Problem with texture mapping after resizing a mesh
I am modifying existing EA meshes to suit my wishes I very often resize them, and I have a problem: when I make a face larger/smaller, when I change it's size, the texture in the TSR Workshop has followed, it's drawn out... When I create the UV map in Blender, the size of the modified face is like if it didn't change... I tried some tutorials about texture mapping, but I'm very new in 3d making, so I'd like to know exactly what I have to do to make the texture size normal again (if possible very fast and simple XD).
Basically I think I need to know how to set a texture map, after resizing or creating a mesh. But I don't know much so...