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Mad Poster
#26 Old 9th Jun 2012 at 7:18 AM
Some ingame testing has led me to believe I should do anymore terrain mods. Why do they break when I try to use a square brush? Or just break period. All I did was change the name + catalog description, renamed it internally and changed the image file - is something else wrong?

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~ Just a click a day is nothing short of helpful! ~
Instructor
Original Poster
#27 Old 9th Jun 2012 at 9:37 AM
How are you saving your .dds files? Which settings?
Top Secret Researcher
#28 Old 9th Jun 2012 at 11:56 AM
Love the Craters and the Toxic waste Lakes. Ill go into Adobe and make some JPEG images tonight. Ill post my Snow (a bit rubbish but it is half decent) Ive also made a Strangetown Desert Sand if anyone wants it (taken from The Sims 2).
There a Bit rubbish but there there if anyone wants them
Quote:
Originally Posted by matrix54
squaretable: I'll put them in the game, no worries. :D

And Matrix could you convert them so people can use them outside of CAW, cause unfortunately thats what i made them for, but id love to use them ingame.
Thx
BTW it is insnt too hard, converting Images into textures for use ingame?
Screenshots

Just Call me Samuel!
Is it cause I'm British, Male and Teenage?
Take a look at Playa del Lago, a Metropolitan World in Progress for The Sims 3!
Instructor
Original Poster
#29 Old 9th Jun 2012 at 12:09 PM Last edited by VampireSim : 9th Jun 2012 at 2:14 PM.
I think, the easiest way to create ingame terrain paints is to clone exisiting game terrains with the S3oc Cloner . You create a cloned .package file with this tool, open it with the S3pe Package Editor , remove the existing .dds file and replace it with yours.

But I'm using the TSR Workshop (old dogs seldom learn new tricks )

Edit:

Here is a new thread for terrain paints.
Top Secret Researcher
#30 Old 9th Jun 2012 at 4:47 PM
Too Hard & My Strangetown texture is Rubbish
Quote:
Originally Posted by VampireSim
I think, the easiest way to create ingame terrain paints is to clone exisiting game terrains with the S3oc Cloner . You create a cloned .package file with this tool, open it with the S3pe Package Editor , remove the existing .dds file and replace it with yours.

But I'm using the TSR Workshop (old dogs seldom learn new tricks )

Edit:

Here is a new thread for terrain paints.

ooh no too complex even for me, I cant do anything near scripting, I oly work with basic Custom Content by others and what EAxis gives me to use. Anyway my Strangetown one is a piece of ********************** so DONT use it it is Rubbish. But my Vacation Island one is Ok as long as you dont over-use it.

Just Call me Samuel!
Is it cause I'm British, Male and Teenage?
Take a look at Playa del Lago, a Metropolitan World in Progress for The Sims 3!
Mad Poster
#31 Old 9th Jun 2012 at 4:57 PM
Aren't those too small? O_O

->> Check Out Checkout: Journey To Employee Of The Month! <<-

~ Just a click a day is nothing short of helpful! ~
Instructor
Original Poster
#32 Old 9th Jun 2012 at 5:07 PM
squaretables textures? Yes.
All textures must have the size 1024 x 1024 pixels.
Instructor
Original Poster
#33 Old 13th Jun 2012 at 4:38 PM Last edited by VampireSim : 13th Jun 2012 at 4:39 PM. Reason: I hate those days without dictionary!
There are now 52 textures available in this thread .
Top Secret Researcher
#34 Old 13th Jun 2012 at 5:15 PM
Quote:
Originally Posted by VampireSim
squaretables textures? Yes.
All textures must have the size 1024 x 1024 pixels.

Sorry made them for CAW optimised painting (225x225 or something like that) should I make newer larger (and in the deserts ones case, actually half decent) paints, because I've used the snow one quite well on a Vacation Island (remember sims 1) world I made (search SimsVille Squaretable22 to see it on YouTube) so I'll try my hand at making textures or recolouring old ones.

Just Call me Samuel!
Is it cause I'm British, Male and Teenage?
Take a look at Playa del Lago, a Metropolitan World in Progress for The Sims 3!
Instructor
Original Poster
#35 Old 14th Jun 2012 at 11:46 AM
If you want to make larger textures, then give it a go!
the more textures the better.
Top Secret Researcher
#36 Old 14th Jun 2012 at 7:03 PM
Quote:
Originally Posted by VampireSim
If you want to make larger textures, then give it a go!
the more textures the better.

k thanks, i've been a bit busy with the new term recently and only being able to do something on the computer 1/3 of days, along with balancing my other CAW project, but I'll see if I can do something in Paintoshop (paint and Photoshop) tonight. This should be fun!

Just Call me Samuel!
Is it cause I'm British, Male and Teenage?
Take a look at Playa del Lago, a Metropolitan World in Progress for The Sims 3!
Instructor
Original Poster
#37 Old 19th Jun 2012 at 12:38 PM
Small Update:

Toxic and concrete textures.

We have 68 textures now.
 
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