Home | Download | Discussion | Help | Site Map | New Posts | Sign in

Latest Site News

New Creator Theme: Elders! - posted on 1st Sep 2018 at 10:43 AM
Replies: 6 (Who?), Viewed: 1514 times.
Lab Assistant
Original Poster
#1 Old 2nd Feb 2018 at 2:22 PM
Default Core-modding gameplay.package story progression(AddSim)with Visual Studio?
Hello!
I know I have been talking similar before, but as I donĀ“t like NRAAS mod options that much, I want to make my own mod!
(I know maybe some of you disagree, but please donĀ“t hate me! We all have our opinions!)
The reason why I donĀ“t like itĀ“s, that thereĀ“s these messages: "xxx and xxx is pregnant with a baby" and so on... And the lag!
(Sure, I know I somehow can shut off this, but I want a rather simple mod!).
And the only thing that NOT happens is Addsim(Have babies)!
I have been tested to first make a couple try for baby then switch to another household and repeat(without mods)but did you know what later happened?
The "Pregnant" sim was not anymore pregnant!
And I heard the chime before!
The game probably deleted the unborn baby.
Weird...
I could see that the sim could do things a pregnant sim could not do!
But to the subject, I REALLY want to learn by myself how to make a story progression core mod.
I think thatĀ“s not impossible to do anyway!
Anyone interested and skilled to guide me, or send a tutorial?
I have seen some tutorials here about core modding, but donĀ“t know where to start!
I would really appriciate your help!
Screenshots
Advertisement
Puffin McMuffin
staff: administrator
#2 Old 2nd Feb 2018 at 4:15 PM
When creating core mods, I'd highly recommend to start at least knowing the basics of C#, so you know how to read and write specific pieces of the code or just... well knowing what you're doing when borrowing EA's pieces of a code. Google will be your friend! But I'd also check out this thread for it: http://www.modthesims.info/showthread.php?t=606154

I personally thought these were quite helpful (Also works with visual studio 2008 and 2010 too which you'll need): https://www.youtube.com/watch?v=GcF...8kFiNoR&index=1

and: https://www.sololearn.com/Play/CSharp

And so there are many more! Books are also your friend. So that would be my very first suggestion to start What also helps is following the tutorials on MTS, (And any other site that also has sims 3 coding tutorials on it) And pretty much follow them entirely without going with something entirely different. This way you'll have a better idea of how EA did their coding since it's a little different compared to say, program coding

The game lag I think is something that's impossible to fix unfortunately by simple coding or... even hardcore coding, since the reason why is due to the game having to load so much content and having to assign roles to other NPCs and keeping everything running.
Lab Assistant
Original Poster
#3 Old 2nd Feb 2018 at 6:01 PM
Quote:
Originally Posted by Lyralei
When creating core mods, I'd highly recommend to start at least knowing the basics of C#, so you know how to read and write specific pieces of the code or just... well knowing what you're doing when borrowing EA's pieces of a code. Google will be your friend! But I'd also check out this thread for it: http://www.modthesims.info/showthread.php?t=606154

I personally thought these were quite helpful (Also works with visual studio 2008 and 2010 too which you'll need): https://www.youtube.com/watch?v=GcF...8kFiNoR&index=1

and: https://www.sololearn.com/Play/CSharp

And so there are many more! Books are also your friend. So that would be my very first suggestion to start What also helps is following the tutorials on MTS, (And any other site that also has sims 3 coding tutorials on it) And pretty much follow them entirely without going with something entirely different. This way you'll have a better idea of how EA did their coding since it's a little different compared to say, program coding

The game lag I think is something that's impossible to fix unfortunately by simple coding or... even hardcore coding, since the reason why is due to the game having to load so much content and having to assign roles to other NPCs and keeping everything running.
Oh, thank you Lyralei! I will look into this now!
Lab Assistant
Original Poster
#4 Old 2nd Feb 2018 at 8:39 PM
Well, I have been going through the 1-hour tutorial youtube-link you sent me, and I think it was a good tutorial for me.
Due to my bad memory, I have to think about what to do next.
But with the basics of C#, I maybe get a clue how to proceed with the help of Ilspy program.
What do you think?
Can I continue with these links? http://modthesims.info/t/354419 http://modthesims.info/wiki.php?tit..._Modding_Basics http://modthesims.info/wiki.php?tit...ripting_Modding
Are they outdated?
I hope the links will work!
Thank you once again!
Puffin McMuffin
staff: administrator
#5 Old 3rd Feb 2018 at 10:34 AM
Nope they certainly are not! I personally would have started with the latter to the former. (With that starting with pure scripting to Core Modding for total nincompoops). Just keep in mind that learning a new programming language could take a while to get used to but it's a good start to learn how to read it and write it
Instructor
#6 Old 4th Feb 2018 at 4:23 AM
Which Nraas mod are you talking about? Story Progression? Awesome mod has a story progression too I think. I don't really use it tbh.
Lab Assistant
Original Poster
#7 Old 4th Feb 2018 at 6:48 PM
Quote:
Originally Posted by skydome
Which Nraas mod are you talking about? Story Progression? Awesome mod has a story progression too I think. I don't really use it tbh.
I meaned Nraas Storprogression.
Back to top