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MTS Movie Night #2 - posted on 10th Aug 2017 at 2:58 PM
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Sesquipedalian Pisciform
staff: retired moderator
Original Poster
#1 Old 2nd Mar 2012 at 1:57 PM Last edited by leesester : 8th Mar 2012 at 12:20 PM.
Default Simlogical IS BACK
Due to an error by their InternetServiceProvider Simlogical is offline for a short time - the direct links to the S3 suite of tools is as below

As simlogical are back online I have removed the links - please access links to the tools via Simlogical

More downloads by Leesester, BoilingOil and others at Leefish.nl | My Stuff at Leefish.nl | LeeFish RSS | Sims4 News Blog | TumblinLeefish
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#2 Old 2nd Mar 2012 at 9:00 PM Last edited by RomerJon17 : 2nd Mar 2012 at 9:04 PM. Reason: Edited more sentence =)
Quote:
Originally Posted by leesester
Due to an error by their InternetServiceProvider Simlogical is offline for a short time - the direct links to the S3 suite of tools is as below

Latest Stable versions:
S3PE ~ S3OC ~ TextureTweaker

QA versions
S3PE QA ~ S3OC QA


Yeah I just realised why I can't access to Texture Tweaker website..... I was looking for some tutorials for Texture Tweaker but I managed it by myself =) Mine was pretty difficult to make my signs CASTable.

But thank you leesester for all the backup download links.. =)

Machinima Artist | Mid-Century Builder | Time-lapse Video | Poses & Animations
www.romerjon17productions.com

Ansett4Sims is a subsidiary of RomerJon17 Productions 2010 - 2017
One horse disagreer of the Apocalypse
#3 Old 4th Mar 2012 at 12:50 PM
There is a bugfix test release of S3OC at http://www.drealm.info/simlogica&#8...2-0303-0955.exe which is on the externally hosted part of our site and is therefore accessible

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
One horse disagreer of the Apocalypse
#4 Old 8th Mar 2012 at 11:39 AM
Hi everyone, sorry for the downtime but it all appears to be back to normal now. For anyone who has my downtime index page cached still, the direct link is http://dino.drealm.info/den/denforum/

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
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