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Bundles
Original Poster
Test Subject
Join Date: Oct 2010 |
I've noticed lately that some .package files dont seem to be recognized correctly on my mac, while working fine on the family pc. when looking at the "kind" of file in the finder, a normal .package is a 'Unix Executable File" however the 'broken' .package files are seen as a standard document. I've tested changing the .package extension to something else, and then back hoping it would re-recognize the file, but no luck. Like i mentioned before, its not EVERY package file, and the problem files ARE working on the PC version perfectly fine. any ideas? |
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#2 |
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ellacharmed
Disenchanted
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Does the game recognize these files? If it is loaded by the game and is recognized, it does not matter whether Mac recognizes it in Finder, I would think. |
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Sims 2 Game Help: SysReq ~ Game Problem ~ Delete Caches ~ DFFI ~ Patching ~ Uninstall HowTos: How to Post System Specs | How to Search | How to post in Help | Basic How to mesh in TS3 | How to fix World Routing Lags Sims 3 Game Help: SysReq ~ Game Problem ~ Delete Caches ~ DFDD ~ Remove CC ~ Patch Table ~ Uninstall ~ Crashing Checklist For status of the world fixes and other news, visit my blog http://ellacharmed.wordpress.com/.
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#3 | ||||
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XTS
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It's my mod, at least one of the issues is my mod. Bundles let me know they were busy with their education and may be missing for a bit, off and on, by the way. I've been trying to help them but am not sure how because I own a pc, not a mac. My Skills (and some other mods) are not working out for this person. Do you have any ideas Ellacharm3d? Something I could try myself to ensure it may work on a mac? There was a post in my mod thread (Skills) by Bundles about this issue. It's been bugging me ever since. I just don't know what to do. I was at first thinking it was an issue of file association, but I can't be sure. I've never even used a mac. I don't think I've ever even seen one, lol. Here's the mod that's mine, one that isn't working for Bundles: http://modthesims.info/d/470993 Quote:
What I suggested Quote:
Quote:
Quote:
Sorry it's so excessive but I was trying to save you some time and trouble.. | ||||
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(My Quote) ~ "If it isn't one thing, it's another. It's usually one thing and man it's a mother" -PB |
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#4 |
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ellacharmed
Disenchanted
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Sorry, this fell by the wayside. Just to let you know I have been looking at this. Then, while trying to figure things out, needed other stuff to test this and then got distracted by that. I ended up creating the cheaper Lifetime Rewards and Hidden Traits/Skills portion to help with this and that took a life of its own when I needed to update the Skill & Traits & LTR wiki FAQ so I have some form of documentation. And all that took some time studying it all, as I never messed with the Skill+Traits+LTR tunings. And well, from all that rambling, I guess you can tell how one thing leads to another and ... So...is there still an issue with different icons determining if the .package CC works or not? |
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Sims 2 Game Help: SysReq ~ Game Problem ~ Delete Caches ~ DFFI ~ Patching ~ Uninstall HowTos: How to Post System Specs | How to Search | How to post in Help | Basic How to mesh in TS3 | How to fix World Routing Lags Sims 3 Game Help: SysReq ~ Game Problem ~ Delete Caches ~ DFDD ~ Remove CC ~ Patch Table ~ Uninstall ~ Crashing Checklist For status of the world fixes and other news, visit my blog http://ellacharmed.wordpress.com/.
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Last edited by ellacharm3d : 18th Apr 2012 at 07:28 PM.
Reason: clarifying issue still exist?
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#5 |
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RabidCoffee
Test Subject
Join Date: Jun 2010 |
Hmm. I wonder if this is the same issue I'm having? I'll test tomorrow evening and let you guys know what's happening. |
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#6 |
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Mordant17
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I just tested this out on my laptop. It definitely does not matter if the files are executable or not, which is what determines the difference in the icon. There was no intro both with an unchanged (black icon) nointro.package and one I ran "chmod -x " on to remove the execute bit (white icon). This looks to just be a red herring. |
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#7 |
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ellacharmed
Disenchanted
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Yes, Mordant17, that's basically what I said in post#2. Thanks for confirming. My testing in the last week in creating my own mod versions is to see what causes the permissions and icon to be different in the first place. Is it S3PE or a step in the importing, saving or something else. Archiving tools, archive file formats...? But for sure, just like in Windows, the appearance of the icons do not matter. The filename's extension does. |
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Sims 2 Game Help: SysReq ~ Game Problem ~ Delete Caches ~ DFFI ~ Patching ~ Uninstall HowTos: How to Post System Specs | How to Search | How to post in Help | Basic How to mesh in TS3 | How to fix World Routing Lags Sims 3 Game Help: SysReq ~ Game Problem ~ Delete Caches ~ DFDD ~ Remove CC ~ Patch Table ~ Uninstall ~ Crashing Checklist For status of the world fixes and other news, visit my blog http://ellacharmed.wordpress.com/.
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#8 |
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Mordant17
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Well, with a little googling, I came across an interesting thread. Reading that thread and the one linked to from there seem to indicate that zip files don't save permissions when transferring from one OS to another -- so they automatically have as permissive permissions as possible (say that five times fast!). |
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#9 |
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XTS
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lol ellacharm3d! You sounded like me!~ ^.^ Thanks for taking care of the wiki. I don't know where Bundles is right now, possibly distracted as well, by school or something, but since this isn't an isolated issue, I'm glad it's still being discussed and looked into. Mordant17, lol I can't even say that fast once! But the topic you mentioned of zip files don't save permissions, do you think that's similar to my above post about the file losing part of it's information when being transferred? (3rd post from top)? Since I don't have a mac, I am clueless on this one, aside from what I"ve read (which I'm not certain I totally get it). |
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(My Quote) ~ "If it isn't one thing, it's another. It's usually one thing and man it's a mother" -PB |
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