| Search this Thread |
|
|
Diabetes Mod/ Diseases #1 |
|
sonicrider11
Original Poster
Test Subject
Join Date: Feb 2012 |
I'm type 1 diabetic, and i wish that sims could be too - i could have a mini version of myself, heehee I seriously don't know that much about mods, but could they be made? Hopefully someone will comment on this as i'm interested in this ![]() Sonic :D |
|
|
|
|
|
#2 |
| Ladyhawke976 |
I'm a type 1 diabetic as well. I was diagnosed at 14 and have lived with it for almost 22 years now. I understand what you are saying about diseases. It might seem odd to some but the random chance my character can get a major or minor disease/sickness and possibly be hospitalized or even die if they decide not to seek treatment would make my game all the more realistic. It would be somewhat interesting to see one or all of my sims children get the chicken pox or even a common cold or lice and stay home from school for a bit, while the parents run around tending them, catering to their every need. Or my infant get colic - like I had in real life. My grandfather would walk me up and down the hall and tell me stories while gently patting me on the back or rubbing my stomach. Though I was only a few months old at the time I swear I remember looking up at his face as he told me a story about pirates, absolutely transfixed. I even remember what the hall looked like and the painting hanging on the wall at the end. He passed away when I was nine from prostate cancer, but I swear, that memory, or whatever it may be makes me tear up every time I think about it. Interesting Idea.
|
|
|
|
|
|
#3 |
|
crocobaura
Mad Poster
Join Date: Mar 2005 |
I think it might work as a trait. That way you could code it so sims with diabetes trait get negative mood from the sugar rush when they drink nectar and maybe do other things. And they could inherit it or develop it. Not sure if modders can do traits though. |
|
|
|
|
|
|
|
|
#4 |
|
charmedqueen
|
I think that it would be a really cool idea to ... *quote from most of what Ladyhawke976 said* xD While I'm not diabetic or anything, I'd love for my game to be more realistic and be able to have all that. |
|
My name is AJ, please, call me that rather then my username. :) |
|
|
|
|
|
|
#5 |
|
Inge Jones
|
And perhaps emulate hypoglycemia if they are more than a certain amount hungry. Use whatever it is makes the insane trait or drunk buff work, till they eat. For the hyperglycemia (too much sugar) it's probably enough to make them extremely sleepy till their hunger bar goes down a bit, as assuming one isn't going to have them actually doing a "have insulin injection" interaction, we have to assume they did have some earlier, and it will gradually bring their glycemic levels down. Probably a bit too much work to actually mod an accurate medication dosage and effect curve lol. |
|
simlogical Please do not PM me with questions about modding. Please post in an appropriate forum and send me a link to the thread if you would like me to try and help. |
|
|
|
|
|
|
#6 |
|
High Plains Gamer
Instructor
Join Date: Apr 2011 |
I suspect it would not be all that hard for EA to implement diseases. We already have the mummy's curse, food poisoning and morning sickness. I would see a disease as a negative moodlet which remains for a set number of days or until cured. It would be cured by going to the hospital and paying for a cure. EA could add occasional vomiting to the mix. This would also make for a more interesting medical profession. Doctors would go around curing sick sims. Perhaps they would have to gather certain ingrediants to make a cure. Of course, this would be the THIRD incarnation of the medical career. (Third time's the charm!) The trouble with a disease like diabetes is that it is both chronic and incurable. That means it would not be particularly interesting. I mean you could give sims a negative moodlet if they did not give themselves an insulin shot. |
|
|
|
|
|
#7 |
| Baiaana |
Not to be unrespecteful but real life is already hard and unrightful sometimes, why you would transfer your diseases in a game too? I mean, the great thing about games is that you can be a different being. Also if someone start putting diseases in sims 3 then this will open possibilities to do worst and out there are people, alot of people that don't need and don't want to be reminded of a disease they have, or parents have. Or worst remeber them of dears they've lost due to a disease. To me it seems not right, just my opinion. |
|
|
|
|
|
#8 |
| tangie0906 |
There are periodic requests for illnesses and diseases on the official forum and they almost always result in big arguments between the people who want more realism and those who want to escape it. While I understand the desire to play out one's life, I feel that the resources made available to develop gameplay in TS3 seems to be very limited and I would prefer they use what little time and money they're given on fun and creative things. Just my 2 cents. |
|
Where are we going, and why am I in this handbasket!? |
|
|
|
|
|
|
#9 |
|
lewisb40
|
It's a mod, you can download or not download, no one forcing this mod in the game. :D |
|
Still thinking... |
|
|
|
|
|
|
#10 | |
|
High Plains Gamer
Instructor
Join Date: Apr 2011 |
Quote:
I tend to agree with you about real world diseases. I think diseases should be "fun" and lead to some amusement. We already have them in the game, in the form of the mummy's curse, food poisoning and morning sickness. So we could have a disease like the Purple Phage, where your sim turns purple and gets a negative moodlet for three days. You could have a disease like "Dance Fever" where you sim continues to dance for the duration of the disease. And so on. What this does is give some reason (other than having babies) for the hospitals in the game. Just as you might go to the science center to rid yourself of vampirism, you go to the hospital to cure Dance Fever. It also would give doctors something to do, with appropriate modifications to the medical profession. |
|
|
|
|
|
|
#11 |
|
Srikandi
|
There's always a lot of debate when these suggestions come up. But that's the great thing about mods -- to each their own, literally. Sure, a mod like this could be made. If you're interested in learning to make it, you'll want to figure out exactly what features you'd want it to have, and then head over to the tutorials in the Create menu to learn how to implement those features. You can get help in the Modding Discussion forum. If you want to find out whether anybody's done anything LIKE this, you could try the WCIF forum under Help. |
|
|
|
|
|
#12 |
|
emino
Forum Resident
Join Date: Oct 2004 |
I always like random chances of diseases and deaths in the game. It makes the game more challenging and realistic. Like in The Sims Medieval. Sometimes I just wanna see how would I cope if one of my sim had a random chance of (maybe 1-5%?) accidents at work and wont be returning forever (of course the game had to check first to make sure there will be another adult in the family). And contracting a 'disease moodlet' (10% chances of contracting it everyday) will help me make hard decisions whether to treat the sim (make good use of hospitals apart from being just a rabbithole), live with it with some difficulties (which should differ for temp disease and permanent one) or terminate them. Some situations that can be implemented for some diseases moodlets would be rapid motive decay (energy, bladder, hygiene depending on the diseases) or behavioral, such as mummy walk, constantly fainting, puking etc. Sadly, the people who I can see implementing this successfully is limited. Pescado is one, Twallan is another. Any other modders wanna take up the challenge? |
|
Emino's Mobile Adventure http://riezforester.tumblr.com Emino's Sims Simblr http://eminosims.tumblr.com/ |
|
|
|
|
|
|
#13 | |
| tangie0906 |
Quote:
True! Sorry I got a bit off-topic there.
| |
|
Where are we going, and why am I in this handbasket!? |
||
|
|
|
|
|
#14 | |
|
Srikandi
|
Quote:
Actually, we have quite a few talented script modders who have done some really remarkable things. I'd name a bunch more people but I'm afraid I'd leave somebody out and insult them Naturally, though, I was assuming that the OP wasn't requesting that such a mod be made FOR them, since requests aren't allowed at MTS | |
|
|
|
|
|
#15 | |
|
applefeather2
Instructor
Join Date: Dec 2005 |
Quote:
Brilliant idea! Wish that would land on the desk of every EA shirt/etc. person working there.
|
|
|
|
|
|
|
#16 |
| Tiinii |
Apart from these really serious diseases like diabetes and such, I think it would be so great if Sims could just catch a cold every once in a while, or something along that line. I reckon nobody could really feel offended by something like that. I would just love to see them scatter their kleenexes all over the place ... ;-) But I guess one would need more than a Mod for this sort of thing. |
|
|
|
|
|
#17 | |
|
koololdster
Lab Assistant
Join Date: May 2008 |
Quote:
This may or may not be helpful, but check out the Sims 2 section. Someone made a glucose meter for their diabetic Sim :http://www.modthesims.info/download.php?t=466165&c=1 I think people would like having something similar in their Sims 3 game. I don't know if the modder has Sims 3, but you could ask. |
|
|
|
|
|
|
#18 |
|
sonicrider11
Original Poster
Test Subject
Join Date: Feb 2012 |
Hi again, it's me, just to say that for people that say about their loved ones having the diseases and it's not nice having them in the game and things like that, it was just an idea. (sorry!) oh, and it would be better as a mod because of those reasons. I also love the idea of 'fun' diseases (high plains gamer!)
|
|
|
|
|
|
#19 |
| SuicidiaParasidia |
i think illnesses could be pretty fun (appendicitis, flu, food poisoning, allergies, stuff like that--stuff that you could have a choice to treat, but could also choose not to and let the sim die from it) but permanent, possibly terminal diseases...touches a little too close to realism. i wouldnt be opposed to "fun" diseases, made-up disorders and the like...but to me a mod pertaining to real diseases that have real effects would really make me frownyface. |
|
Absolute power corrupts absolutely.
|
|
|
|
|
|
|
#20 |
| jthm_nny |
I think the best diseases to do would be DISABILITIES sims can be born with. I'd prefer my sim having Autism to my sim possibly dying. Plus if Asperger's could be a part of the sims it would make a more accurate self-sim. |
|
|
|
|
|
#21 |
|
rian90
Top Secret Researcher
Join Date: Sep 2004 |
Remember when we actually had to take care of our Sims? We had to make sure our pregnant sims ate well or there was a chance of actually dying. If our sim had the flu, we actually wanted to give them medicine or have them rest for a few days. Now I see these silly deaths where I have no chance of really making a difference, such as death by meteor or a message popping up telling me a sim drowned in the pool. I personally wouldn't want real life diseases like autism in the game...although one could make an autistic sim using traits if EA would give us some more interesting traits. But I do like the idea of things like colds and influenza coming back. I know miscarriages are controversial, but a mod that required you taking care of your pregnant sims or they miscarried worked very well in my medieval hood. With ghost babies, it might be a little less controversial. I love adding a little bit of randomness in my game but I want to have a chance of changing the outcome if I work at it. The Sims 3 is so devoid of any real challenge that a little bit might actually do a great deal for the game play. I want a life simulator, like a city simulator, one that is not so easy that I can walk away from my computer and the sims survive just fine without me. I really don't want to play 'Barbies' with my sims. |
|
|
|
|
|
#22 | |
| SuicidiaParasidia |
Quote:
last i checked, i still do have to take care of my sims...theyre too dumb to figure out how to eat when theyre starving. theyll just run off to the nearest sprinkler/trampoline, instead. | |
|
Absolute power corrupts absolutely.
|
||
|
|
|
|
|
#23 | |
|
rian90
Top Secret Researcher
Join Date: Sep 2004 |
Quote:
Mine do as well, but if I leave them alone, they always take care of themselves just fine. Now, they may not do what I want them to do but I have never lost a sim unintentionally other than to old age, drowning, or fires. |
|
|
|
|
|
|
#24 | |
| SuicidiaParasidia |
Quote:
ive lost them to hunger, drowning, fires, old age, and herpderp-sparked electrocution. its really annoying, particularly when they get too tired to stay awake but too hungry to stay asleep long enough to regain even a sliver of energy. | |
|
Absolute power corrupts absolutely.
|
||
|
|
|
|
|
#25 |
|
rian90
Top Secret Researcher
Join Date: Sep 2004 |
Hmm, wonder why our games are so different? I have never had a sim starve to death. Even if I forget to stock the fridge (I have a mod that requires stocking), they still go out and find something to eat. Maybe it is because I do not use EA's Story Progression but instead use Twallans. EA's SP does make the game more challenging, but not because it is done well. It makes it more challenging because I end up with houses with spawned kids and single dads, families moving around so much that I can't find them...or disappearing, and just stupid stuff that makes no logical sense. I don't find that fun. When I say I want challenge, I mean in a meaningful way. The careers are too easy, there are far to many buffs and other things that make skilling easy, without a mod, I can basically get any sim to marry another if I make them talk long enough (no chemistry) and I even find babies and children much easier than in Sims 2. |
|
|
|
![]() |

Feeling like a bit of a chat about creation or just... whatever (not necessarily sims)?



Twitter
del.icio.us
StumbleUpon
Google