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Old 21st Apr 2011, 03:31 PM #26
Shimrod101
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A slider multiplyer mod gives 4 x on the sliders (at the link in my sig file).




MedievalMods and Sims3mods: Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Old 21st Apr 2011, 08:19 PM #27
babboo
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Posts: 189


Haaaa !!! Thank you !!
Old 21st Apr 2011, 08:39 PM #28
Enjoji
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I said thanks on your site Shimrod, but I'll say it here too - thanks!!!

"When in doubt, blame the kids..."
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Old 22nd Apr 2011, 07:13 PM #29
JanetteRaven
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Posts: 98


Awesome! I was hoping for this.
Old 22nd Apr 2011, 07:19 PM #30
kawaiipd
Lab Assistant

Join Date: Mar 2008
Posts: 128


This won't make all current Sims distorted or anything, will it? Just affects new Sims?

I think that's the case, I just want to verify. Never used multipliers before.
Old 22nd Apr 2011, 10:19 PM #31
Shimrod101
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It won't change anything on current sims, no. You have to take sims into CaS and move the sliders manually.

MedievalMods and Sims3mods: Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Old 29th Apr 2011, 08:16 PM #32
Shimrod101
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My Ambitions Unlocked mod is remade for the 1.3.13 for anyone using it. Using the new one instead of the old one is a necessity for everyone who uses this mod, as there were changes made to that Achievements XML. My Market Stall More Junk mod is OK as it is, Longer Quest Time mod is OK as is, the Anim mods replacing the male dance and the Route-Fail are OK.

As I check stuff and/or remake it I'll post in the thread titles at my forum with a 1.3.13; this means that the mod in the thread is either OK as is, or it's gotten a remake, a new version.

MedievalMods and Sims3mods: Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Old 1st May 2011, 03:36 AM #33
Modsaretasty
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Posts: 40


The unlocker wont work for me, and I'm past the first level.

Sasquatch:"What on Earth are you talking about, human!? We eat berries and mushrooms!"

John Marston:"..........You eat babies!!!!!"
Old 1st May 2011, 06:55 AM #34
Shimrod101
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Quote:
Originally Posted by Modsaretasty
The unlocker wont work for me, and I'm past the first level.


Don't know what to tell you. It should work just like it did before for me and others. You haven't used this mod before, previous to the 1.3.13 Update? In which case the stuff should already be unlocked, you wouldn't ever use this mod again unless you reinstall the entire game for some reason.

MedievalMods and Sims3mods: Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Old 2nd May 2011, 04:06 AM #35
Pheonix9393
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Posts: 17


Just wanted to say YOU ROCK! Thank you for sharing all of your work, it makes the game so much more fun.
Old 5th May 2011, 03:14 PM #36
Shimrod101
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I have the Rogue/Pirate and Constable outfits unlocked for all sims, for dressing my Monarch and guards in buccaneer outfits. Also the Constable helmet for male and female. At the link in my sig.




MedievalMods and Sims3mods: Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Old 6th May 2011, 04:45 PM #37
Shimrod101
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Limit of 3 hero kids per household/lot is increased to 6 with this mod, link in my sig.

MedievalMods and Sims3mods: Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Last edited by Shimrod101 : 13th Jun 2011 at 12:36 PM.
Old 6th May 2011, 07:53 PM #38
~MadameButterfly~
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Woot!!! Thank-you!!

Time to make some babbbiess....
Old 8th May 2011, 11:43 AM #39
Shimrod101
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The Camera is finished now, available at this place, link in my sig.

Main features are removal of the bungie jumping all over the place, some slower speeds, tilting the camera upwards, moving the camera underwater, stuff like that.








MedievalMods and Sims3mods: Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Last edited by Shimrod101 : 13th Jun 2011 at 12:37 PM.
Old 8th May 2011, 04:35 PM #40
mflaha55
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Quote:
Originally Posted by Shimrod101
The Camera is finished now, available at this place: http://ts3.tscexchange.com/index.php?board=57.0

Main features are removal of the bungie jumping all over the place, some slower speeds, tilting the camera upwards, moving the camera underwater, stuff like that.


And your camera mod does not conflict with the "improvements" EA made to the camera in the 1.3 patch? Since EA's camera "improvements" can't compare with your mod, I've been wanting to reinstall it (I took it out of may Packages folder in anticipation of conflict with the 1.3 patch) but was afraid of screwing up my game.
Old 8th May 2011, 05:03 PM #41
Shimrod101
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Quote:
Originally Posted by mflaha55
And your camera mod does not conflict with the "improvements" EA made to the camera in the 1.3 patch?


This camera mod is made from the Camera XML from the 1.3.13 game. It has nothing to do with the 360 lot mod I made which uses different XMLs; I stated this there in the description. This mod here can be used with any game version, it will also be fine on the 1.2.3 for example.

The only other "improvement" they made to the camera on top of the 360 bit is that the closest zoom possible was moved from 5 meters to 2.5 meters; this number is in this XML and so is included in mine. There weren't any other changes to this XML than this single item.

I haven't even looked at or used my 360 lot camera mod since the 1.3.13 came out, I've been using their default on the 360 lot camera. I did look at their XMLs to see how they did it though, and it was done differently than mine.

MedievalMods and Sims3mods: Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Old 9th May 2011, 03:26 PM #42
Shimrod101
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I have a mod now enabling the Legendary Traits from the start, when creating a new Hero sim. Also my Market Stall mod has the Angelweed added to the buyable items.

MedievalMods and Sims3mods: Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Old 9th May 2011, 07:08 PM #43
missshey01
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thank you so much love, have a good day. wish we had that thank you button. but at least this way through social it gives mods to everyone. thanks so much again. i could play with out this stuff.
Old 9th May 2011, 09:06 PM #44
FCazares
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Posts: 4


You rule, I adore your mods and bow to your modding prowess.
Old 9th May 2011, 09:27 PM #45
ZenFrog76
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I am having difficulties with mods & stuff. I have put this in the Program Files/The Sims Medieval/Mods/Packages file and have a resource.cfg file. The unlocks and the mosaic thing I downloaded don't seem to work. Am I definately putting this in the right place? Could we have a proper guide or download section just for Sims Medieval, pretty, pretty please!

www.crystalgecko.co.uk

Never wake a sleeping Dragon...for you are small and crunchy and taste good with ketchup!
Old 9th May 2011, 10:33 PM #46
Shimrod101
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At the very top of the forum there are 4 threads which are stickied. One of them is titled How to Mod Your Game For Beginners. This is the thread and guide for getting CC to work.

Check the text inside your Resource.cfg and make sure it's correct, or just download the one there in the top message. This file goes in The Sims Medieval folder, not the Mods folder. The d3dx9_31.dll file there you may need for the NoMosaic mod to work; this file strictly speaking appears to be not necessary for XML mods to work, but you'll want it later on anyway for other CC to work correctly. This file goes in the Game\Bin folder, the same place as the TSM.exe file, and around 15 other files are in there.

MedievalMods and Sims3mods: Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Old 10th May 2011, 11:19 AM #47
ZenFrog76
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Yes I did finally get it going. I re-downloaded the cfg file and put it in the folder. I then checked and it was working. Just found that the original cfg file I had was in the folder above (smacks head) I should have checked. Sorry. I still think it would be a great idea to have a Medieval downloads section though...(-:

www.crystalgecko.co.uk

Never wake a sleeping Dragon...for you are small and crunchy and taste good with ketchup!
Old 10th May 2011, 08:38 PM #48
Shimrod101
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I have the GrimReaper robe and Angel Wings at the site in my sig now.




MedievalMods and Sims3mods: Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Old 10th May 2011, 09:13 PM #49
rcranger9
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Join Date: Jul 2010
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is that the grim reaper mask, too?

I'm cooler than cool! I'm stupid!
Old 10th May 2011, 09:59 PM #50
Pheonix9393
Test Subject

Join Date: Jul 2010
Posts: 17


Just wanted to say thank you Shimrod, my mod folder looks like you created it your name is there so much! I love your mods and you do some really awesome stuff! I am always checking back on your threads and at your site for new stuff and I am never dissapointed! Thanks again!
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