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Step-by-Step Custom Career How-To Guide v0.05 #1 |
| Psion |
[SIZE=3][COLOR=Red]**** PLEASE NOTE: This document will no longer work as of the the most recent release of SimPE (OFB compatible;0.56) due to the removal of the classic GUI, which this was based on using some tools that are not present in the new GUI. Unfortunately, without some major retooling which MIGHT be done one day, this doc is now only good as a reference. ****[/COLOR][/SIZE] Here you will find the Custom Career step-by-step How-To document. It is rather long, but hopefully simple enough for beginners, as it is designed as a true step-by-step guide. The document does not use any career editor plugins or programs, other than SimPE and an optional graphics package. This was originally developed, then moved from http://forums.modthesims2.com/showthread.php?t=25474, and some useful resources are still located there. Any feed back will be appreciated (please be gentle To give people a better idea of the content of the document, I have changed the format of this post to include only the latest changes, and added the table of contents. The guide is in both MS Word 2000 (DOC) and Adobe Acrobat (PDF) formats. They are the same document. Word format is recommended as it has active hyperlinks for the document's bookmarks, making navigation easier. I have now released v0.05. A lot of changes in this one. There are currently 15 main sections to this document: 01) IntroductionA short introduction to this document. Going over the conventions, programs and limitations of this guide.02) New Career Worksheets Version Changes 0.05 Added chance balance reminder |
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Last edited by Psion : 26th Apr 2006 at 3:56 PM.
Reason: Compatibility warning
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200 users say thanks for this.
[ Click here to view a longer list ] |
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#2 |
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p00jkins
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Nicee one Psion! Its so nice to see something as comprehensive as this :D |
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#3 |
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Grapholina
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Extremely detailed. I can see where grammar and such can be cleaned up, but those spots are minor, and overshadowed by the great job you did in describing. Pat yourself on the back! |
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#4 |
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Burn2ash
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Is it possible to just edit the careers that are already in the game or will I need to makle a copy of it and just edit that? |
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The gods made heavy metal and they saw that is was good They said to play it louder than Hell We promised that we would When losers say it's over with you know that it's a lie The gods made heavy metal and it's never gonna die |
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#5 | |
| Psion |
Quote:
You always clone an existing career first. If you don't change it's GUID, it will replace a Maxis base career when installed. Likewise, when it is removed, the base career comes back. It is considered better to make a separate career, rather than to overwrite one anyway. You must state in your object post whether a career replaces a base career when publishing it. |
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Last edited by Psion : 19th Mar 2005 at 12:37 AM.
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#6 |
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CrazyChip
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Thanks psion hopefully this will help! :banned: |
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I'm Not Wierd, I'm Gifted |
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#7 |
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Burn2ash
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Thank you. |
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The gods made heavy metal and they saw that is was good They said to play it louder than Hell We promised that we would When losers say it's over with you know that it's a lie The gods made heavy metal and it's never gonna die |
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#8 |
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CrazyChip
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How come psion can put tutorials here and I can't?? |
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I'm Not Wierd, I'm Gifted |
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#9 | |
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p00jkins
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Quote:
eh? what kind of tutorial are you trying to put up? | |
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#10 |
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CrazyChip
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Well p00jkins it is in microsft word format, and a zip file. but I will not tell you what kind of tutorial it is. But it says you do not have the options to post here! |
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I'm Not Wierd, I'm Gifted |
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#11 |
| Psion |
I had to post elsewhere and Loverat moved it for me. You will need to speak to an admin about it. |
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#12 | |
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CrazyChip
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Well how can I reach an ADMIN? | |
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I'm Not Wierd, I'm Gifted |
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#13 |
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CrazyChip
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What the heck? |
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#14 |
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Jetdude14
Test Subject
Join Date: Nov 2004 |
you need to go to the quick links at the top and go to private messaging, then go to send, then put in Loverat, then ask him about it
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#15 | |
| Psion |
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Try HER . . . :D |
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#16 |
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CrazyChip
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Thanks all. |
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#17 |
| Psion |
Please also check out this thread: http://www.modthesims2.com/showthread.php?t=52699 It is a proposed 'standard' for posting careers. The results will be in a future release of the document, so all comments appreciated. |
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| This message has been deleted by Gilder. Reason: No need |
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#18 |
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Guest
Posts: n/a |
What is the way the game identifies career package to be career? What settings are different in for example carrier package and cloned table package? Or it depends on the whole set of resources For examle only carrer's consist of : - 86 Behaviour constants - 2 Behaviour Functions - 1 catalogue description - 1 global data - 5 image files - 1 Null Reference - 1 Object Data - 1 Object Functions - 1 Slot File - 5 Text Files and if i'll make table with - 86 Behaviour constants - 2 Behaviour Functions - 1 catalogue description - 1 global data - 5 image files - 1 Null Reference - 1 Object Data - 1 Object Functions - 1 Slot File - 5 Text Files the game would treat it as career object ??? Thanks |
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#19 | |
| Psion |
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No-one has tried to identify the career marker to my knowledge. It is likely a value in either the Object Data file or a BHAV, though. We normally just clone an existing one, and change the settings we want to change. |
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#20 |
| Airelda |
Hi and thanks for taking the time to write this tutorial! I have been wanting to make my own careers for a long time, so I was excited to see your tutorial. I hope it is okay for a complete novice modder like me to test it out? Or does it assume prior knowledge? The reason I ask is that I'm already stuck at step two :lol I was trying to make a new Graduate career, but unfortunately could get no further than step 2 which is "Filter for GroupID 0x7F2CA2DE (Artist Career) " I don't really understand what is meant by this. I see at the top of SimPE is a box to type in a filter number but when I try to type in the number you specified it comes up with a completely blank file. I also tried going through the files one by one to find the right file but soon realised there are thousands of files listed and it would take forever to find the file you mentioned like that. Please let me know what I'm doing wrong. Thanks! |
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#21 | |||
| Psion |
Quote:
Thank-you for the thank-you ![]() Quote:
The document was designed precisely for people who want to make a career without much, if any, prior knowledge of the tools involved. So in effect, it was aimed at yourself and other novices, although obviously it is usable by anyone. I did the somewhat easy part of documenting it. The hard part is coming up with the ideas required to complete a good career. THAT is up to you . . . Quote:
Thank-you for bringing this to my attention. I have not used the required detail for a SimPE novice (which is what I should have done), like I did in the other steps. I will amend the document with the following entries (v0.05 onwards): 2. Filter for GroupID 0x7F2CA2DE (Artist Career) a. Select the box marked “Group Filter”. Good luck, and don't hesitate to ask any further questions. That is how documents like this are refined. |
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#22 |
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athenegw
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Hello Brilliant tutorial, ive been wanting to make my own careers for ages. Just a couple o' question question. Is it possible to change the career outfit to a custom outfit? The Reward object. Do you open the object file in simPE? I tried this but i couldn't find 0x0090. Please help oh great and knowledgeable one. |
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#23 | |||
| Psion |
Quote:
Thank-you, and good luck. Quote:
You can change the outfits to custom outfits, yes, as long as they have GUIDs. As for making custom outfits, that is beyond the scope of this guide. Quote:
Sorry about that. This part of the guide was made for SimPE 0.17. Quaxi has since changed the way the values are displayed / accessed for the section you need. Please find below updated instructions that will be present in v0.05. Thank-you for your input into this, and again, good luck. --->>> 1. Flag object as a reward type object a. Load the object you wish to make the reward (clone it if not a custom object).2. Bind Reward to Career a. Select “Object Data” from “Filetypes”. |
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Last edited by Psion : 28th Mar 2005 at 1:26 AM.
Reason: Correction in instruction.
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| SIMSpeare |
Great job on the tutorial - I was having the very same problem myself. One question, though - do you still need to bind the career to the reward (aka the same as step two in reverse)? Thanks for your help - you guys are awesome. SimSpeare |
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Last edited by SIMSpeare : 26th Mar 2005 at 8:36 PM.
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| SIMSpeare |
One more quick question - how do you set the job level at which your sim will recieve the career reward? I apologize if this is an obvious question, but I can't seem to find it in SimPE (I'm working on a pretty cool career that I'll post here soon). Thanks! |
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