Welcome to
Mod The Sims
Online: 2191
News:
Have an account? Sign in:
pass:
If you don't have an account, why not sign up now? It's free!
Other sites: SimsWiki

Hi, Unregistered! Still using Blue Game Style? Try out the new MTS theme, now in beta. Show me!
Reply  Replies: 87 (Who?), Viewed: 20699 times.
Search this Thread
Old 23rd Dec 2011, 11:54 AM #26
crocobaura
Mad Poster

Join Date: Mar 2005
Posts: 4,770
Thanks: 59211 in 192 Posts
25 Achievements

View My Journal


Quote:
Originally Posted by HystericalParoxysm
Strollers are used by adult sims to transport toddlers. When they reach an area that they can't access via stroller (due to stairs, steepness, etc.) they pop the kid out of the stroller, walk past the obstacle, and then put the kid back in. With a wheelchair-bound sim, this would not be possible, unless you expect them to get out of the chair and crawl up a flight of stairs, dragging their chair behind them, and then get back in. Wheelchair accessibility has not been built into the game and it would be a BIG task to go through and make sure all public buildings have ramps and whatnot. And there would be a -ton- of interactions that would have to be changed - animations for all sims interacting with a wheelchair-bound sim would have to be duplicated and modified, as well as tons of new objects made to allow that sim to do daily tasks like bathing, using the toilet, cooking, etc... "They could easily make them" is just simply not true, if you think about how many things would have to be changed and added to make it work beyond a novelty object for able-bodied sims to play with.


Actually people who are wheelchair bound will usually live in house that are friendly for them, so they'll avoid stairs, inside or outside their home. Rabbitholes could be build without stairs or make a ramp using the terrain sculpting tool. Animations for day to day things like cooking or using the bathroom will be tricky but only if they want to make it so the sims can't move at all otherwise.

View my other downloads on MTS

www.mintrubbing.org
Old 23rd Dec 2011, 11:57 AM #27
pirate_wolf_12
Field Researcher

Join Date: Oct 2007
Posts: 355


Quote:
Originally Posted by KKiryu007Joker
Hey they have canes, death, killer plants, aliens that rape male sims in Sims 2, and old age. Who calls dibs on wheelchairs not being allowed, huh? They could easily make them. Think of a wheelchair sim being like a toddler adult hybrid with a moving highchair. As for disease, I believe they did that with food sickness and mummies. What makes for the older rating in a movie, wheelchairs or sex. They already snuck the more mature thing past the radar, right? They could gradually do things, like with canes.


Killer plants and rapist aliens were played more for laughs than what disabilities and illness could ever be. Same for light food poisoning and the mummy curse, which are no where near as serious as the other diseases. They could also not easily make wheelchair accessible items. I believe the More Awesome Than You modder, J. M. Pescado (whose name I shamefully forgot until I looked up a barbeque that grills infants), explained that it would be an incredibly difficult task, if not impossible as everything would need to be changed. It's the same reason many games don't enable you to change heights in character creations.

As Zokugai also said, it's not wheelchairs that would raise the rating, it's the more "adult" content. Sims slowly wasting a way from a life threatening illness for half their adult lifestage isn't what many would consider "kid friendly".

And it would be difficult to slowly add things with each expansion pack and probably impossible to keep it under the radar. As it's own expansion pack, we return to the primary issue of advertising it - it would just be next to impossible to sell it to the fans.

I actually do want other diseases in. Not incredibly serious ones, but the same we had in Sims 2 that had the chance of killing a sim if untreated. Purely because I want more deaths for ghosts so my cemeteries and haunted houses look like rainbows. But anything actually serious and dramatic like disease or injury? That would just be too depressing for what has always been a more tongue-in-cheek and optimistic game.
The designers also seem to have a more cheerful and happy outlook for their pre-made sims, for example, poverty (though not the same as disabilities I'll still use it as an example). Nobody in the games are really poor. They try and claim to have some discrepancies in wealth in their worlds like Twinbrook but the families that are generally meant to be seen as living on the "wrong side of the tracks" still live in relative comfort, like the swamp family and their modern Eco-friendly house.
Like making friends, finding love, having a family, becoming wealthy, and reaching their dreams, the designers have always made it easy with little problems encountered. I just don't see them going for a more serious route (and if they did, actually doing it justice).
Old 23rd Dec 2011, 11:58 AM #28
KKiryu007Joker
Mad Poster

Join Date: Dec 2011
Posts: 3,839


Quote:
Originally Posted by HystericalParoxysm
Yes, they are -capable- of doing so,


Okay okay HystericalParoxysm! I already agreed and said they won't because it heavily conflicts with their schedule. I don't see them as having ethical reasons against them, but they will not make wheelchairs.

I'm a graduate of the Harvard business school. I travel quite extensively. I lived through the Black Plague and had a pretty good time during that. I've seen the EXORCIST ABOUT A HUNDRED AND SIXTY-SEVEN TIMES, AND IT KEEPS GETTING FUNNIER EVERY SINGLE TIME I SEE IT.
Old 23rd Dec 2011, 11:58 AM #29
StarboardParoxysm
Haddock of Yarn and Swearing



Join Date: Tommorow
Posts: 21,500
Thanks: 333088 in 224 Posts
46 Achievements

View My Journal


Quote:
Originally Posted by crocobaura
Actually people who are wheelchair bound will usually live in house that are friendly for them, so they'll avoid stairs, inside or outside their home. Rabbitholes could be build without stairs or make a ramp using the terrain sculpting tool. Animations for day to day things like cooking or using the bathroom will be tricky but only if they want to make it so the sims can't move at all otherwise.


Yes, I'm aware of that - but they would have to remesh the existing rabbit holes, change the lots that are only accessible via stairs, add elevators, etc., to a lot of things that are already there as well as make a ton of objects to make a disabled sim's home useful for them. In order to really integrate them with the rest of the game -and- do them properly would require a whole lot of work. Possible, sure, but not something I see them ever doing; there's not nearly the demand for it that would justify the time, effort, and money they'd spend making it work.
Old 23rd Dec 2011, 12:08 PM #30
KKiryu007Joker
Mad Poster

Join Date: Dec 2011
Posts: 3,839


I don't think Ea has ethical reasons against any sort of disability or sickness, unless it conflicts with their schedule of course. Consider the fact that they made a play cane with its walk style named geriatric gait. Geriatric. Everything for EA Sims is done for money and playful curiosity during schedules.

I'm a graduate of the Harvard business school. I travel quite extensively. I lived through the Black Plague and had a pretty good time during that. I've seen the EXORCIST ABOUT A HUNDRED AND SIXTY-SEVEN TIMES, AND IT KEEPS GETTING FUNNIER EVERY SINGLE TIME I SEE IT.
Old 23rd Dec 2011, 12:09 PM #31
Esmeralda
Mad Poster

Join Date: Jun 2009
Posts: 3,491
Thanks: 58309 in 113 Posts
30 Achievements

View My Journal


Completely agree with pirate wolf and UltraRobbie. As someone who is disabled and housebound due to longterm illness, I play games to ESCAPE reality, not be faced with yet more disease, disability, etc. I play The Sims games to immerse myself for a while in a cheerful unrealistic world where everything's for laughs, not to depress myself!

Adding disease/disability related stuff to The Sims is not something I would expect/want/demand EA to do. Even if they did, there would surely be a significant portion of players who would complain about the way it was handled - eg, not sensitively enough, not understandingly enough, etc. I mean, can you imagine EA carrying off something like that with any sensitivity? LOL.
Old 23rd Dec 2011, 12:53 PM #32
QueenJimmyIV
Instructor

Join Date: Mar 2011
Posts: 535
Thanks: 96 in 1 Posts
3 Achievements


I don't think they would use stairs. Stair lifts would be more appropriate.

And, of course, the worse possible thought crossed my mind...

http://www.youtube.com/watch?featur...30R1gsgGk#t=68s

Shy, Clumsy, Insane, Artistic, Hopeless Romantic, Cat Person, Supernatural Fan
Old 23rd Dec 2011, 1:03 PM #33
pirate_wolf_12
Field Researcher

Join Date: Oct 2007
Posts: 355


Quote:
Originally Posted by QueenJimmyIV
I don't think they would use stairs. Stair lifts would be more appropriate.

And, of course, the worse possible thought crossed my mind...

http://www.youtube.com/watch?featur...30R1gsgGk#t=68s


I would take back every argument I previously stated in this thread and change my opinion if it meant we'd get an expansion pack with a new death involving a sim being thrown from a speeding stair-lift. With or without the aide of caroling ghouls.
Old 23rd Dec 2011, 1:10 PM #34
KKiryu007Joker
Mad Poster

Join Date: Dec 2011
Posts: 3,839


Quote:
Originally Posted by QueenJimmyIV


Where's the fun in (sim) life without wacky things like this? They could add an insta-ouch animation (similar to this) to every wheelchair that crossed a bad spot, to save time after all.

I'm a graduate of the Harvard business school. I travel quite extensively. I lived through the Black Plague and had a pretty good time during that. I've seen the EXORCIST ABOUT A HUNDRED AND SIXTY-SEVEN TIMES, AND IT KEEPS GETTING FUNNIER EVERY SINGLE TIME I SEE IT.
Old 23rd Dec 2011, 1:23 PM #35
dreforall
Test Subject

Join Date: Mar 2010
Posts: 29


As someone who is wheelchair-bound since basically forever, I agree with HP and Pirate. Even real life isn't wheelchair friendly, let alone a game where elevators only came about on Late Night...

First there'd be the houses that would be either totally ground-level, without porch stairs (otherwise they wouldn't be able to leave home) or with elevators to second/third levels. Then we'd have the activities sims do standing - cooking, gussing up, brushing teeth, cleaning, and basically everything else. Consider sims can't currently sit with babies and toddlers in their sofas or whatever. Putting babies in cribs, teaching them to walk... and the athletic skill would have to be severely changed as cardio exercises with tv/stereos aren't exactly wheelchair-like, and neither is running on treadmills and using the strength equipment. Riding? No way.

Also, even if we did a lot for wheelchair-bound people to live in, what of other lots? Every lot would have to be wheelchair friendly unless we want the disabled sims not to be able to visit their friends, ever. Or party. Or club. Or...

Yeah, you can see where I'm getting here. These are things I do have problem with *IRL* because many, many places aren't wheelchair-compatible. As HP said, with toddlers you can have an adult pick them up, but what would you do with a wheelchair-bound adult?

Fortunately or unfortunately, my selfsim will be able bodied for the foreseen future

(Though, I confess I got warm fuzzies thinking of my selfsim riding. I love horses and can't ride due to my disability, so, yeah.)

I wouldn't mind some light diseases like colds, which are even contagious. Maybe like they did in Sims Medieval and have some sort of imaginary illness that throws you a bad moodlet until you fix it, with some animations/symptoms. I wouldn't mind that, and maybe when they make seasons (hopefully they will) they'll add some seasonal illnesses. I mean, sims already cough and sneeze a little at random, so... but nothing life-threatening that isn't completely imaginary like mummy's curse.
Old 23rd Dec 2011, 1:24 PM #36
dreforall
Test Subject

Join Date: Mar 2010
Posts: 29


Quote:
Originally Posted by pirate_wolf_12
I would take back every argument I previously stated in this thread and change my opinion if it meant we'd get an expansion pack with a new death involving a sim being thrown from a speeding stair-lift. With or without the aide of caroling ghouls.

Seconded.
Old 23rd Dec 2011, 2:36 PM #37
matrix54
Mad Poster

Join Date: Apr 2009
Posts: 3,493
Thanks: 2719 in 3 Posts
9 Achievements


What if a wheel chair was upgraded to a cast? Something like walking around in a cast, or even with crouches, wouldn't be as binding to the game as being with a wheelchair.

->>Neon Light Designs - A Sims 3 Design Blog<<-
----------------------------------------------------------
Latest Update: Helluva Hacienda Remake
Old 23rd Dec 2011, 2:43 PM #38
KKiryu007Joker
Mad Poster

Join Date: Dec 2011
Posts: 3,839


Quote:
Originally Posted by matrix54
What if a wheel chair was upgraded to a cast? Something like walking around in a cast, or even with crouches, wouldn't be as binding to the game as being with a wheelchair.


Well they have canes already, so that would work.

I'm a graduate of the Harvard business school. I travel quite extensively. I lived through the Black Plague and had a pretty good time during that. I've seen the EXORCIST ABOUT A HUNDRED AND SIXTY-SEVEN TIMES, AND IT KEEPS GETTING FUNNIER EVERY SINGLE TIME I SEE IT.
Old 23rd Dec 2011, 3:08 PM #39
Esmeralda
Mad Poster

Join Date: Jun 2009
Posts: 3,491
Thanks: 58309 in 113 Posts
30 Achievements

View My Journal


Quote:
Originally Posted by pirate_wolf_12
I would take back every argument I previously stated in this thread and change my opinion if it meant we'd get an expansion pack with a new death involving a sim being thrown from a speeding stair-lift. With or without the aide of caroling ghouls.

Quote:
Originally Posted by dreforall
Seconded.

Thirded, especially WITH the caroling ghouls.
Old 23rd Dec 2011, 3:11 PM #40
minimogut
Inventor

Join Date: Dec 2010
Posts: 1,005


I would definitely like to see sign language. I'm not deaf, but I did have to learn sign language for a play I was in.

deviantART: http://alexandriaspride.deviantart.com/
Psychosis: There's an app for that now.
Old 23rd Dec 2011, 6:22 PM #41
dreforall
Test Subject

Join Date: Mar 2010
Posts: 29


Blindness could conceivably happen with guide dogs and the cane, maybe. No debuffs for it's dark XD
Old 23rd Dec 2011, 6:24 PM #42
Zokugai
Scholar

Join Date: Dec 2006
Posts: 1,452


For wheelchairs to work you'd essentially have to remake the entire game. Everything. Every animation that was between two sims, every movement animation, every animation that was one sim interacting with his environment (which added together equals basically every animation in the game), you'd have to create the disability-generating system from scratch if you wanted it to be anything but a mildly annoying moodlet, you'd have to pretty much make them a new neighborhood, with new rabbitholes and new non-rabbithole lots, and you'd have to deal with people complaining that Sunset Valley etc isn't wheelchair-compatible. The new neighborhood would have to be perfectly flat because wheelchairs aren't exactly designed for offroading. And you know the routing issues you hate so much in Pets, where horses routefail if you even look at them funny? Congrats, you just worsened that a few dozen times with a wheelchair. Good luck getting your sim into the bathroom without seeing a crossed-out feet thought bubble.

Not to mention the logic issues of it interacting with other expansion packs. How does a sim in a wheelchair shovel hay with a pitchfork to feed his horses? You'd have to basically re-release World Adventures, or listen to players complain their sim can't manage the steps in the Great Pyramid tomb. And how exactly do you handle vampires? Can people in wheelchairs turn into vampires? Do they suddenly gain the ability to walk if they do? What about a mummy, can you wind up with a mummy in a wheelchair -- with as slowly as mummies move, that might actually be an improvement in speed. And if your sim dies and becomes a ghost, do they float or roll?

Really, it's 1) an insane amount of inconvenience 2) that will cost them a ton of sales, for a product that 3) a ton of the players will not want. It'd be poor business sense for them to add wheelchairs, and adding blindness etc without adding wheelchairs will just make people complain that omg why didn't they add wheelchairs. It'd be actively looking for complaints. The only thing they could even remotely do is add diseases, like diabetes or something, as a negative moodlet. And that's something that could be added in a mod, so why should EA bother risking pissing people off?

Snickerson: a Random Legacy Challenge. There are zebras involved. Zebras.
Old 23rd Dec 2011, 7:10 PM #43
High Plains Gamer
Instructor

Join Date: Apr 2011
Posts: 449


Having wheelchairs and other disabilities would be too depression. No one would buy it.

If EA tried to turn it into comedy - to lighten it up -- you would have a lot of people complaining how EA is mocking the disabled.

Now, I would like to see a sickness moodlet. You take a hit on your happiness, and maybe throw up every two hours. We already have that with pregnancy and food poisoning. The difference is you would go to the hospital or see a doctor to get rid of it. Having a medical profession when there are no sick people seems rather silly. Why get a vaccination when there are no diseases?
Old 23rd Dec 2011, 7:42 PM #44
olomaya
Instructor

Join Date: Dec 2005
Posts: 503
1 Achievements


Quote:
Originally Posted by minimogut
I would definitely like to see sign language. I'm not deaf, but I did have to learn sign language for a play I was in.


Sim sign language? That's A LOT of animations. New animations. Would deaf Sims have to learn it first? And then other Sims would have to learn it to communicate with them? And would they be able to watch TV or read books? Well, I'd guess they'd need to add closed captioning to all the TV channels and braille books.

It's just too much work to add disabilities to the game for something that doesn't have much of a long-term payoff. Aside from the novelty of having "different-looking" Sims in the game, I don't see any gameplay aspects of this and with all the work that would have to go into it, it would just consume an entire EP. You'd pretty much need a whole new game for someone in a wheelchair since Sim mobility/ability is much more limited than that of real life people.

I would like to see some diseases in the game but original made-up diseases that have crazy symptoms like hallucinations, turning different colors, flatulence, etc. Or eye infections and they have to wear eye patches. I think it would be comical and entertaining but still provide a gameplay challenge in having to help your Sim maybe by finding a cure or balancing being sick with doing everyday things. Broken limbs would be okay but I feel like it would have many of the same problems as a wheelchair.
Old 23rd Dec 2011, 10:38 PM #45
Zokugai
Scholar

Join Date: Dec 2006
Posts: 1,452


Quote:
Originally Posted by High Plains Gamer
Having wheelchairs and other disabilities would be too depression. No one would buy it.

If EA tried to turn it into comedy - to lighten it up -- you would have a lot of people complaining how EA is mocking the disabled.

Now, I would like to see a sickness moodlet. You take a hit on your happiness, and maybe throw up every two hours. We already have that with pregnancy and food poisoning. The difference is you would go to the hospital or see a doctor to get rid of it. Having a medical profession when there are no sick people seems rather silly. Why get a vaccination when there are no diseases?


Because those are super awesome effective vaccines, of course. Look, they've prevented all disease in the entire city!

Snickerson: a Random Legacy Challenge. There are zebras involved. Zebras.
Old 24th Dec 2011, 8:07 AM #46
Annette19
Test Subject

Join Date: Nov 2004
Posts: 44


Way back in the TS1 days we had cc sims in wheelchairs. The ones I'm thinking of were basically an object cloned from the mirror. They were elderly sims, so I had them placed on the verandah and my sim would gain charisma points while talking to her grandparents. So for me a little imagination fulfilled my need for less than perfect sims. As people seem to have strong feelings about this issue it might be wise for EA to avoid it, though as someone else said some minor illnesses like they have in Medieval would be fine.
Also I'd like bloaty head. Anyone else remember Theme Hospital? That was such fun!
Old 24th Dec 2011, 7:15 PM #47
Celoptra
Original Poster

Lab Assistant

Join Date: Nov 2011
Posts: 133


We had CC wheelchairs for Sims 2 and there's for sims 3.
Old 24th Dec 2011, 7:33 PM #48
Mootilda
Site Helper

Join Date: Aug 2006
Posts: 12,332
Thanks: 22027 in 87 Posts
25 Achievements

View My Journal


Quote:
Originally Posted by Annette19
Way back in the TS1 days we had cc sims in wheelchairs.
But what happened with all of the other animations in the game? My guess is that a lot of them didn't work for wheelchairs.
Old 24th Dec 2011, 8:38 PM #49
BL00DIEDHELL
Scholar

Join Date: May 2006
Posts: 1,426


Yeah, I was just thinking that the wheelchairs were probably just for decoration, or if they were actually made to work, then it must've interfered/clashed with other stuff around the lot like crazy.

Maybe it'd be a nice touch but we don't need it at all. Sims has always tried to give our little people *nice* lives. ...For the most part, anyway >_>

You cannot grasp the true form of Giygas' attack!
The Rise and Demise of the de Venetias: a random legacy
Old 24th Dec 2011, 10:32 PM #50
bl00raspbery
Lab Assistant

Join Date: Jun 2008
Posts: 75


I'd adore if sims could get little temporary sicknesses like in sims 2, where they had to stay in bed with the cold for a few days. I thought it was so cute! I wish we still had that! Also the sims pregnancy morning sickness is pretty cute. I think both add a touch of realism without being too realistic. . I'm not a big fan of wheel chair use in the sims just because I realize like other people have said, they'd have to completely do the whole game and every add on. It would be a crazy amount of work and just not worth it in the end since the majority of the players just don't want it/care for it. It would be cute, if it wasn't so much work, though. Maybe a cast would be a nice, easier way of going about that, though? Especially in pets. Maybe if you tried to ride a horse you didn't have a high enough relationship with for too long/too often, it would freak out, buck you off, and you'd end up with a broken arm or something :P
Reply


Section jump:


Powered by MariaDB Some icons by http://dryicons.com.