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Old 29th May 2006, 10:47 AM #26
Echo
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Duck



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Well done coming up with that solution. And just as well too, because I actually didn't notice that you'd posted a question! Yes, slots are quite unpleasant to work with, which is why I tend to clone objects that have the right slots and then change everything else around to suit.
Old 30th May 2006, 08:02 PM #27
solfal
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Thank you!
Well I almost got it to work . When I tried the object some more times I noticed that sometimes when I tell the toddler to stop using it, sometimes he crawl down to the floor as he is supposed to, but sometimes he flies away behind the chair. - get an error I guess?

I have gone trough the lines several times but there is a lot of things I dont understand such as all the expression-local variable lines.

Do you think there is an easy sulotion for this?

Solfal

(Guess all my questions should fit better in your tutorial tread, but I did read them both and accidently started to post here)
Download - please read all instructions before downloading any files!
File Type: rar SolfalToddlerCair0605.rar (170.8 KB, 16 downloads)
Old 31st May 2006, 02:25 PM #28
solfal
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Sorry for spamming this tred, but if you pop by I want to tell I think I solved the problem . I had one animation return false instead of going to the same place as the true one.

Its still strange that when I tell the toddler to stop only the tantrum sound and not the animation workes, but when the toddler stop itself both workes. They goes to the same places (as far as I understand!)
No big deal though. I can live with that.

Solfal
Old 3rd Jun 2006, 05:43 AM #29
Echo
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Duck



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Quote:
Originally Posted by solfal
Sorry for spamming this tred, but if you pop by I want to tell I think I solved the problem :D


Heh, cool. You seem to have a pretty good control of bug fixing!
Old 4th Jun 2006, 08:46 PM #30
solfal
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Thank you! That was a great compliment :D
Old 10th Jul 2006, 06:39 AM #31
MP3
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Well done Echo. This guide helped alot
I was able to creat my "Tranquility" by Maxx Hunt from your BHAV tutorials (if you can call them that). Give yourself a cookie

MP3

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Old 30th Sep 2006, 09:50 AM my bed #32
seresv
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Ok

This is an adult bed,
i need help with it. So far you can choose which type of act you want. However my sims can only choose one choice when it is on auto . Can you plz tell me how i can fix this . I try instance numbers for the test for auto, but when i choose the auto of the bhav i want to do automatically all the category disappear execpt one . plz help me because i want to post this object really bad. Ok i couldnt find anothe site to ask for help so i posted it here .
Last edited by seresv : 1st Oct 2006 at 03:59 AM.
Old 1st Oct 2006, 02:46 AM #33
Echo
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Your question has be a bit bemused, but here are some notes:

Very first thing - do not use BHAV numbers higher than 0x1FFF unless you want to override semiglobals! 0x308C is definitely way out. Make sure all your local BHAVs start with a 1.

If you want a sim to be able to run something autonomously, then the "Autonomy" field in the Pie Menu functions has to be set to 0x32. If it's set to 0x64 then it can only be run by a user clicking on it.

I noticed that you had an attribute to keep track of whether its supposed to be autonomous or not, but I can't really see how this is meant to be used... In the interaction guards you check whether attribute 6 is 0, and if it is it fails instantly. That means that if you select "Autonomy > off" then you cannot run the interaction at all... Can you tell me what the intended purpose of attribute 6 actually is?
Old 1st Oct 2006, 03:57 AM #34
seresv
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ok i dont know how long i can keep that file posted up, but this is what i did to it so far . I got rid of the sexual choice pop up menu and just only let it have the regular menu to choose from . The instance numbers i put them all back to one ,because like u said they were way out of range . Now the only thing is the autonomous menu for people to turn it on and off. If i remove it there ,im gonna have to go to all my bhavs and elimatinated it. Is there any way i can keep it and make it work with all the choices autonomously.
Old 14th Oct 2006, 12:16 AM Defaultthanx.. #35
just4friendssims
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WOW,i just finished the tutorial
i cant beleive that i can make my own custom interaction
thanks alot
Old 3rd Jun 2007, 02:22 AM #36
abug
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This makes a convenient pocket resource. Good stuff.

EDIT: erm yeah just noticed the previous post was last year...my bad. Though it's still a useful resource in 2007.

SimPE, zero dollars. GIMP, zero dollars. Blender, zero dollars. Learning to mod Sims 2 before learning how to play the game, priceless.
Last edited by abug : 3rd Jun 2007 at 02:30 AM. Reason: oops
Old 10th Dec 2010, 11:06 PM Defaultthanks! #37
vampire_girl_77
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I think this will help me understand it better, I have read the guide and it is making lot more sense. I wish coding for games had less numbers. It isn't like that in HTML.
Old 14th Dec 2010, 09:36 AM #38
Echo
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Hi vampire_girl!

You might find that the "First Custom BHAV" tutorial is of more help to you than this one. It's more up to date, and more accurate. You can check it out here:
http://modthesims.info/showthread.php?t=142907
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