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#251 | |
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TotallyNewHere
Banned
Join Date: Jul 2011 |
Quote:
because if that was true you would have committed suicide knowing that one of your parents is a woman. |
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#252 |
| DarthKitsune |
1. That's a totally shallow reason to kill yourself over. 2. I'm not a fan of a lot of things, doesn't mean i want to end myself every time i come into contact with it. 3. That still doesn't answer how you can dispute *MY* feelings. |
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#253 | |
| grimreefer24601 |
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Which loading screen? What version of game/mod? Have you made sure to follow all the instructions in the sticky? |
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#254 |
| Dordracio |
hey grimreefer. im new and i just made an account less than an hour from this post. but where are the instructions to download this and where to save it? EDIT: oh nvm found out :P |
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Last edited by Dordracio : 18th Nov 2011 at 07:20 AM.
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#255 |
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mmp1966
Test Subject
Join Date: Feb 2011 |
Grim, I think I have found a small problem with the sleep naked part. When my child is sleeping they are all messed up, when I turn sleep naked off they are just fine. Sorry if you have already been made aware of this, I tried reading all the pages but did not see this issue posted, I might have just missed it. I am posting a screenshot to show what I mean. ![]() Thanks |
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#256 |
| grimreefer24601 |
I am aware about this issue, and it has been posted about before. It's on my list. |
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#257 |
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dennmell1
Test Subject
Join Date: Dec 2011 |
HEY there I had download your package files but when i'm putting them into the appropriate folder and try to load the game it doesn't load...in the first loading screen when the main game is loading after almost 60% it stops.I thought at first that it just needs time but after an hour nothing happened still trying to load....any ideas? i searched the thread but it seems to be the only one with this problem(sorry if i miss something. P.S. excuess my english |
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#258 |
| grimreefer24601 |
On the first load screen it's usually an install problem. Make sure you have the d3dx9_31.dll in your game bin. Otherwise, as long as it's in the correct folder, the only problem would be the wrong version of the mod with the game. |
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#259 |
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autotrasher
Test Subject
Join Date: Sep 2009 |
Some NPCs couldn't be edited in CAS, like the messenger |
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#260 |
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TheFlyingSquid
Test Subject
Join Date: Jan 2012 |
IS there any way to turn off the "add tint" D:? and the add skill interactions? ;A; just wondering! Thanks for making such a great mod >w< <3 |
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#261 |
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doren
Test Subject
Join Date: Apr 2005 |
I can not find an option to save sims - children of my heroes - to the bin. I was going to use them in new kingdoms and while I can edit them in CAS I do not see a way to save them. There is the option to save them as carry-over sims and I tried it last night. The sim disappears from the current kingdom and can only be used as a monarch in a new game. Since I played the new kingdom quest with one of them just before that, it seems that even then they are only available once. One thing I really like about your mod is being able to change the kingdom aspects. I played two ambitions with the same kingdom before and was glad I could use it again for the third ambition without having all the aspects filled up from the start (once you remove them, the slots - less one - disappear with them though and can not be created if all the buildings already exist, so you have to add the aspects manually after a completed quest, but that's no big deal). I am very demotivated by P&N (which I yesterday crowned with the title "worst sims expansion pack ever made") and don't know if I really want to start a fourth ambition. I think it could inspire me if I could use the second generation in a new kingdom. My alternative idea was to copy the kingdom with the children into a new ambition and then let their parents retire, but then I would start with all the buildings and the annexed territories. I would prefer to add them slowly from the bin. I did use the princess I saved as a carry-over sim in a new ambition, but the fun of that was quickly spoiled because I played the tutorial quest and for some unknown reason the screen turns black now when one of the lessons comes up, so that you only see the message. I managed to click the right buttons by judging their position from the pointing arrow, but when it came to the location view (and zooming in to the village entrance) I failed miserably. |
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#262 |
| DarthKitsune |
when you save the sim as a carry-over, go to the CO folder in your Saves folder before you start a new kingdom or whatever, and your carry-over sim will be in that folder. I used this method to save Xexys the Dream Demon and make him king. |
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#263 |
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doren
Test Subject
Join Date: Apr 2005 |
I found this solution earlier and just tried it (I did not play the quest, I saved the carry-over sim with the debug option). I could not get the sim to show up first, but now after loading the game the third time it worked. I changed the saved sim back to the original file name with only numbers and removed the file which was still in the CO folder. I don't know which one did the trick but one of these steps was needed to get the sim into the bin. This new kingdom is mainly a test hood to see how it develops if I avoid the P&N quests, but if I can play with the second generation of my sims I might be motivated enough to complete another ambition. |
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#264 |
| grimreefer24601 |
Sorry, IE9's been messing with the site, and I haven't been able to log in since New Years. The save carry over sim works like the quest which allows you to carry over a single sim. Sorry, I forgot exactly which quest that is. It only allows one sim to carry over. It also only allows one carry over sim to be saved. Any further carry over's will remove the first unless you make a copy outside of the game. Since a new kingdom would not have the required building by default, I don't know if it can be modded to work to carry over an entire kingdom. I have got some ideas though. I've been itching and threatening to update this mod. I have a wonderful person who has given me a Swedish translation, and some other suggestions/feature requests I'm looking into. Anyone able to do a translation, or any new suggestions are welcome. |
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#265 |
| DarthKitsune |
is there anyway to "age up and arrange Marriage" for hero children? that would be the most epic addition *I* can think of. . . |
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#266 |
| grimreefer24601 |
Wow, I never thought of that. Age Up without profession is something I'm thinking of including, but I'm not even sure of how to arrange a marriage. I'll look, but i doubt it's possible. (There, I said, kind of, it can't be done, so I'll probably figure out a way). |
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#267 |
| DarthKitsune |
I can happily settle for the simple ageing up without assigning a profession. I want to age up all of my many children, marry them off, and be a grandparent, lol. |
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#268 |
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Rad47
Test Subject
Join Date: Mar 2005 |
This is a wonderful mod! Thanks so much for all your hard work. I would really like to see an option to age up a hero's children and turn them into other heroes. A kingdom run by my monarch's children would be pretty cool. |
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#269 |
| DarthKitsune |
actually, you can have your monarch "Blood Adopt" the Hero's, therefore making them adult hero's/children of the corn, er. . . The Monarch. |
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#270 | |
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doren
Test Subject
Join Date: Apr 2005 |
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You can also make your heroes siblings, which I did yesterday. I was very pleased about this option because after importing the children into the new kingdom, I turned the brother of my queen into a knight and then restored the family relations. What I would like is a better option to set the level of a hero. When I started the third ambition (with my old kingdom) I wanted to level down the heroes because they were all on level 10++++ but regardless how many times I set the hero skills/abilities from 10 to 1, it would not stick. I had to reassign their profession (and then it would work once they reached level 2) and as a result all the heroes who were married to other heroes and living with them did not go to their lots anymore. I could still play quests with them, but got a message for the respective buildings that a new hero was needed. Inactive, the physician spend all day scrubbing the floor of the blacksmith house and it was a sad sight when she "forgot" to change into her everyday clothes one day and stayed in her nightgown. She is too refined for that. Building and buying on the physician's lot is not possible anymore without using a cheat. I understand that this is to some extent related to growing up children and assigning them a profession, because I think it allows to have more than one hero of the same profession without messing up the game (hopefully). I did not retire the parents when I grew up the children, as they are not ready for it yet and thought it was great to be able to choose when playing a new quest. It finally allowed me to annex Effenmont by marrying off the "prince". However, it would be even better if you could have some of the children just hanging about with no profession. |
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#271 |
| Destynova99 |
Doren you can set the level of any hero with a shift left click if testingcheats are enabled. I'm reasonably sure it allows you to level down since the option to set it to any level is there in the cloud... I've never tried it myself. As for the age up and arrange marriage thing. you could always just "set relationship" to fiancee (or spouse if you want to skip the actual marriage step). I don't know how mods work and if the steps could be combined or not with one selection, but it'd be relatively painless to do it manually. |
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#272 |
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xox_sugarlips_xox
Test Subject
Join Date: Sep 2009 |
I hate to be that girl that can't figure it out... but sadly I am I followed the modding for beginers thread and made sure the .dll was in and put the mods folder in the right place with the resource and packages in side... *sigh* but nothing's shown up in my game. I have modded Sims 3 and other games and i've always been able to solve the problem myself... Could it be because I have a digital download off origin. I had soe trouble with that while trying to use the testing cheats because the main program folder is named something different... :/ |
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#273 | |
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doren
Test Subject
Join Date: Apr 2005 |
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Indeed. I searched the debug options of this mod and thought that you had to change the single skills. It is a bit confusing to have sort of two debug menus, but the next time I try to remember to look at both. |
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#274 |
| DarthKitsune |
i love this mod so much it's a little ridie! |
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#275 | |
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Shimrod101
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This sounds to me like you have the Resource.cfg file in the Mods folder, which is incorrect. Move it up one level into the Sims Medieval folder. | |
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MedievalMods and Sims3mods: Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/ |
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