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Old 26th Jan 2012, 01:33 AM #301
grimreefer24601
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P&N and the base game with the latest patch are basically the same thing as far as script mods are concerned. They both use exactly the same script dlls. Most of what is truely added with P&N makes it more of a stuff pack than an actual expansion.

@DvdMr89: testingcheatsenabled=1 is not your problem. This mod includes a DEBUG Enabler which requires testing cheats to be enabled.

DestyNova99 has given as good of an answer as I can. All files should be placed exactly where he described. Make sure your game is fully patched, and you are using the 2.0 version of my core. Make sure you have downloaded the files from how to mod your game by Rockerduck. Files from other places will not work. Also, redownload those files and my core. I've seen many issues with corrupted downloads.

Finally, try only this mod if other mods are working. If no other mods are working yet try my Intro Disabler. It will at least let you know if your files are installed correctly.
Old 26th Jan 2012, 10:58 PM #302
Tavael
Test Subject

Join Date: Jan 2012
Posts: 4


I had problems of getting the mod to work but I found something that fixed it for me just now. in the tutorial for getting mods to work it tells you to put the mods in your My Documents/Electronic Arts/Sims Medieval/Mods/Packages. But I put it into my base game folder in my programs and it seems to be working. Like for instance the place where my package files are put at now are

C:\Program Files\Origin Games\The Sims Medieval\Mods\Packages

I hope this helps others!

And the resource file is in

C:\Program Files\Origin Games\The Sims Medieval

Edit: It seems his tutorial was fixed, or maybe I read it wrong but after doing what I described the mod works fine
Old 27th Jan 2012, 12:03 AM #303
grimreefer24601
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Actually the sticky says,
"Important: Mods do not (as of yet) work in the \My Documents\ folder where TSM saves some data".

Mods, for this game have never and probably will never work from your Documents folder.
Old 27th Jan 2012, 12:43 PM #304
GRIZ1970
Test Subject

Join Date: Jul 2009
Posts: 1


Thank You Grim so verrrrrrrrrrrry much for what you are doing, seems like nobody wants to take the time to deal with TSM. Grim We *bow* b4 You and give Thanks =D may your Kingdom RULE for centuries.
Old 27th Jan 2012, 01:25 PM #305
darkangelwitch666
Test Subject

Join Date: Nov 2004
Posts: 10


Hi I'm have the same thing as iDiru, who post about his game not loading all the way, I get just over half way in loading and that's it. patch Version is 2.0.113.00001...
I only have TSM installed at the moment...

I have the files which were all downloaded last night...

C:\Program Files (x86)\Electronic Arts\The Sims Medieval\Game\Bin\d3dx9_31.dll
C:\Program Files (x86)\Electronic Arts\The Sims Medieval\Resource.cfg
C:\Program Files (x86)\Electronic Arts\The Sims Medieval\Mods\Packages\GrimsMedievalCore_V_1_3_13_beta.package

I also have Carrigon TestingCheats Enabled For Sims Medieval which re-place the Commands.ini

C:\Program Files (x86)\Electronic Arts\The Sims Medieval\GameData\Shared\NonPackaged\Ini\Commands.ini.

There are no other mods in the game...
Old 27th Jan 2012, 01:42 PM #306
Destynova99
Test Subject

Join Date: Feb 2009
Posts: 56


Quote:
Originally Posted by darkangelwitch666
C:\Program Files (x86)\Electronic Arts\The Sims Medieval\Mods\Packages\GrimsMedievalCore_V_1_3_13_beta.package


You're using the wrong version. Download the GrimsMedievalCore_V_2_0_13_beta.zip version instead, it's the most up to date one currently.
Old 27th Jan 2012, 08:20 PM #307
darkangelwitch666
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Join Date: Nov 2004
Posts: 10


Oh what a dip I am, I just downloaded the top file thinking it would be the new one, never came to me to even think of looking at the numbers, but it was like 4am when I was doing it...
Thanks Destynova99, I'll give it a go...
Old 27th Jan 2012, 08:57 PM #308
AlexanderFebo
Test Subject

Join Date: Dec 2010
Posts: 44


ehm what's new file ? a version 1.13 or 2.13 i want to ask about what's new is add to previous part of mod
Old 28th Jan 2012, 01:49 AM #309
DarthKitsune
Instructor

Join Date: May 2011
Posts: 476


the 2.0.13 is the newest, and the updates are listed in the information in the first post, but the newest update has the age up option, and the assign title option added to all the other wonderful features this mod has.
Old 28th Jan 2012, 03:14 AM #310
darkangelwitch666
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Join Date: Nov 2004
Posts: 10


Ok I've not used it yet, but I came across a post somewhere saying that if they uninstall the file after been using it, that means that you save game would be no good, Is this true? Sorry for asking but I don't want to start using it if that's the case...

Thanks guys...
Last edited by darkangelwitch666 : 28th Jan 2012 at 03:24 AM.
Old 28th Jan 2012, 03:31 AM #311
grimreefer24601
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The only potential issue would be if a sim was using one of the interactions when the game was being saved. I personally have never experianced any issue with removing my core, which I've done on several occaisions for testing.
Old 28th Jan 2012, 04:22 AM #312
DarthKitsune
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I've yet to have any problems with the core, either.
Old 28th Jan 2012, 12:04 PM #313
darkangelwitch666
Test Subject

Join Date: Nov 2004
Posts: 10


Ok thank you so much for the reply! I'll be playing around with it later, I always save a sim making sure there are no actions still being done anyway...
Oh is it ok to leave the TZ-DynamicProfession file in or will there be a conflict with it? I only got that file last night so don't know that much about it with other mods as this is the only one I have in the game just now.
Old 28th Jan 2012, 01:44 PM #314
AlexanderFebo
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Join Date: Dec 2010
Posts: 44


can someone re-create mod for sims 3 i search that mod same sex pregnancy and i'dint find anything yet so
Old 28th Jan 2012, 03:48 PM #315
grimreefer24601
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Dynamic Professions shouldn't conflict with my core.

Twallan has a Sims 3 mod called WooHooer that I believe adds same sex pregnancy along with other WooHoo specific additions.
Old 28th Jan 2012, 06:48 PM #316
darkangelwitch666
Test Subject

Join Date: Nov 2004
Posts: 10


Thank you grimreefer24601...
Old 8th Feb 2012, 04:11 PM #317
yannickvanloon
Field Researcher

Join Date: May 2010
Posts: 300


Thank you :D

DUTCH TRANSLATOR FOR MODS
Do you have a mod? I can translate this to Dutch, PM me.
Old 18th Feb 2012, 11:53 PM #318
Kuruck
Test Subject

Join Date: Feb 2012
Posts: 2


So, I installed the mod correctly and all, but when I load up the sims, I just stay in the loading screen loading and loading. And my game doesnt freeze. Right now I only have testing cheats enabled and this mod. I have pirates and nobles so i know i got the right version to. And I know the mod loaded because in the loading screen I see Grim's Core. What is wrong?
Old 19th Feb 2012, 01:02 AM #319
ChickieTeeta
Inventor

Join Date: Nov 2004
Posts: 920


Quote:
Originally Posted by Kuruck
So, I installed the mod correctly and all, but when I load up the sims, I just stay in the loading screen loading and loading. And my game doesnt freeze. Right now I only have testing cheats enabled and this mod. I have pirates and nobles so i know i got the right version to. And I know the mod loaded because in the loading screen I see Grim's Core. What is wrong?


Grim said in a previous post:
"A hang on load is an install issue. Either you have the wrong version of the mod, something is in the wrong place, you have the wrong Resource.cfg/d3dx9_31.dll, or the download of one of those files became currupted. "

You reckon you have the right version of the mod, so are you sure you have the 2 files mentioned above in the right place? and also the right copies of them. You can download them both and see a guide for where they both should be placed here
http://www.modthesims.info/showthread.php?t=438344
If it's not that, try re-downloading the core mod, the resource file and the dll.
Hope you can get it to work
Old 19th Feb 2012, 02:18 AM #320
grimreefer24601
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ChickieTeeta has quoted me correct. However, since you see my custom Core load screen, I believe your Issue is either a missing/wrong/corrupt d3dx9_31.dll, or a confilcting core mod.

There aren't many conflicting mods, except my earlier mods, so it's probably an issue with d3dx9_31.dll.
Last edited by grimreefer24601 : 19th Feb 2012 at 02:34 AM.
Old 19th Feb 2012, 05:14 AM DefaultAdditional features? #321
Talithan
Test Subject

Join Date: Feb 2012
Posts: 1


Grim, I ave been using your great core mod since purchasing both TSM and P&N (about two weeks now, yes I know that I'm a little slow on the uptake ).

I was wondering if you could add an option to disable the extra interaction choices that you have made availble (ei, "select color", "retire from profession", "murder by..."). I would rather have the ability to turn these off for those times when I am not interested in using them, and thus have less clutter in the radial menus.
Old 21st Feb 2012, 06:41 AM #322
emino
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Quote:
Originally Posted by Talithan
Grim, I ave been using your great core mod since purchasing both TSM and P&N (about two weeks now, yes I know that I'm a little slow on the uptake ).

I was wondering if you could add an option to disable the extra interaction choices that you have made availble (ei, "select color", "retire from profession", "murder by..."). I would rather have the ability to turn these off for those times when I am not interested in using them, and thus have less clutter in the radial menus.

Seconded. Maybe you can make it only appears when shift+click is done on a sim, like some of Twallan's mode for Sims 3.
Old 21st Feb 2012, 07:36 PM #323
darkdama
Test Subject

Join Date: Feb 2012
Posts: 11


grim i want to remove the core but im afraid that it may do something to my saved game if i made sims pregnant with that core(with the same sex xp) and murders if i remove the core is still saved?or do i lose the saved game with actions i did using him?
Old 22nd Feb 2012, 01:07 AM #324
grimreefer24601
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I've seen the comment before about making the interactions toggle, so I do plan to add this feature. I have some other stuff to add to the menu too.

As long as no custom interactions are running you can remove the mod. The game doesn't care about any code once it's done running. Same sex pregnancy is done before you hear the pregnancy tune. Murder is done instantly.
Old 22nd Feb 2012, 01:53 AM #325
DarthKitsune
Instructor

Join Date: May 2011
Posts: 476


I like mpreg and murder, it makes the game so much more fun.
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