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Hire Additional Vet

by kou. Posted 22nd Dec 2017 at 2:31 PM - Updated 11th Oct 2019 at 3:47 AM by kou.
 
52 Comments / Replies (Who?) - 42 Feedback Posts, 9 Thanks Posts
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Test Subject
THANKS POST
#2 Old 22nd Dec 2017 at 10:33 PM
Thanks, this is great. :)
Lab Assistant
THANKS POST
#3 Old 22nd Dec 2017 at 10:48 PM
YES! I was hoping for something like this!!! Thank you!!
Lab Assistant
Original Poster
#4 Old 23rd Dec 2017 at 2:22 AM
Thank you too. I am glad to hear that.
Is there a problem with MOD? If it's okay, please enjoy it with MOD.
Forum Resident
THANKS POST
#5 Old 23rd Dec 2017 at 4:40 AM
Thank You
Lab Assistant
Original Poster
#6 Old 23rd Dec 2017 at 5:57 AM
Thank you too. Please enjoy it.
Test Subject
#7 Old 23rd Dec 2017 at 9:31 AM
Default thanks
thanks awesome
Lab Assistant
Original Poster
#8 Old 23rd Dec 2017 at 12:24 PM
Thank you too. Please enjoy.
Lab Assistant
THANKS POST
#9 Old 27th Dec 2017 at 10:54 AM
this isnt working for me , am i doing something wrong ? i dont get an option to hire more vets its just the normal ones, also ive hired vets but if i go out of it and come back even though i have saved it there are no vets there ?
Lab Assistant
Original Poster
#10 Old 27th Dec 2017 at 11:34 AM
Does the same phenomenon occur even if the MOD folder is set to this alone?

Perhaps, it conflicts with MOD about veterinarians.
In that case please remove this MOD.
Are there other MODs related to the veterinarian? That may be the cause.
Test Subject
THANKS POST
#11 Old 28th Dec 2017 at 12:26 AM
same here not working =/ hope you cann make a workinng one that includes 5 star, inf waiting and staff satisfaction i would love you for it
Lab Assistant
Original Poster
#12 Old 28th Dec 2017 at 2:10 AM
Did not it work?
I would appreciate it if you could tell me specifically. Because I did not understand a bit meaning ...
Lab Assistant
#13 Old 28th Dec 2017 at 9:51 AM
Quote: Originally posted by kou.
Does the same phenomenon occur even if the MOD folder is set to this alone?

Perhaps, it conflicts with MOD about veterinarians.
In that case please remove this MOD.
Are there other MODs related to the veterinarian? That may be the cause.


which mod would this be please ??
Lab Assistant
Original Poster
#14 Old 28th Dec 2017 at 12:15 PM Last edited by kou. : 28th Dec 2017 at 12:35 PM.
Quote: Originally posted by ultimate_chik
which mod would this be please ??


I could not find a problem by playing.
How did the problem occur?

Also, if you tell me the name of another MOD, I'll check it. I will search for the cause.
If that is difficult, it is very regrettable, please remove my MOD.
Lab Assistant
#15 Old 28th Dec 2017 at 7:44 PM
Quote: Originally posted by kou.
I could not find a problem by playing.
How did the problem occur?

Also, if you tell me the name of another MOD, I'll check it. I will search for the cause.
If that is difficult, it is very regrettable, please remove my MOD.



hi i have removed a mod for self employment and it seems to work now thank you
Lab Assistant
Original Poster
#16 Old 29th Dec 2017 at 1:05 AM
Quote: Originally posted by ultimate_chik
hi i have removed a mod for self employment and it seems to work now thank you



Oh, it was good! relieved.
Test Subject
THANKS POST
#17 Old 7th Feb 2018 at 4:56 PM
Thank you
Lab Assistant
Original Poster
#18 Old 8th Feb 2018 at 1:15 PM
Quote: Originally posted by jadekisses
Thank you


You’re welcome
Test Subject
#19 Old 24th Feb 2018 at 4:21 PM
Does it work with 22nd Fab patch?
Lab Assistant
Original Poster
#20 Old 27th Feb 2018 at 12:11 PM
Quote: Originally posted by Rireru
Does it work with 22nd Fab patch?


It worked, so please rest assured.
Test Subject
#21 Old 14th Mar 2018 at 3:13 AM
I know this might not be the place to post this. But I need some help with this mod. I edited it. I made it so that I can hire a total of 6 more employees, instead of the 3 that this mod comes with. It works fine, and I am able to successfully hire. But the game is messed up. The first and main problem is that it appears to cap the limit of the number of employees at the clinic to 6. How can I change that? Second, the 6 that are able to come show up late or not at all. At LEAST three will show up normally. But never all of them do. Any suggestions?
Lab Assistant
Original Poster
#22 Old 23rd Mar 2018 at 2:33 PM
Quote: Originally posted by Citybuild122
I know this might not be the place to post this. But I need some help with this mod. I edited it. I made it so that I can hire a total of 6 more employees, instead of the 3 that this mod comes with. It works fine, and I am able to successfully hire. But the game is messed up. The first and main problem is that it appears to cap the limit of the number of employees at the clinic to 6. How can I change that? Second, the 6 that are able to come show up late or not at all. At LEAST three will show up normally. But never all of them do. Any suggestions?


I do not know how to answer because I do not have enough information, but do you mean that we could employ more than six people? I also want to know the first and second things.
I am sorry, it will be appreciated if you tell me in detail.
Test Subject
THANKS POST
#23 Old 15th Apr 2018 at 4:02 AM
nice
Lab Assistant
Original Poster
#24 Old 4th May 2018 at 1:44 PM
Quote: Originally posted by asus349
nice


Thank you!
Test Subject
#25 Old 17th Sep 2018 at 10:09 PM Last edited by Selena1986 : 17th Sep 2018 at 11:04 PM.
The mod is nice, but broken. I get a LE when saving in the clinic. I used the program TS4 Package Searcher (http://modthesims.info/download.php?t=618042) to find the error. An update of the mod would be great.
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