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Pettifogging Legalist!
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#1 Old 17th Nov 2014 at 2:07 PM
Default Maxis BasicWalls: PDN/DDS
These are a bunch of untouched Maxis walls (diffuse, bump, spec maps) as DDS files or layered PDN (Paint.net) file, so that people who want to do stuff based on them won't have to export them all over again. With and without trim are labelled as such. Does not contain all colours, just those that I have exported to use as a basis for these add-ons + then some.

Folder/layer names are the colour codes as given by Maxis in their catalogue swatches (not always 100% exact I believe). The PDNs also contain some custom colours, those layers are labelled as "new" (plus colour code). Bump maps and speculars are included in both zips (i.e those files are identical), the bumps are also in the PDNs already (not the specs though, as messing with them in Paint.net will likely fuck up the alpha -- what Paint.net users can do is extract image and alpha separately with e.g. http://www.mwgfx.co.uk/programs/dxtbmp.htm , edit each one and put them back together again. Or maybe newer versions do this differently, didn't check whether I'm perhaps slightly oldversioned.)

You only need to touch the bumps/specs if you want to change the shape of the wall (molding+crown), otherwise you can just reference the in-game files directly:


With trim - Short:
Specular: 0x00B2D882-0x00000000-0x038A1A2F601214D2
Bump: 0x00B2D882-0x00000000-0x038A1A2F601214CF <-- labeled as "NormalMap" in (some versions of?) s4pe

With trim - Medium:
Specular: 0x00B2D882-0x00000000-0x232433C8849ED6E9
Bump: 0x00B2D882-0x00000000-0x232433C8849ED6F4

With trim - Tall:
Specular: 0x00B2D882-0x00000000-0xC56E4E21B3AB2870
Bump: 0x00B2D882-0x00000000-0xC56E4E21B3AB286D


No trim - Short:
Specular: 0x00B2D882-0x00000000-0xC66A70EE2FFFEA16
Bump: Data: 0x00B2D882-0x00000000-0xC66A70EE2FFFEA0B

No trim - Medium:
Specular: 0x00B2D882-0x00000000-0x84BDC9545B04B2A5
Bump: 0x00B2D882-0x00000000-0x84BDC9545B04B2B8

No trim - Tall:
Specular: 0x00B2D882-0x00000000-0xDFF31BE32A72D5CC
Bump: 0x00B2D882-0x00000000-0xDFF31BE32A72D5D1


All walls also need a reference to 0x19D7A3C0 (433562560); Data: 0x00B2D882-0x00000000-0xCEB31003C33D903C if they have bumps/specs.


If you use these please link to this thread.
Screenshots
Download - please read all instructions before downloading any files!
File Type: zip Maxis_BasicWalls_BaseGame.zip (2.68 MB, 62 downloads) - View custom content
File Type: zip Maxis_BasicWalls_BaseGame_PDN.zip (4.69 MB, 50 downloads) - View custom content

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

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