Welcome to
Mod The Sims
Online: 2581
News:
Have an account? Sign in:
pass:
If you don't have an account, why not sign up now? It's free!
Other sites: SimsWiki
Reply  Replies: 465 (Who?), Viewed: 167960 times.
Search this Thread
Old 18th Oct 2011, 05:40 AM #51
Deestar
Forum Resident

Join Date: Oct 2008
Posts: 830


Given EA's past history they won't fix CC slots in the next patch as they never have fixed problems with CC in the past. Substantial changes to objects were made both with Sims 1 Unleashed and Sims 2 Pets and it was left entirely up to the creators to fix their CC, in most cases EA didn't even update their own custom objects such as the items on the Exchange, the preorder gifts, or Store content, it was left up to modders like Lord Darcy in TS2, to add slots, update to function with new EP's and SP's and repair non-working interactions and animations that were FUBAR as a result of in game changes. And it has been the same way for TS3 so far, the community had to come up with fixes for blue lots with WA, and broken doors and windows with Late Night. EA didn't come up with the fixes for that people like Inge and Peter, Delphy and Granthes fixed those problems.

This is how EA sees things .... CC that breaks as a result of changes made to the game in EP's/SP's is the responsibility of the CC/Modding community to fix, in other words EA might have broken it but they didn't make it in the first place so it isn't their problem, they only see fixing their own game items as their responsibility (and given how many things have broken w/ EP's, SP's and patches that they have never truly fixed and have left up to the Creating/Modding community to fix like Photography for instance, they don't even see the stuff they make themselves as being their responsibility to fix).
Old 18th Oct 2011, 05:45 AM #52
lilajean
Test Subject

Join Date: Aug 2007
Posts: 15


Well i can say it's not Just CC that is effected. My Omni plants wont let me feed them, and i can't get into the "Fresh and Frozen Grocer" either. SO i'm really starting to think there is more then we think is wrong with it. And this just started today after i patched
Old 18th Oct 2011, 06:56 AM #53
Slipperman
Lab Assistant

Join Date: Mar 2005
Posts: 59


I haven't downloaded the patch yet, because of reading about these CC issues. Not that I have a lot of CC objects in my game, but I still have some nonetheless that I like having in my game (particularly FreshPrince's cars)...Now it seems I'll have to track down and re-download all the custom objects (or hope Delphy or another modder makes a fix-all program for outdated CC)...

Guess it's a good thing my copy of Pets isn't due to arrive until later in the week (I pre-ordered from Amazon and selected the Free Shipping option)...

Tim (aka the Slipperman)
Old 18th Oct 2011, 07:25 AM #54
ninfadistella
Test Subject

Join Date: Jun 2005
Posts: 2


I am noticing a weird glitch after the recent patch and wondering if you guys might be able enlighten me. Suddenly I am noticing that none of my installed sims3packs are showing in the launcher as installed, despite the fact that they are actually installed in the game (I loaded the game up and tested to make sure everything was there). This includes Sims3Packs of items actually purchased from the store, as well as sims3packs created by CC creators. Now, this isn't a huge problem in that at least the items still show/work in game, but it does make uninstalling that particular piece of CC a bit difficult (which will need to be done to clear out any CC that has been broken as a result of the patch). Has anyone else experienced this with the new patch?
Old 18th Oct 2011, 09:04 AM #55
HystericalParoxysm
Administrator



Join Date: Tommorow
Posts: 21,337
Thanks: 331990 in 214 Posts
46 Achievements

View My Journal


If you're having problems with stuff other than CC objects in-game...

It's still possible there are other bugs with the expansion. However, this thread is not the place for them. Please first go through this FAQ: Game Help:Sims 3 Game Problemwiki - each and every step, in order, and don't skip anything. If you still have problems, there's a link at the top of that FAQ (in the little navigation bar) to the Game Help Q&A Forums where you can post about your problem. Please do not clutter up this thread with stuff about other unrelated issues - this thread is JUST about EA borking CC with the new _RIG format, and the only problems that will be related to this are things that have interactions of some sort in-game.
Old 18th Oct 2011, 03:39 PM #56
WesHowe
Alchemist

Join Date: Nov 2004
Posts: 2,846
Thanks: 5782 in 20 Posts
15 Achievements


It is no wonder things got discombobulated. For Pets, EA hired a company who in turn hired a bunch of artists and programmers for the duration of the contract (which wound up a few weeks ago) to get Pets created. I guess if you can't milk the cow fast enough, you can hire someone else to do it, especially if you don't care whether the cow gets sore teats.

Learned about this from one of the now-former employees.

<* Wes *>

If you like to say what you think, be sure you know which to do first.
Old 18th Oct 2011, 04:00 PM #57
HowtoKill
Test Subject

Join Date: Jan 2010
Posts: 13
1 Achievements


I'm spooked now. Have Pets sat by my computer but I'm too darn terrified to install. THEY'LL NEVER TAKE MY CC ALIVE!
Old 18th Oct 2011, 04:15 PM #58
leesester
Original Poster

Flaily Fish



Join Date: Jul 2008
Posts: 3,932
Thanks: 75318 in 114 Posts
36 Achievements

View My Journal


I have been doing some testing on existing CC and it seems that the big issues are borked animations. The CC beds and sofas I tested were visible in game with the new patch but animations were badly off, sims sinking into the furniture, things like that. On the bed the sheets animation was totally broken - when they enter or exit the bed the sim sort of jerks about on an axis. The car I tested seemed fine (was my mini) - probably because there are few if any animations in cars- but I am not a great tester. I have base game patched to latest patch, no EPs. I have no idea what would happen with a game with Pets installed. I did get to test a custom bed Inge made and that animated fine, so it looks as if it will work using Inge's fix in a PATCHED game - I have no idea how it will be with the Pets EP installed.

More downloads by Leesester, BoilingOil and others at Leefish.nl | My Stuff at Leefish.nl | LeeFish RSS
Old 18th Oct 2011, 04:25 PM #59
Inge Jones
Mad Poster

Join Date: Sep 2004
Posts: 6,865
Thanks: 7429 in 17 Posts
18 Achievements


Lee, that bed was cloned from after the patch. It wasn't an old bed "fixed". I just asked you to test it to compare with OM's findings that it didn't appear in her game, to make sure it wasn't due to a fault in my clone. So I am afraid that bed doesn't demonstrate the fix works in general.

However, it has been independently tested by others and found to work.

simlogical
Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help.
Old 18th Oct 2011, 04:28 PM #60
leesester
Original Poster

Flaily Fish



Join Date: Jul 2008
Posts: 3,932
Thanks: 75318 in 114 Posts
36 Achievements

View My Journal


Sorry if it was unclear Inge - I am just trying to tell people what the effects of using old unfixed CC in a patched game seems to be so far ( the anims are ruined) and offer a ray of hope with the bed you showed me. But it was a NEW clone. Arg.

More downloads by Leesester, BoilingOil and others at Leefish.nl | My Stuff at Leefish.nl | LeeFish RSS
Old 18th Oct 2011, 04:36 PM #61
The Regal Sim
Field Researcher

Join Date: Apr 2011
Posts: 305
Thanks: 1997 in 7 Posts
8 Achievements


does this affect things like paintings or wall hangings? or wall paper? i just made some and hope its not affected by this T_T
Old 18th Oct 2011, 04:48 PM #62
murfee
Top Secret Researcher

Join Date: Apr 2010
Posts: 1,961
1 Achievements


I was reading the My Sims 3 Blog thread advertising the new patch (that's how I found out about this EFFING MESS--THANKS a bunch, effin EA ) and someone there said that the reason why the animations are all BORKED TO HELL now is because of the effin PETS--Pets are going to use new animation/interactions with ALL surfaces--climbing on sofas and counters and whatnot, and that EA had to change every surface in order to accomodate some useless pooch making a piss mess on your upholstery.

Wonderful.

I don't even WANT Pets, and yet EA has yet again SUCKessfully found a way to ruin everyone's simming experience, whether they waste money on EA's nonsense or not--way to go!

Unless Delpy can find a godsent quick fix like the miraculous Dashboard, it's gonna be a b!tch fixing almost 2+ years worth of slot CC. When WA came out, CC was still getting off the ground and that bug was pretty much nipped in the bud rather quickly, but this is a whole new monster we're dealing with now. I'm a lazy effin wench, and even though I never created a bed or sofa I DID create an end table or two, and even I don't have the heart to go back and fix them--what the eff's gonna happen to all the poor MEGA creators like Vita and Luna who have done TONS of sets, who will now have to go back and do it all over again!? And really, some are gonna inevitably fall through the cracks on this one, the same way you can every now and then still find a buggy blue lot creation by someone who didn't update their stuff/fix it with help from the Dashboard--there are gonna be some creators who never update their stuff, and it's unfair of EA to expect us to go in and volunteer to fix unsupported CC we come across, just cuz their goofy behinds did a 180 on the whole creations process. This sucks, EA--you don't care about your community at all--it's the CC creators that keep the game lush and interesting, numbnuts! What's the ratio of downloaders versus vanilla players, really? Come on, EA, CC are the nuts and bolts of the whole operation, and there they go breaking it.

I'm just pissed off because it's so DELICIOUS how EA KNEW Pets was gonna break Slot CC to heck and back probably ages ago, and didn't say a PEEP--but they surrepticiously went ahead and silently fixed all of their Slot CC, and released that obscure Store patch (that I never got, as far as I can tell) so that all the STORE stuff works, but no one else's--just a brilliant way of sneaking in from behind and kicking the competition in the groin. >_< They did it on purpose, probably hoping that with all the CC stuff all over the effin community now debunked until we get them all fixed that people would have a No Confidence reaction to CC and stick to the Store for downloads, as all of their stuff works (haw haw, how convenient ), thus feeding EA's coffers and keeping the flesh eating giant as the king of the castle.

Well met, Electronic Arts. Well met.
Bastards.
Old 18th Oct 2011, 04:52 PM #63
The Regal Sim
Field Researcher

Join Date: Apr 2011
Posts: 305
Thanks: 1997 in 7 Posts
8 Achievements


I hope this isnt going to affect my 2 story painting mega set -_-
Old 18th Oct 2011, 05:41 PM #64
coltraz
Alchemist

Join Date: Jul 2006
Posts: 2,972
Thanks: 1637 in 11 Posts
10 Achievements


Quote:
Originally Posted by murfee
I'm just pissed off because it's so DELICIOUS how EA KNEW Pets was gonna break Slot CC to heck and back probably ages ago, and didn't say a PEEP--but they surrepticiously went ahead and silently fixed all of their Slot CC, and released that obscure Store patch (that I never got, as far as I can tell) so that all the STORE stuff works, but no one else's--...


That's what really annoys me about this, too. Yes, true, EA doesn't support CC...and this is their game, and if they want to make changes then it is up to them to do so...I don't think they are trying to phase out the CC that they do not themselves create. But if they were aware this was going to happen, why the hell did they not release a notice about it a month or even a few days before releasing the new patch to at LEAST give modders a head start on fixing it, and to at least make their customers aware? Or, if they can't find the damn time to do that, why not stick a WARNING in the patch notes: "This will break all your custom content if you install it. Just a little FYI. "

This company never ceases to amaze me.
Old 18th Oct 2011, 06:02 PM #65
Kestie Freehawk
Instructor

Join Date: Jul 2010
Posts: 604


It took all day, I had to create a new profile with no custom content, I had to reload my store content, world maps and saves. I had to play a test copy. but umm no dep.... NO DEP.

At least untill I load the expansion.

I'm patched. Treeag's book is still functional for my needs and purplepaws carpet and paper work. I am a happy simcamper.

I want a horse I guess. --- Chief Joseph
Old 18th Oct 2011, 06:14 PM #66
Mehrlicht
Scholar

Join Date: Oct 2004
Posts: 1,449
Thanks: 316 in 4 Posts
4 Achievements


Have tried Inge's fix ( Thank you so much, Inge)....But I am a dummy and probably missed one or several steps...Don't know if its the right place to ask for help.
1) I tried to fix "Camille - Alexis Neo Classic Round End Table" in order to have a lamp on it.
2) Cloned it -easily- with S3OC...And carefully took note oh the RIG.
3) Opened the broken package with SimPE and followed the steps in the grid...The number I was looking for was exactly the same as the RIG.Well,didn't see what to edit and just clicked "Commit", then saved the package and sent it to the "Mods" folder, after uninstalling the broken Sims3pack.
4) Unfortunately it didn't work,lamps keep staying under the table.
Of course you can make fun of ...whatever you want, but,please, be pityful and give me a hint!

Thanks in advance.
Old 18th Oct 2011, 06:28 PM #67
HowtoKill
Test Subject

Join Date: Jan 2010
Posts: 13
1 Achievements


EA don't really give a darn about their customers. It's about the money. Their customer service reflects this. A really good game made by a truly crappy company. I am DREADING having to go round and find updates for every tiny bit of CC. Hope somebody can find a cheeky repair.
Old 18th Oct 2011, 06:39 PM #68
Inge Jones
Mad Poster

Join Date: Sep 2004
Posts: 6,865
Thanks: 7429 in 17 Posts
18 Achievements


Quote:
Originally Posted by Mehrlicht
3) Opened the broken package with SimPE and followed the steps in the grid...The number I was looking for was exactly the same as the RIG.Well,didn't see what to edit and just clicked "Commit", then saved the package and sent it to the "Mods" folder, after uninstalling the broken Sims3pack.


I don't totally understand what you're saying here, but obviously if you didn't edit anything, nothing will have changed and your broken cc will still be broken. If you can explain your predicament in more detail perhaps I can help you work out why you were unable to edit

simlogical
Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help.
Old 18th Oct 2011, 06:54 PM #69
Rennara
Field Researcher

Join Date: Dec 2010
Posts: 263
Thanks: 150 in 3 Posts
6 Achievements

View My Journal


I know EA is really the target of the anger here and it would have be good customer relations if they could have come up with a patch for all custome content from every creator that ever created something in whatever way if that was even possible. I'm just glad we have some geniuses that come up with fixes for the programs we do work with. I don't think one company can actually come up with a fix for another company when they don't know how they made it the first place. I think Sims is one of the greatest most innovative and creative programs out there. It would be nice and maybe to idealistic to hope everyone could work together. But I'lll go for one fix at time. Go MTS!!! Go Inge, Go Delphy Rah Rah Rah
Old 18th Oct 2011, 06:58 PM #70
majesticg
Lab Assistant

Join Date: Sep 2006
Posts: 117


I installed Pets with all the expansions and a few of the CC just to see if there were any changes. Well, the slot issue is still there..
Old 18th Oct 2011, 07:04 PM #71
Aharikido
Test Subject

Join Date: Nov 2009
Posts: 26


I THOUGHT I had a backup of my game when I installed the patch yesterday....Apparently, I was wrong. If I uninstall everything, and reinstall, it's all good right? I mean, I could reinstall, and NOT update my game with the latest patch...I could manually, incrementally patch up to that point, or no? Also, Has installing the patch literally "broken" our CC, or is it just that it won't work with the new patch? In other words, my Downloads and Mods folders, nothing from the patch has "changed" them and broken them so that let's say I'd done a clean uninstall and reinstall...MINUS the latest patch, the items in my DLs and Mods folders would still work....no coding has been altered?

I also thought I'd check in to see if, in the light of day, we all still have HOPE that this mess can be fixed (not one at a time, lol)? I've had a faltering moment in my faith, and am thinking of somehow killing myself with my game disk ;-) . I just don't know how I'd ever play the game without my CC. Now that I know what playing WITH it is like, playing withOUT it just isn't the same.
Old 18th Oct 2011, 07:08 PM #72
whiterider
Oh, My!



Join Date: Jul 2005
Posts: 14,626
Thanks: 27798 in 63 Posts
30 Achievements

View My Journal


Mehrlicht, you cloned the wrong thing. You need to clone the EA item that the CC item was cloned from - as per my instructions on page 1.

Aharikido, your mods will still work if you uninstall/reinstall without patching fully. Your saves may not, though.

Inge, do you have any files that you have confirmed broken that you could point me at? I need to test my tutorial, and it turns out that the item I "fixed" while writing it actually already worked in a patched game...

"On the page, punctuation performs its grammatical function, but in the mind of the reader it does more than that. It tells the reader how to hum the tune." - Lynn Truss, Eats, Shoots and Leaves
Old 18th Oct 2011, 07:18 PM #73
Mehrlicht
Scholar

Join Date: Oct 2004
Posts: 1,449
Thanks: 316 in 4 Posts
4 Achievements


A big Thank you, Inge and Whiterider, you are my heroes ! Whiterider, I didn't right understand what to do with your tute (have printed both, yours and Inge's guide, but still was lost. Now I'll give it a new try.
Old 18th Oct 2011, 07:22 PM #74
Aharikido
Test Subject

Join Date: Nov 2009
Posts: 26


Thank you so much whiterider ...oh, and one more thing. It was my understanding that this patch simply screwed up the animations for our CC......but they are able to be placed. So, if I wanted to put down a room for display, or I wanted to use it but didn't care about the animations (just a hypothetical), I could still put down a table, for example, with a lamp on top?...or won't our CC even work with OUR CC because of that slot issue?
Old 18th Oct 2011, 07:45 PM #75
elansims
Lab Assistant

Join Date: Feb 2007
Posts: 100


Thanks to all the creators who are working diligently to find a viable solution to this problem.

I have limited knowledge of the Sims3 objects and of programming, but I'm going to toss out a few theoretical program ideas to see if they might have some substance.

Would it be possible to create a program that automatically searches your custom content, finds the original pre-patch problem files, finds the new OBJ files from the index of installed files used to clone the pre-patch item, then replaces the old one with the new one? Much like the S3OC finds all the items in your game, this program would search a specified folder (your mods folder) for your CC items, then match old file to new file (from s3oc) and replace.

I'm not sure how much of this can be automated, but I figure that the start of a batch program could lie in S3OC somehow.

Traits: Computer Whiz, Over-Emotional, Genius, Ambitious, Good
Favorites: Grilled Cheese, Indie, Violet
Sign: Cancer
Reply


Section jump:


Powered by MariaDB Some icons by http://dryicons.com.