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Pettifogging Legalist!retired moderator
#1 17th Nov 2014 at 2:07 PM
Thanks: 381747 in 1061 Posts
Maxis BasicWalls: PDN/DDSThese are a bunch of untouched Maxis walls (diffuse, bump, spec maps) as DDS files or layered PDN (Paint.net) file, so that people who want to do stuff based on them won't have to export them all over again. With and without trim are labelled as such. Does not contain all colours, just those that I have exported to use as a basis for these add-ons + then some.
Folder/layer names are the colour codes as given by Maxis in their catalogue swatches (not always 100% exact I believe). The PDNs also contain some custom colours, those layers are labelled as "new" (plus colour code). Bump maps and speculars are included in both zips (i.e those files are identical), the bumps are also in the PDNs already (not the specs though, as messing with them in Paint.net will likely fuck up the alpha -- what Paint.net users can do is extract image and alpha separately with e.g. http://www.mwgfx.co.uk/programs/dxtbmp.htm , edit each one and put them back together again. Or maybe newer versions do this differently, didn't check whether I'm perhaps slightly oldversioned.)
You only need to touch the bumps/specs if you want to change the shape of the wall (molding+crown), otherwise you can just reference the in-game files directly:
With trim - Short:
Bump: 0x00B2D882-0x00000000-0x038A1A2F601214CF <-- labeled as "NormalMap" in (some versions of?) s4pe
With trim - Medium:
With trim - Tall:
No trim - Short:
Bump: Data: 0x00B2D882-0x00000000-0xC66A70EE2FFFEA0B
No trim - Medium:
No trim - Tall:
All walls also need a reference to 0x19D7A3C0 (433562560); Data: 0x00B2D882-0x00000000-0xCEB31003C33D903C if they have bumps/specs.
If you use these please link to this thread.