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#26 |
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BloomsBase
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i have to see it ingame then, the mesh looks fine in ms |
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#27 | |
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Eternila
Original Poster
Lab Assistant
Join Date: Oct 2010 |
Quote:
Well, you really don't have the feet in MS's preview 3d model. EDIT: Funny, I tried out the geom mesh, that I haven't used any of Cmar's tools. And the gap is still there. Hmm | |
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Come check me at DeviantART , or do you prefer Tumblr? Hey, why not and my Blog! But you could still visit my Facebook page as well! |
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#28 |
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BloomsBase
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oh, you moved the whole mesh by accident...... The gape is also on the neck. Ill fix it, shouldn't be hard |
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#29 | |
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Eternila
Original Poster
Lab Assistant
Join Date: Oct 2010 |
Quote:
There's a gap on the neck? Oh god..
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Come check me at DeviantART , or do you prefer Tumblr? Hey, why not and my Blog! But you could still visit my Facebook page as well! |
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#30 |
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BloomsBase
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fixed, see previous post |
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#31 |
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Eternila
Original Poster
Lab Assistant
Join Date: Oct 2010 |
OMG I think I made it! The gaps are gone! And I have used Cmar's tool too! Thank you so much for your help!
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Come check me at DeviantART , or do you prefer Tumblr? Hey, why not and my Blog! But you could still visit my Facebook page as well! |
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#32 |
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BloomsBase
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play with the sliders to see, otherwise download the one i edited. |
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#33 | |
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Eternila
Original Poster
Lab Assistant
Join Date: Oct 2010 |
Quote:
The error with the seams actually came from using the LN definition slider at MAX, but the sim I am using has the definition slider at MAX. So I guess it works :D Now lets see if there are more nasty glitches I haven't noticed...
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Come check me at DeviantART , or do you prefer Tumblr? Hey, why not and my Blog! But you could still visit my Facebook page as well! |
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#34 |
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BloomsBase
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If the mesh is moved it will be visible on all morphs aswell. |
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#35 | |
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Eternila
Original Poster
Lab Assistant
Join Date: Oct 2010 |
Quote:
How exactly if the mesh is moved? I tested the morphs (mostly the fat and breast slider) and everything worked out fine. It didn't exploded or something
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Come check me at DeviantART , or do you prefer Tumblr? Hey, why not and my Blog! But you could still visit my Facebook page as well! |
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#36 |
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BloomsBase
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the calves were scaled bigger and the whole mesh was moved up a bit. Fingers didn't match a original mesh either, just import your mesh and the original in MS. Then you see. |
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#37 | |
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Eternila
Original Poster
Lab Assistant
Join Date: Oct 2010 |
Quote:
I actually re-did (again) the whole mesh by starting completely over (deleting any existing files), I didn't used your file. Sorry I forgot to mention it lol | |
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Come check me at DeviantART , or do you prefer Tumblr? Hey, why not and my Blog! But you could still visit my Facebook page as well! |
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