I've noticed that when I go to paint the terrain, the red and yellow routable/non-routable terrain paint does not go away. I had to switch my world to the old CAW to be able to see where I was painting when I was painting a lake surrounded by mountain (since around it, the area is red sims non-routable). Not sure if that makes a whole lot of sense, but basically when using the terrain paint, the routable terrain paint also shows.
MoonsAreBlue - have you set routing paint visibility to zero under the paints selection? If that setting is left to full visibility, at least the unroutable areas that are too steep show as red when using terrainpaints, so it probably also shows routing paints.
Thank you for the feedback. The old CAW must be set to zero opacity on default (since I didn't know the option even existed), so I didn't know it was changeable in the new one. Thanks again for clarifying! Haven't run into any other problems yet. :D
I noticed something with the Super CAW a while back and just decided to post about it. I was happily sculpting and painting with no problems. It was when I was going to add some trees and plants when I noticed "Trees" was not listed in the Metadata. I see from simsample's tut that "Trees" weren't listed their either. I know the trees and plants also show up in the "Game Objects" section as well. It was easier for me to find the trees and plants in the other section. I never remember their names. Am I just going to have to filter for trees, plants, or their names? It's not a huge deal as I seem to favor the Black Gum Tree and some of the other plants. I also noticed the lot size not showing but I see that has been fixed. Have to try the new patch my next day off, which isn't until Tuesday. I attached a couple pics. The first is with the Regular CAW and the second is with the Super CAW. Also, I had to use the special patch on page 3, post 54 to get mine working as mine decided to be "special."
@armiel: My Super CAW shows the debug items with the asterisks but my normal CAW is in English.
Follow the creation of new worlds, lots and objects at my new blog, UrbanSims!
Nickstr500- Yes, the last part of the tutorial says:
In future, when you want to run your patched version of the CAW tool, you should go to [Install Location]\Electronic Arts\The Sims 3 Create a World Tool and run WorldBuilderCS.exe.
You may want to create a shortcut to that executable on your desktop or start menu, so that you don't have to keep browsing to find it.
Hey simsample - just thought I'd drop in and say it worked for me. ( )
Anyway, I'm running windows XP and was having literally, word for word, the exact same errors as bakafox was. However, I realised the silly error I was making and the rest of the installation was a cakewalk.
I had to use the temporary fix provided by atavera. However, when I got to the stage of putting the fix over the patch, I forgot to select 'patch all' and then 'save' on the fix and naturally, I was having the same error as before.
Sorry for being so inarticulate, it's late where I live, hehe.
Anyway, thanks a bunch to everybody involved in this upgrade! I'm off to bed now and will have some new fun thing to waste my time on tomorrow.
So I got the message at the moment for install the patch, so it did not work, So after I saw my first game was not update. So I just downloaded the patchs separatly and since it's working I hope it's gonna help some people.
Just found this, went through the tutorial, which is exceptional, and made my first little pond as a dam behind a land bridge. Can't wait to check out everything else! Guess my cawcation is officially over!
Thank you Atavera, Simsample and everyone else who's been testing...............Hugz & Kisses!