[FIXED OR SOMETHING] Ugly seams error with new dress mesh
Recently I had an issue with a new dress mesh I've tried to make, initially there are really ugly seams errors in it that appeared on the hands and legs. The kind Elexis helped me out with them, but when I went in-game, the seams glitch was still there! Even though they were less visible, they still existed. Elexis gave me a tip to drag the LN definition slider to minimum, and it worked! The seams were gone!
(Excuse the use of a pose that stretches everything, but it was the only one who clearly showed everything)
But still, I want to know how I can remove these 100%, with both definition slider at MIN and MAX, so everybody could use this dress.
Do you have any tips on how to fix it? Thank you
I had similar issues and was able to fix it a bit more with the ''make smoothing groups'' tool in Milkshape.
That tool comes with Wes H his sims 2 unimesh plugin for Milkshape.
If your using TSRW you have to first:
- convert your sims3pack to package,
-open the package with S3PE -export the GEOM
-import it in Milkshape with Wes H his GEOM importer.
You then can run the tool, listed under tools, it does take a few minutes depending how strong your computer is.
-export with Wes H his export
-import back in the package with S3PE -save
It does fix the abs and makes the seams less noticible
It is useless to run it on WSO files for tsrw because when importing into tsrw the settings get lost.
Is this going to work if instead of extracting the geom file (which I think it's the mesh, right?) I just load the mesh I already have saved on my hard drive and simply run the tool?
And I suppose it will work for CTU too, just skipping the s3p to package conversion?
While I fixed the problem with the seams, I somehow made another one... lmao
There is one very tiny, but still able to be seen gap between the foot and the upper part of the leg. It only appears with shoe meshes that don't cover exactly that part. How did I managed to break stuff so much.. lmao