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Old 15th Jun 2012, 02:26 PM #26
BloomsBase
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i have to see it ingame then, the mesh looks fine in ms
Old 15th Jun 2012, 02:27 PM #27
Eternila
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Quote:
Originally Posted by BloomsBase
i have to see it ingame then, the mesh looks fine in ms

Well, you really don't have the feet in MS's preview 3d model.


EDIT:

Funny, I tried out the geom mesh, that I haven't used any of Cmar's tools. And the gap is still there. Hmm

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Old 15th Jun 2012, 02:57 PM #28
BloomsBase
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oh, you moved the whole mesh by accident......
The gape is also on the neck.
Ill fix it, shouldn't be hard
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File Type: 7z summersundress_lod1_test.7z (90.0 KB, 2 downloads) - View custom content
Old 15th Jun 2012, 02:58 PM #29
Eternila
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Quote:
Originally Posted by BloomsBase
oh, you moved the whole mesh by accident......
The gape is also on the neck.
Ill fix it, shouldn't be hard

There's a gap on the neck?
Oh god..

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Old 15th Jun 2012, 03:03 PM #30
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fixed, see previous post
Old 15th Jun 2012, 03:04 PM #31
Eternila
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OMG I think I made it!
The gaps are gone! And I have used Cmar's tool too!

Thank you so much for your help!

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Old 15th Jun 2012, 03:06 PM #32
BloomsBase
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play with the sliders to see, otherwise download the one i edited.
Old 15th Jun 2012, 03:11 PM #33
Eternila
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Quote:
Originally Posted by BloomsBase
play with the sliders to see, otherwise download the one i edited.

The error with the seams actually came from using the LN definition slider at MAX, but the sim I am using has the definition slider at MAX. So I guess it works :D

Now lets see if there are more nasty glitches I haven't noticed...

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Old 15th Jun 2012, 03:37 PM #34
BloomsBase
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If the mesh is moved it will be visible on all morphs aswell.
Old 15th Jun 2012, 03:50 PM #35
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Quote:
Originally Posted by BloomsBase
If the mesh is moved it will be visible on all morphs aswell.

How exactly if the mesh is moved? I tested the morphs (mostly the fat and breast slider) and everything worked out fine. It didn't exploded or something

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Old 15th Jun 2012, 05:36 PM #36
BloomsBase
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the calves were scaled bigger and the whole mesh was moved up a bit.
Fingers didn't match a original mesh either, just import your mesh and the original in MS.
Then you see.
Old 15th Jun 2012, 05:54 PM #37
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Quote:
Originally Posted by BloomsBase
the calves were scaled bigger and the whole mesh was moved up a bit.
Fingers didn't match a original mesh either, just import your mesh and the original in MS.
Then you see.

I actually re-did (again) the whole mesh by starting completely over (deleting any existing files), I didn't used your file. Sorry I forgot to mention it lol

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