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Test Subject
Original Poster
#1 Old 5th Aug 2007 at 8:39 PM Last edited by plasticbox : 1st Mar 2009 at 6:43 PM.
Default Building foundations/walls near the lot border? *YES, with LotAdjuster*
EDIT by Numenor: Read about a workaround (involving the use of the LotExpander) from post #16.

------------------------------------


Hello.

I can't get walls or foundations built along a 2 square wide parimeter around any of my properties. My intention was to build townhouses, with one house per lot (instead of several little houses on a large lot), and have them all link together. Does anyone know how to do this?

Thank you in advance for your help,

TJ
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The ModFather
staff: retired moderator
#2 Old 5th Aug 2007 at 9:00 PM
Welcome to the club -

As far as I know, this limit can't be overridden. If anyone knows how to do that, I'd be very glad to know (mostly because I love micro-lots 1x1, and the 2-tile limit makes very hard to use them).

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Pettifogging Legalist!
staff: moderator
#3 Old 5th Aug 2007 at 9:01 PM
Shouldn't this topic be stickied? I'm getting all excited every time someone posts about it, only to discover it's the same old question again ... ?

Newbie Road/Wee Barnoid: Starter houses | Backdoor Lane: Urban lots | Baskerville | Middleground | Elsewhere

In the kingdom of the blind, do as the Romans do.
The ModFather
staff: retired moderator
#4 Old 5th Aug 2007 at 9:09 PM
If you confirm that there is no way to do that, I'll stick this thread.

EDIT: Thread stuck & title modified -

Plasticbox and all experienced builders: please LET ME KNOW if this 2-tile limit becomes overridable, so that I can change this thread.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Instructor
#5 Old 5th Aug 2007 at 9:39 PM
it might not be possible with walls. But i like this method in the screenshot, the greenhouse walls give a good effect. I think
Screenshots


Please dont upload my creations to paysites.
But please feel free to use
ANY other way you like

Pettifogging Legalist!
staff: moderator
#6 Old 5th Aug 2007 at 10:26 PM Last edited by plasticbox : 23rd Oct 2007 at 11:00 PM.
Numenor,

I've been following the "developments" (or rather, non-developments) on this subject for 2 years now -- I've been wanting to build rowhouses since the base game -- and I have never seen anyone saying anything but "not possible". And if *you* don't know of a way to get around that limit, it's pretty much officially impossible I'd say (and if seamless houses ever become an option, you can be sure you'll hear my screams of joy all over the internet =).


However, there's two things I know that come close to it:

* It's apparently/allegedly possible to put a few lots directly next to each other and then expand each one with the Lot Expander so that they overlap, and then build regular walls 2 tiles into the "next lot" which is actually the same lot; I think Inge mentioned recently that she's done this (if I ever get around to installing this .net thing I'll try it as well -- although this kind of lot would not be redistributable except in a neighbourhood);

Edited to add: I've tested this in the meantime and the flickering where the lots overlap is unbearable in-game. Not recommended. On the bright side, there's a much better solution by now: see
this post
.


* there are fake walls that can be used to create an illusion of seamlessly adjacent houses/walls (pixelhate recently posted a link: http://www.pc-sims.com/smb/showthread.php?t=8936 -- I never tried them myself), however as I understand it they're merely decorative and don't create actual rooms -> useless for Seasons, and the light rendering looks very odd.


And as mike19 pointed out, the greenhouse walls can be used until 1 tile from the lot border, not 2 like the normal walls -- interestingly, those do create actual rooms .. so at least half of the 2-tile limit can be overcome somehow.

Newbie Road/Wee Barnoid: Starter houses | Backdoor Lane: Urban lots | Baskerville | Middleground | Elsewhere

In the kingdom of the blind, do as the Romans do.
Mad Poster
#7 Old 9th Aug 2007 at 9:00 AM Last edited by niol : 29th Oct 2007 at 7:18 PM.
A practical solution:
Building to the edge of a lot Practical example: Row Houses
http://www.modthesims2.com/showthread.php?t=254032


Related threads: (There're a few alternative approaches and/or experiments suggested in the bolded threads.)

Build out of bounds?
http://www.modthesims2.com/showthread.php?t=60214

Building clouse to the borders of the lot
http://www.modthesims2.com/showthread.php?t=141535

Building foundations/walls near the lot border? *NOT POSSIBLE*
http://www.modthesims2.com/showthread.php?t=243148

Building to the edge of the lot?
http://www.modthesims2.com/showthread.php?t=239153

Cruise Ship Nieghborhood
http://www.modthesims2.com/showthread.php?t=113954

foundation?
http://www.modthesims2.com/showthread.php?t=182729

Foundations and Walls 1 tile from Sidewalk
http://www.modthesims2.com/showthread.php?t=221381

Help! Location out of bounds?
http://www.modthesims2.com/showthread.php?t=7937

How can i build row houses
http://www.modthesims2.com/showthread.php?t=203437

Location out of bounds
http://www.modthesims2.com/showthread.php?t=190331

Placing walls on the 2-tile lot boarder?
http://www.modthesims2.com/showthread.php?t=243022

Promblem - Wall to edge of Lot
http://www.modthesims2.com/showthread.php?t=113730

Putting lots next to each other
http://www.modthesims2.com/showthread.php?t=224602

request, build the wall to the edge of the ground...
http://www.modthesims2.com/showthread.php?t=95968

Walls on the edge of lots
http://www.modthesims2.com/showthread.php?t=135710

Wall Problem
http://www.modthesims2.com/showthread.php?t=36055

- largest lots:
City Airport
http://www.modthesims2.com/showthread.php?t=31405
Help on making a Two Lots Building?
http://www.modthesims2.com/showthread.php?p=676916
One building on two lots??
http://www.modthesims2.com/showthread.php?t=78221
Possibly The Biggest Building
http://www.modthesims2.com/showthread.php?t=78904
request, build the wall to the edge of the ground...
http://www.modthesims2.com/showthread.php?t=95968
Two Lot Building (Model only)
http://www.modthesims2.com/showthread.php?t=78937

Cruise Ship Neighborhood
http://www.modthesims2.com/showthread.php?t=113954
Test Subject
Original Poster
#8 Old 12th Aug 2007 at 8:05 AM
Thank you for all of your help.
Test Subject
#9 Old 26th Aug 2007 at 12:42 PM
This might be stupid but...

Can we make a custom wall starting of green houses?
Instructor
#10 Old 26th Aug 2007 at 1:20 PM
rejected.one
you could a kind of custom wall:
http://www.modthesims2.com/showthread.php?t=245950

and some usefull stuff by numenor
http://www.modthesims2.com/showthread.php?t=245246


Please dont upload my creations to paysites.
But please feel free to use
ANY other way you like

Test Subject
#11 Old 30th Aug 2007 at 12:28 AM
This is a good idea. Row houses are a great idea id be a happy man if someone could make a mod or custom greenhouse.I cant make downloads it looks to hard but i would love if Numenor or anyone else could do that.
Mad Poster
#12 Old 30th Aug 2007 at 7:54 AM
The greenhouse fence and the fencearches can be built on the last second row linings.
And as usual, the fencearch can overlap fences and greenhouse fence but not half wall or the walls. They can't even connect to the walls and half-walls. The greenhouse fence has parameters for fenceXML file: isgreenhouse & noshadow & bearsload; half-wall has ishalfwall

The parameter noshadow will disable shadow rendering for that object.
The parameter bearsload will decide on if the fence support upper floor grids. Fences that support upper floor grids can't be built on the last row linings.
The parameter isgreenhouse decide if the fence a greenhousefence.
The parameter ishalfwall decides on if the fence a halfwall which then add the half-wall piece and wall properties to half wall fences.
Screenshots
Test Subject
#13 Old 16th Sep 2007 at 12:12 AM
I have an Idea Why dont you create a bridge between Lots and as long as the walls are fences then they can Connect Minus the neighborhood Horable Lots Image.
Test Subject
#14 Old 16th Sep 2007 at 12:14 AM Last edited by The War Within : 16th Sep 2007 at 1:54 AM. Reason: Misspelling
Default Edit
ps. I am working on 2 lots like this connected by a bridge inpassable by game limits but good for effect
Mad Poster
#15 Old 17th Sep 2007 at 2:24 AM
Yeh, indeed, just parallel fences paarallel to the road can also create an illusion of connection,

Alto custom fences can be made as walls or even a housing element, but currently most custom objects still lack of certain components to show up in the neighbourhood. Yet, this has been recently discussed somewhat moe.

I'm unsure of the fence case. I'm busy on some other things.

BTW, one can click the edit button to revise the post or to add contents.
Test Subject
DELETED POST
7th Oct 2007 at 1:24 AM
This message has been deleted by CynicalChick. Reason: Off topic.. please start a new thread
Pettifogging Legalist!
staff: moderator
#16 Old 23rd Oct 2007 at 10:50 PM Last edited by plasticbox : 1st Mar 2009 at 6:42 PM.
Building right up to the edge of a lot has turned out to be unsafe and result in crashes and data corruption, but: it is *indirectly possible* to build up to one tile from the lot edge, and to build perpendicular walls right up to the edge of a lot, by way of building on a larger lot first and then shrinking it with the LotAdjuster.

The LotAdjuster is available here: http://www.modthesims2.com/download.php?t=282409

There are lots of pointers in the first post of the thread.

Newbie Road/Wee Barnoid: Starter houses | Backdoor Lane: Urban lots | Baskerville | Middleground | Elsewhere

In the kingdom of the blind, do as the Romans do.
The ModFather
staff: retired moderator
#17 Old 24th Oct 2007 at 12:20 AM
Thread title modified Thanks for the efforts you put in bypassing this annoying limit!

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Pettifogging Legalist!
staff: moderator
#18 Old 24th Oct 2007 at 12:29 AM Last edited by plasticbox : 1st Mar 2009 at 6:37 PM.
Numenor, you linked to the wrong server in post #1 (db instead of www)

ETA: A "fake row house tutorial" is available here

Newbie Road/Wee Barnoid: Starter houses | Backdoor Lane: Urban lots | Baskerville | Middleground | Elsewhere

In the kingdom of the blind, do as the Romans do.
Test Subject
#19 Old 10th Aug 2008 at 12:59 PM
You can actually use a cheat to place certain items out of the grid or along the edge of the map, niol.

All for the lolz. =)
Test Subject
DELETED POST
14th Sep 2008 at 12:36 AM Last edited by joshy959 : 14th Sep 2008 at 12:40 AM. Reason: I quoted acccidently.
Woohoo!!
This message has been deleted by plasticbox. Reason: Completely off topic.
Site Helper
#20 Old 1st Mar 2009 at 6:28 PM Last edited by Mootilda : 1st Mar 2009 at 6:50 PM.
I just realized that no one has updated this sticky with the current information.

A new tool is now available which allows you to safely build walls which are perpendicular to the edge of the lot. In other words, it expands the buildable area of the lot by 1 tile near each edge.

The current version of the LotAdjuster can be found here:
http://www.modthesims2.com/download.php?t=282409

plasticbox has a tutorial on how to make "Fake row houses":
http://www.modthesims2.com/showthread.php?t=286909

Please note: There were problems with the test version of the LotExpander with the shrinking feature, mentioned by plasticbox above. This version was never meant to be released to the general public and should not be used. The released LotAdjuster with the shrinking feature is safe.
Pettifogging Legalist!
staff: moderator
#21 Old 1st Mar 2009 at 6:34 PM
Thanks for the reminder, Mootilda! I'll fix my post right away .. this thread completely fell off my radar.

Newbie Road/Wee Barnoid: Starter houses | Backdoor Lane: Urban lots | Baskerville | Middleground | Elsewhere

In the kingdom of the blind, do as the Romans do.
Site Helper
#22 Old 1st Mar 2009 at 7:04 PM
Obviously, it fell off of everyone's radar. I just noticed it today, because I've been trying (unsuccessfully) to get the "building an apartment" tutorial updated with a link to my fix for the issue with uneven terrain.
Guest
DELETED POST
6th Mar 2009 at 2:30 AM
Default why?
This message has been deleted by plasticbox. Reason: Zero-content post
Guest
DELETED POST
18th Mar 2009 at 11:06 AM Last edited by JHSims2 : 18th Mar 2009 at 11:14 AM.
Default Building House
This message has been deleted by plasticbox. Reason: Offtopic
Test Subject
#23 Old 22nd Jun 2009 at 2:56 AM
we could make a full wall fence and a foundation fence like the bush fence in TS3.
Test Subject
#24 Old 21st Jul 2009 at 1:22 AM
Is there any way at all to do this on a Mac?
Site Helper
#25 Old 21st Jul 2009 at 4:05 AM
First, I know nothing about MACs. That said...

I understand that there is some way to install Windows on a MAC, as a secondary O/S.

Alternatively, you could copy your neighborhood and lot packages over to another machine (A Windows machine in your house? A friend's Windows machine?).

Run phase 1 of the shrinking process on the Windows machine, then copy the modified files back to your MAC for phase 2. Note that the Windows machine doesn't have to have the game installed.
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