. :D
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