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Old 17th Oct 2011, 10:03 PM #26
writerchick
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Quote:
Originally Posted by whiterider
You can manually fix other people's stuff, using Inge's method and the information in my post earlier.


Crap. Now I need to learn how to mesh and junk...
Old 17th Oct 2011, 10:05 PM #27
lhawk07
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Quote:
Originally Posted by Inge Jones
...3) Open in S3PE and make a note of the TGI (resourcekey) number of the _RIG you get
4) Open your broken cc package in S3PE and then open the VPXY in Grid.
...

I apologize if I missed something but when you say resourcekey, I get the choices: Name, Tag, Type, Instance, Chunk Offset, etc ... across the top of the page. Is the resource key the one under "type" or "instance" or something else entirely? My apologies. I didn't see one that exactly matched what you said so I don't want to mess up my files terribly by picking the wrong thing :-) Thank you so much for providing an answer to this patch problem. I would have NEVER known what to do!
Old 17th Oct 2011, 10:17 PM #28
Inge Jones
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Sorry. The resourcekey (aka TGI) is made up of Type, then Group, then Instance. So you need to note each one of those numbers for the resource in question.

simlogical
Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help.
Old 17th Oct 2011, 10:46 PM #29
SquinkyandPink
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I'm finding problems with CC makeup in CAS (all types but costume makeup) could this be fixed in the same way as mentioned earlier?
Old 17th Oct 2011, 11:30 PM #30
ewwwwwww
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Yes, there is definitely an issue with animations. My sims keeps doing pop-a-wheelies in her car before she starts driving.
Old 17th Oct 2011, 11:32 PM #31
jeromycraig
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I'm glad to see everyone is on the case here. I, for one, will not be installing until the Creative Elite have worked out a solution. The cc I've collected is much more important to me than the idea of pets.
Old 17th Oct 2011, 11:35 PM #32
whiterider
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SquinkyandPink, as far as we know CAS stuff is not affected, and makeup is definitely not affected.

(That's not to say there couldn't be a separate bug affecting makeup - but if there is, it's not this bug. )

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Last edited by whiterider : 17th Oct 2011 at 11:47 PM.
Old 17th Oct 2011, 11:41 PM #33
Inge Jones
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Peter has thrown together a new rig wrapper for testing, in case anyone wants to experiment with it. Thread at http://dino.drealm.info/den/denforu...php?topic=704.0 Not yet suitable for creating content to share, as it is not finished.

simlogical
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Old 17th Oct 2011, 11:42 PM #34
Skadi
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Give Peter a big smooch for me Inge.

The only reason most people can enjoy this game is because of dedicated people like yourselves.

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Old 17th Oct 2011, 11:55 PM #35
jeromycraig
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That's why we lurve our Inge.
Old 18th Oct 2011, 12:04 AM #36
Gother Lee
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I just got this game 2 months ago and my instincts told me I was gonna go thru alot of crap if I got pets so I avoided it.

Apparently, EA doesn't give a rats behind of how much bugs and issues will then follow with each of their blockbuster releases. (They just wanna make money.)

I recommend you just wait until 1-2 years with each of their new releases before making a purchase.
Last edited by Gother Lee : 18th Oct 2011 at 12:19 AM.
Old 18th Oct 2011, 12:06 AM #37
SquinkyandPink
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Quote:
Originally Posted by whiterider
SquinkyandPink, as far as we know CAS stuff is not affected, and makeup is definitely not affected.

(That's not to say there couldn't be a separate bug affecting makeup - but if there is, it's not this bug. )

Thanks for your reply I'll look into it further elsewhere <3
Old 18th Oct 2011, 01:22 AM #38
lhawk07
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Quote:
Originally Posted by Inge Jones
Sorry. The resourcekey (aka TGI) is made up of Type, then Group, then Instance. So you need to note each one of those numbers for the resource in question.


Thank you very very much. That worked PERFECT and you are a genius.
Last edited by lhawk07 : 18th Oct 2011 at 02:15 AM. Reason: Updating
Old 18th Oct 2011, 01:40 AM #39
MintyZoi
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Well, that's crappy. I was looking forward to trekking out to get Pets right away, but now I think I'm going to wait a while. What's with EA anyways? They allow CC and then they break it? Doesn't make sense to me. Anyways, thanks for the heads up Leesester and all.

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Old 18th Oct 2011, 02:10 AM #40
Aharikido
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Sigh.............Oh christ, can't these people get anything right? I can't believe they did this, they KNOW most people use CC, and they wouldn't be playing the game withOUT it. This is so effin' stupid. Ok, now that my mini-rant is over......

I'm sure I'm gonna sound completely retarded, but I don't even know what S3PE IS. Should I be messing with it, or is it something even I can handle? IF it's safe for me to attempt messing with it, where would I find it, and is this something that needs to be done on ALL, as in EACH and every single piece of interactible CC??? I have 17.9 Gigs of Downloads and 4.3 Gigs of Mods. Should I kill myself now, or assume it'll all be okay when some genius out there provides something that will fix everything for us?
Old 18th Oct 2011, 02:25 AM #41
sci_fi40
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Can anyone here clarify exactly what is effected? I'm a little bit confused by all the information I've been reading. (Both here and on the official forums)

Here's what I've gathered: its building stuff and objects (Even ones downloaded as .sim3packs) that are affected by this update. Basically anything a sim would interact with; Clothes and hairs and other CAS parts should be fine. (Although I've read some people saying those weren't working either.) I can understand doors being broken, but what about things like windows, plants and patterns? Does anyone know if these types of items, which have no interactions, are still functioning? And what about custom worlds and houses?

I'd test myself, but I'm on a Mac so EA hates me, and I can't get this update without completely reinstalling my game. So I'm just waiting until I get Pets tomorrow, and I'll do whatever I need to then.

Also, someone on one of the official forum threads suggested that the change is to allow for some type of pet interaction...which is logical...still annoying as hell, but it is an excuse that makes sense.
Last edited by sci_fi40 : 18th Oct 2011 at 02:27 AM. Reason: Thought of another question
Old 18th Oct 2011, 02:34 AM #42
noxnoxnox
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S3PE is here:
dino.drealm.info/den/denforum/index.php?board=19.0
If you read the instruction carefully, you'll be fine, I were computer-illiterate back then when I started using it to re-categorize objects. But with your amount of CC, bloody hell, I don't think it's practical to fix it yourself. I hope there is a batch fix released soon. Inge, Delphy, Twallan...have helped us through many insane patches so all my hope are with them now.
Old 18th Oct 2011, 02:51 AM #43
Ghost sdoj
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Quote:
Originally Posted by Aharikido
Sigh.............Oh christ, can't these people get anything right? I can't believe they did this, they KNOW most people use CC, and they wouldn't be playing the game withOUT it. This is so effin' stupid. Ok, now that my mini-rant is over......

I'm sure I'm gonna sound completely retarded, but I don't even know what S3PE IS. Should I be messing with it, or is it something even I can handle? IF it's safe for me to attempt messing with it, where would I find it, and is this something that needs to be done on ALL, as in EACH and every single piece of interactible CC??? I have 17.9 Gigs of Downloads and 4.3 Gigs of Mods. Should I kill myself now, or assume it'll all be okay when some genius out there provides something that will fix everything for us?


If the people who made all your CC are still active they may fix things for you, so you will just need to download them again. It does affect sims3pack CC too, so you will be reinstalling Simss3packs for a while after you clean out everything you have that isn't store content. Delphy may have some luck in creating an auto-fix program, which will fix your packages. All is not lost.

You find S3PE by following the autolink in "s3pe". It's a very powerful tool, and as with any powerful tool you can make a real mess if you use it improperly. But it's not terribly hard to manage simple things, especially if you carefully follow step by step instructions. The big key is to make a copy of the file you are working with, and store that copy safely away from your work area. If you mess things up too badly, discard what you were working on and make a new copy of the original.

You have the step by step instructions in Inge's post. If you want to try fixing things for yourself before the creator gets to it (and a prolific creator has a -lot- to fix!) this would be a good introduction to s3pe. Who knows; this may inspire you to create! (Or inspire a creator to never make anything else for sims 3 until they stop breaking it. )

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Old 18th Oct 2011, 03:11 AM
Krispykreme1977
This message has been deleted by whiterider. Reason: No piracy.
Old 18th Oct 2011, 03:15 AM #44
Strawberry Kiwi
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I don't know what the simming community would do without you guys. I really hope all this mess is sorted out as I've invested a LOT of time in downloading decorations over the years... It would suck to see them all just have to go like that.
Old 18th Oct 2011, 03:20 AM #45
noxnoxnox
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Quote:
Originally Posted by Krispykreme1977
(because if you use the simpack of it the game recognizes it as not boughten by me and it dosent show up ingame) so i bypassed this by macking in a .package file then combining the files to one (to speed the game. So if EA fixed the store content, would this also be included cause its store content? Or no?

Piracy is not supported in MTS.
If you extracted the store sims3pack to package, it would not be supported by EA fix.
The underground store discussion is here:
http://www.moreawesomethanyou.com/s...opic=18888.1550
Old 18th Oct 2011, 03:22 AM #46
game90
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I sure do hope someone would eventually create a batchfix program similar to the blue lot fixer. Looks like i would have to fix up and recombine my CC.
Old 18th Oct 2011, 03:27 AM #47
Aharikido
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Thanks so much, noxnoxnox and Ghost sdoj, for your replies. :-) I can't tell you how glad I am to hear the words, "All is not lost"! I am SO keeping my fingers crossed that Delphy (or someone else) creates an auto-fix-thingy. Although I'm sure I could whittle down my CC SOME, I wouldn't want to give too much of it up, so doing it all myself could be a HUGE PIA! This may indeed, be the time to delve into the S3PE though, perhaps for a favorite object or two. ...and you're right, Ghost sdoj, maybe this will lead to some mad-creatin'! ;-) Keep your fingers crossed for a fix everybody. I think in the meantime, I'mma go read those S3PE instructions REALLLY carefully and give it a go. Thanks guys !!!! :-)
Old 18th Oct 2011, 03:58 AM #48
desco
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Is it just animations that are broken? Or have the objects stopped functioning completely?
Old 18th Oct 2011, 04:19 AM #49
ellacharmed
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It is any object that has Slots, ie any that you approach to interact with and has a menu. Even some that don't have Interaction menus but have Slot placements (like static decor) may be wrong in some manner - sinking / floating / things like that.
Old 18th Oct 2011, 05:28 AM Defaultmissed word #50
Rennara
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Is it possible EA will come up with another patch...this affects every creator out there that made custom content. Wouldn't it be better to wait and sit tight...any word from EA? I heard a few creators are trying to come up with a script. Hate to see all the creators panic and come out with new versions when an script will fix it. For now now couldn't we disable custom content and wait for the script geniuses to come up with a fix?
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